Abolitionists have 0 attack... and there wasn't a man-o-war unit. But whatever 
Oh, and "AI" for all Civ games.

Oh, and "AI" for all Civ games.

. The economy already knows how valuable different econ development actions are in the local economy so that the AI (or the player) can automatically identify and pick from the best ones. The player can even issue orders such that they only want to build tin mines or whatever if the additional ones are providing a huge rate of return (FE 50%). That way you can automatically 'cherry-pick' the absolute best options if all you want to do is give the economy a little boost in just the right places.

) critizism that'll help the game to be better!
After all, we all like the civ genre, don't we?
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