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What is the worst thing in each Civ game?

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  • #16
    Abolitionists have 0 attack... and there wasn't a man-o-war unit. But whatever

    Oh, and "AI" for all Civ games.
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #17
      Originally posted by moomin

      Mark, back when Civ3 was new and Poly flame wars where hot, a gent called Analyst Redux did a tremendous piece of work on dissecting the Civ3 AI - I'm too lazy to search for it now, but do it if you're interested in the Civ3 AI and how it differs from previous releases. It was great stuff.
      Thanks moomin, I'll try to find it about 37 pages back. . . Too bad the #$#@% search engine only goes back about 3 months nowadays. Maybe I can get it from "all posts" in his profile.

      BTW, anyone who's interested, we could Desperately use comments on the Clash Diplomacy Model. See the link to the thread in my sig.
      Project Lead for The Clash of Civilizations
      A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
      Check it out at the Clash Web Site and Forum right here at Apolyton!

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      • #18
        Originally posted by Immortal Wombat
        Abolitionists have 0 attack... and there wasn't a man-o-war unit. But whatever
        This actually happened to me. I was attacking with two ships of the line (or men of war, I don't know what they were called, I uninstalled over a year ago), and the city I attacked was garrisonned by only 1 abolishionist. THe ship in the back row (fighting as a ranged unit) fired first, but failed to destroy the abolishionist. The end result of the battle was that one of my ships was sunk and the other was in the yellow by the time I killed that dang woman.
        Lime roots and treachery!
        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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        • #19
          Civ1 - Everything relating to military units. (AI fortification/Battleship vs Phalanx etc)
          Civ2 - Instances where the AI acquired stealth bombers without ever having researched writing.
          Civ3 - Terraforming (lack of) and technology tree mutilation.
          One day Canada will rule the world, and then we'll all be sorry.

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          • #20
            Civ1 was not balanced.

            In Civ2 trade is too powerful. Lots of little bugs were never fixed as well.

            Civ3 is a little mindless in combat due to the way stacking is organised. The tech model is also annoying.

            SMAC: Crawlers and some air units were too powerful by far.

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            • #21
              Originally posted by Mark_Everson
              Thanks moomin, I'll try to find it about 37 pages back. . . Too bad the #$#@% search engine only goes back about 3 months nowadays. Maybe I can get it from "all posts" in his profile.
              Ah, found it. God, that entire thread was great, but this post topped it all. If Civ3 is nothing else, it's still an object lesson in designing a game around the AI limitations.

              "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
              "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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              • #22
                Thanks for the link moomin, an interesting read. I don't think I saw it the first time around. . . I didn't read all of it, just the page the quote was on. Sometime when I've got an hour to burn, I'll go back and hit it from page 1.

                BTW, we've designed several parts of Clash to make it easier on the AI too. But not by lobotomizing the player's choices . The economy already knows how valuable different econ development actions are in the local economy so that the AI (or the player) can automatically identify and pick from the best ones. The player can even issue orders such that they only want to build tin mines or whatever if the additional ones are providing a huge rate of return (FE 50%). That way you can automatically 'cherry-pick' the absolute best options if all you want to do is give the economy a little boost in just the right places.
                Project Lead for The Clash of Civilizations
                A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                Check it out at the Clash Web Site and Forum right here at Apolyton!

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                • #23
                  civ1: AI Diplomats popping out of nowhere where the aihad only put a fortified phalanx. No stacked combat.
                  civ2: ToT file format being not compatible with MGE. No stacked combat.
                  CtP2: Lousiest AI when unmodded. Useless trade (though the system looks pretty, it just doesn't pay).
                  moo: Starting position is too important.
                  mom: Lousy AI
                  Clash of Civilization team member
                  (a civ-like game whose goal is low micromanagement and good AI)
                  web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                  • #24
                    Originally posted by Big Crunch
                    Civ2 - Instances where the AI acquired stealth bombers without ever having researched writing.
                    I second that motion!

                    And to that end, I've gone into the RULES.TXT file and made it so that dang diplomats and spies don't have as much power — usually by reducing their movement allowance and forcing them to respect ZOCs (but I also made them able to see two tiles instead of the usual one.

                    Gatekeeper
                    "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                    "Wheresoever you go, go with all your heart." — Confucius

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                    • #25
                      Originally posted by moomin


                      Ah, found it. God, that entire thread was great, but this post topped it all. If Civ3 is nothing else, it's still an object lesson in designing a game around the AI limitations.

                      http://apolyton.net/forums/showthrea...693#post700693
                      A long time since I read it, must be one of the all time best threads on Apolyton.

                      Thanks
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #26
                        Civ1 : Caravans (I mean it takes 100years to make this trade route?)
                        Civ2 : Caravans
                        SMAX : Crawlers
                        Civ3 : No Caravans/no hurring wonders with cash

                        Yeah, I missed a feature that drove me mad. What kind of sad sayk am I?

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

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                        • #27
                          And now, the number of posts here have exceeded the number of post in the "What's the best thing" thread.

                          Are you guys pessimists, or is it easier to find drawbacks than advantages?
                          The difference between industrial society and information society:
                          In an industrial society you take a shower when you have come home from work.
                          In an information society you take a shower before leaving for work.

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                          • #28
                            Originally posted by Optimizer
                            And now, the number of posts here have exceeded the number of post in the "What's the best thing" thread.

                            Are you guys pessimists, or is it easier to find drawbacks than advantages?
                            It's always easiest to criticise. This is certain. Or maybe there are so many good things, that we cannot pick one as the best in each game...

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

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                            • #29
                              A chain is only as strong as its weakest link, so therefore the best things of a game are naturally not the focus of attention.

                              What use is a masterfully crafted diplomacy, technology, and military set-up in the game if the AI is too dumb to let you appreciate it and there are no MP functions (*cough* Civ3 *cough*) to use it with.
                              One day Canada will rule the world, and then we'll all be sorry.

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                              • #30
                                See it as constructive(?) critizism that'll help the game to be better! After all, we all like the civ genre, don't we?
                                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                                Also active on WePlayCiv.

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