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What is the worst thing in each Civ game?

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  • What is the worst thing in each Civ game?

    As a complement to the other thread I started...

    Civ 1: Too unbalanced.
    Civ 2: No city view animations, no replay
    Civ 3: All the bugs in the original edition.
    SMAC: The abstract science-fiction environment. Well, it is a scifi game, but anyway...
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    In an information society you take a shower before leaving for work.

  • #2
    civ1 phalanx def battleship
    civ2 no replay, hg ruins the game
    civ3 massive lame units can def and do defeat superior firepower with ease.. not totally realistic, i can see this in a skirmist, but come one

    smac, too dark and dreary
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    • #3
      Civ 1: Lousy AI
      Civ 2: Lousy AI
      SMAC: Lousy AI
      Civ 3: Hey, at least the AI is better. . .

      Guess what my favorite axe to grind is.
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      • #4
        civ1: unbalanced
        civ2...don't remeber. i didn't pay attention to such things back then. i thought it was perfect
        SMAC: the AI, and the numerous bugs
        Civ3: everything
        ctp:havnt played

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        • #5
          All civ3 games (and SMAC as well), that Communism is presented as a civilization advance.

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          • #6
            Civ1: No hit points
            Civ2: Caravans were annoying, and spies were overpowered.
            CTP: I hated almost everything. For an example, though, we'll say that I hated the way my man-o-war or whatnot was sunk by an abolishionist.
            Civ3: You can't program civ relations in scenarios, and the unit graphics are a pain to edit.
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            • #7
              smac : no connection to it ( tech tree )
              civ III : not enough strategic choices.
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              • #8
                civ2: ICS, settlers, losing a load of units by losing one defender.
                civ3: ICS, Culture, workers, no ZOCs
                CtP2: MP Rush-buy bug, almost worthless trade system
                SMAC: Why did they choose those colours?
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                • #9
                  Civ 1 - phalanx beating tanks and "I hate when the computer players fortify next to my cities"
                  Civ 2 - spies overpowered, ICS (by humans)
                  SMAC/X - poor AI decisions
                  CTP series - slavers, etc. are too overpowered
                  Civ 3 - not much variety in choices, reemergence of spearman beat tanks possibility, failure to get rid of ICS

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                  • #10
                    Civ 1 - Militiary units
                    Civ 2 - Lousy AI, easy ways to use 'bugs' of it to your favour.
                    SMAC - AI was not using the new features, therefore it got crushed
                    CTP - Too much micromanaging, bad goverment models, pathetic endgame techs
                    CTP2 & SMAX - Bugs, bugs, bugs...
                    Civ 3 - Every new feature seems to be skrewed, in one way or another.
                    Predictable AI cheats make it boring.

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                    • #11
                      Civ 1 - phalanx. vs battleship, annoying Caravans.
                      Civ 2 - still annoying Caravans, isometric view, fundamentalism, overpowered spies, stupid AI.
                      Civ 3 - lots of useless units, screwed up modern age.
                      SMAC - bad AI, no rewriting history feeling, some balance issues.
                      CtP1 - London's Exchange makes you a winner, bugs, weak diplomacy.
                      CtP2 - no matter what, has to be modded to be playable, PBEM doesn't work, AI is invisible. Great when modded.
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                      • #12
                        Civ1 - phalanx vs. battleships (duh!)
                        Civ2 - lousy AI, overpowered spies
                        SMAC - Nothing. It is perfect. Ok, lousy AI...
                        CTP2 (never played the first one) - unplayable in its original form
                        Civ3 - the feeling that it is a step back with respect to SMAC. Ok, the AI is better...
                        I watched you fall. I think I pushed.

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                        • #13
                          Originally posted by Mark_Everson
                          Civ 1: Lousy AI
                          Civ 2: Lousy AI
                          SMAC: Lousy AI
                          Civ 3: Hey, at least the AI is better. . .

                          Guess what my favorite axe to grind is.
                          Mark, back when Civ3 was new and Poly flame wars where hot, a gent called Analyst Redux did a tremendous piece of work on dissecting the Civ3 AI - I'm too lazy to search for it now, but do it if you're interested in the Civ3 AI and how it differs from previous releases. It was great stuff.
                          "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                          "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                          • #14
                            Civ1: Too random what military unit wins
                            Civ2: All those nasty pop-ups!
                            Civ3: Culture flipping when at war and half of your country's army in the flipping city.
                            SMAC: Add-on destroyed much of the original feeling. OK, not actually a feature, but...
                            Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
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                            • #15
                              Civ: Enemy fortifying next to my city.
                              Civ2: Inflexible city radius
                              SMAC: Utterly crud graphics; some of it looked like placeholder art.
                              Civ3: Bland and undifferentiated map

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