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The greatest feature of each Civ game

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  • The greatest feature of each Civ game

    Most Civ games have contributed with one or more features which have. or really should be, implemented in future ones. Features that combine realism with strategic depth, fun and simplicity.

    Civ 1: The concept of making a Civ game
    Civ 2: The isometric map, reputation
    Civ 3: The bargaining table
    Colonization: Specialist training
    SMAC: Social engineering (played it very little)
    CTP, CTP2: (haven't played them)
    Europa Universalis: The province-based map, the popup windows
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.

  • #2
    You should try CtP, really . You just can't hate Public Works.

    Civ 2 isometric map, you joking? That's among the things I most hated about it, you could never see the right things you wanted to.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #3
      The most annoying thing I found with CIV2 wa sthe way my forces would follow on after an attach and try and occupy the square even if all i wanted was for them to kill whatever was in the square. That really pissed me off/
      (+1)

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      • #4
        Social Engineering was very good... though the unit workshop was beautiful too, also the Planetary Council had it's pointers. But in SMAC SE was definitely the best feature
        Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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        • #5
          Civ1: The whole game
          Civ2: Many hit points (not 2 to 5 like Civ3), isometric view, great scenario editor
          CTP: Uhhh... slavers were kinda fun.
          Civ3: Bargaining table, leaders, no rushing wonders, trade system, resource system, culture

          What kind of view would you guys like, if not isometric?

          Oh Solver: I most certainly can hate PW.
          Lime roots and treachery!
          "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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          • #6
            SMAC had the Planetary Council, the Social Engineering and the Unit Workshop. All wonderful things, though I think that the UW would not fit well in a traditional civ game.

            I liked Public Works in CTP, and... combat! It is way better than the one-on-one approach in other civ games.
            I watched you fall. I think I pushed.

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            • #7
              Civ2: map editor
              Civ3: Culture points towards victory. Not sure about flipping though.
              CtP: PW, Stacking(!!)
              CtP2: SLIC2
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #8
                You have to have to played both Civ1 and Civ2 a lot to appreciate it but Civ2 added a lot more than some here have suggested. Civ1 blew me away because it was so original......an incandescent new gaming experience.

                Civ2 tidied up by introducing a far better balance, as well as reputation and the other factors mentioned. It is undeniably a better game......though paradoxically its quality stems from its similarity to the original.

                SMAC added diversity of factions, more flexible govts in the form of social engineering. It also offered more flexibility in units, and more bells and whistles in terms of terraforming. Great concepts......but hard for an AI to grasp.

                CTP/CTP2 showed us just how great all the other games are.

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                • #9
                  and equally, just how great they could be or could have been but for some not-so-minor details.
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                  • #10
                    SMAC had the best approach to stacking IMO......dunno why people like the mindless CTP approach.

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                    • #11
                      the best feature of SMAC was the SE table (able to be changed through secret projects as well), and how each faction had distinct disadvantages and advantages, as opposed to civ3's much less complex industrious, scientific, etc. civ's don't have any disadvantages to exploit.

                      also SMAC's terraforming which went way beyond build irrigation/roads/railroads. you can actually raise the sea floor, build mountains, sink enemy bases into the sea, and turn areas from arid to rainy, thought it's true the AI did a crappy job with them...

                      oh and crawlers...we can't forget them

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                      • #12
                        Originally posted by TKG
                        oh and crawlers...we can't forget them
                        Crawlers were completely imbalanced though......they should have been much much dearer. In SP the AI didn't use them enough, and in MP the ubiquity of crawlers was yawn inspiring. Good idea on paper.......terribly implemented though.

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                        • #13
                          SMAC had stacking? How did that work?
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                          • #14
                            I said it dealt with stacking in the best way. A quick taxonomy:

                            Civ1: best unit defends.......and all die if it loses.
                            Civ2: Same
                            SMAC: Best unit defends, but all units take collateral damage if it dies. Hence (in MP at least) stacks of doom are asking for a big phat missile.

                            CTP/Civ3: Only the unit that is attacked dies. It's a little mindless IMO.....less skill necessary to successfully attack.

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                            • #15
                              In my opinion

                              Civ1: The original game
                              Civ2: Scenarios - The most customizable game of the series
                              Civ3: Resources. I don't know for sure.

                              What I wonder is why Civ3 didn't include a decent scenario editor...
                              Trying to rehabilitateh and contribuing again to the civ-community

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