Most Civ games have contributed with one or more features which have. or really should be, implemented in future ones. Features that combine realism with strategic depth, fun and simplicity.
Civ 1: The concept of making a Civ game
Civ 2: The isometric map, reputation
Civ 3: The bargaining table
Colonization: Specialist training
SMAC: Social engineering (played it very little)
CTP, CTP2: (haven't played them)
Europa Universalis: The province-based map, the popup windows
Civ 1: The concept of making a Civ game
Civ 2: The isometric map, reputation
Civ 3: The bargaining table
Colonization: Specialist training
SMAC: Social engineering (played it very little)
CTP, CTP2: (haven't played them)
Europa Universalis: The province-based map, the popup windows
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