This is a SMAX Game
Players (in turn order) are:
Hive - illiria ( daniel@kaesmayr.net )
UoP - Admiral ( elaccent@cstone.net )
PKs - wgabrie ( wgabrie@optonline.net )
Pirates - FlameFlash ( flameflash@mac.com )
AI is:
Sparta
Gaians
Drones
Map is Standard, 30% to 50% water, wet, average native life, hilly
You start with 3 colony pods and 3 scouts (Pirates with 3 seapods and 2 Unity gunships).
Game Set-up Rules:
Higher Goal Allow Victory by Transcendence - OK
Total War Allow Victory by Conquest - OK
Peace in Our Time Allow Diplomatic Victory - OK
Mine, All Mine Allow Economic Victory - OK
One for All Allow Cooperative Victory - OK
Do or Die Don't restart eliminated players - OK
Look First Flexible starting locations - OK
Tech Stagnation Slower rate of research discoveries - NO
Spoils of War Steal tech when conquer base - OK
Blind Research Cannot set precise research goals - NO
Intense Rivalry [AI] Opponents more aggressive - NO
No Unity Survey - World Map not visible - OK
No Unity Scattering Supply Pods only at landing sites - NO (i.e. have pod scattering)
Bell Curve - No Random Events - OK
Time Warp Accelerated Start - NO
Iron Man Save/Restore restricted to exit - n/a in PBEMs
Randomize Personalities - NO
Randomize Social agendas - NO
Gameplay Rules:
• Communications - none till contact, obtain commlink, or build Empath Guild
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling energy in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
Good luck all
Passwords have been sent to all
2101 has been sent to illiria
Googlie
Players (in turn order) are:
Hive - illiria ( daniel@kaesmayr.net )
UoP - Admiral ( elaccent@cstone.net )
PKs - wgabrie ( wgabrie@optonline.net )
Pirates - FlameFlash ( flameflash@mac.com )
AI is:
Sparta
Gaians
Drones
Map is Standard, 30% to 50% water, wet, average native life, hilly
You start with 3 colony pods and 3 scouts (Pirates with 3 seapods and 2 Unity gunships).
Game Set-up Rules:
Higher Goal Allow Victory by Transcendence - OK
Total War Allow Victory by Conquest - OK
Peace in Our Time Allow Diplomatic Victory - OK
Mine, All Mine Allow Economic Victory - OK
One for All Allow Cooperative Victory - OK
Do or Die Don't restart eliminated players - OK
Look First Flexible starting locations - OK
Tech Stagnation Slower rate of research discoveries - NO
Spoils of War Steal tech when conquer base - OK
Blind Research Cannot set precise research goals - NO
Intense Rivalry [AI] Opponents more aggressive - NO
No Unity Survey - World Map not visible - OK
No Unity Scattering Supply Pods only at landing sites - NO (i.e. have pod scattering)
Bell Curve - No Random Events - OK
Time Warp Accelerated Start - NO
Iron Man Save/Restore restricted to exit - n/a in PBEMs
Randomize Personalities - NO
Randomize Social agendas - NO
Gameplay Rules:
• Communications - none till contact, obtain commlink, or build Empath Guild
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling energy in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
Good luck all
Passwords have been sent to all
2101 has been sent to illiria
Googlie
Comment