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Mighty Bradman - PLEASE give us a DATE

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  • #16
    4300..anything up the ladder was more than I want/need.
    sdram

    No scrolling problems either.I have no idea why you would want to scroll far enough to notice.Like civ2,there is a small map window....clicking that is much more efficient.

    I think i avoided the frame refresh rate thing problem by going with the cheapo 16mb card.The 32 they offered is the exact one that people had problems with.I'm sure it would have shipped with the newest,civ3 suspect drivers.

    Within 30 minutes of it arriving,I was playing civ3.Just plug this,plug that,install,successful...lets rock.

    just like a MAC
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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    • #17
      The ATI 16 isn't a "cheapo" video card (it's actually what most iMacs are now shipping with ), although it obviously isn't top of the line. personally, if I were you, I'd get a Geforce 2 Pro off pricewatch when you want to play somethin that doesn't run on your current setup (should be around $40 mid next year). rule of thumb in the computer world: don't upgrade it until you need to. of course, to ensure compatability with whatever you want to run, always check here first.

      I think i avoided the frame refresh rate thing problem by going with the cheapo 16mb card.The 32 they offered is the exact one that people had problems with.I'm sure it would have shipped with the newest,civ3 suspect drivers.
      Probably. Hopefully the patch next week will fix that, but newer vid cards, especially with XP (you know MS ), tend to have that problem in all areas of software.

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      • #18
        Originally posted by illiria
        Let me quote comp.sys.mac.games.strategy here:

        In article <01HW.B7F9AFA50013944A066D1670@news.swcp.com>,
        Balveda wrote:

        >Then why say anything at all then? What's the point of saying "Coming Soon"
        >if you can't tell us what "soon" means? Just keep quiet about it and when
        >it's ready release it otherwise you just look like a jerk.

        To recap, a few facts:

        1) Aspyr/MacSoft holds the porting/publishing contract on Civ III.
        Point of order, Aspyr has nothing to do with the port. Both MacSoft and Aspyr are publishers, and we both contract the services of Westlake Interactive, where Brad and John (the other Civ 3 for Mac programmer) work.

        As far as the release date, our current official estimate is February, and Brad and John have been doing a great job, so that's easily within reach.
        ---
        Nate Birkholz
        Product Coordinator
        MacSoft

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        • #19
          these guys make me feel fortunate to be a mac user


          thanks, Nate!
          Prince of...... the Civ Mac Forum

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          • #20
            Everyone:

            If it takes longer to release the Mac port of Civ III due to the number of PC patches that have to be incorporated into the Mac product, then so be it. Better to get the product right the first time around rather than having to patch and re-patch it, IMHO.

            With that in mind, I can wait until March or April (or even May) of 2002.

            CYBERAmazon
            "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

            "Wheresoever you go, go with all your heart." — Confucius

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            • #21
              Getting it right over on time

              Originally posted by Nate Birkholz
              ...our current official estimate is February, and Brad and John have been doing a great job, so that's easily within reach.
              Thanks to Nate and Brad for appearing in these forums, of their own good will.

              I have noticed a trend in those CivIII Mac hopefuls posting here, and I'd like to add my voice to the trend.

              Please, PLEASE do not release a bug (and ill-considered feature)-riddled product like Firaxis did for the PC version. The latter, from all notices, appears to be no better then a beta, and the public should not be expected to pay money for a beta. I am dying to get the game as an ardent CivII fan, but I will wait patiently while a well-tested port is being developed. I loved the CivII Mac port--having found it very stable and largely bug-free.

              I hope this "port", will be more a fix 'n port, incorporating the feedback from the PC gamers to the initial release and 1st firaxis patch.

              I specifically DO NOT want to see the new version have the following bugs reported in the PC version:

              1) 98% corruption, with courthouses not working
              2) Incorrectly operating air attacks
              3) Combat that *frequently* allows triremes to beat battleships and warriors to defeat mechanized infantry. I understand that we only have to look to Afghanistan to see cavalry defeat Russian tanks, but this should occur specifically in terrain unfavorable to tanks, and with marked numerical/morale superiority in the lower-tech units. This may be a feature, rather than a bug, but I consider it a very poorly-considered one if so.

              Please Brad & John: don't rush, incorporate the feedlback, and give us the quality that eluded the Christmas-crazed PCers.

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              • #22
                i don't think he's allowed to alter the game in some of the ways you're wanting
                Prince of...... the Civ Mac Forum

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                • #23
                  Combat system issues

                  Wig: I assume it is the combat issues that everyone thinks cannot be addressed by Bradman unilaterally.

                  If, as one person suggested (I think it was Smash), there is no point building mechanized infantry when elite musketmen or swordsmen perform just as well, then perhaps there is no point buying this game.

                  Increasing superiority of units with technological advances is a core element of this (and other) strategy games.

                  Perhaps this is overblown. Maybe the people complaining just didn't read the manual, or aren't very bright. I hope that's all it is. Mech infantry with similar experience just has to be better than swordsmen, or something is rotten in the state of Denmark.

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                  • #24
                    If, as one person suggested (I think it was Smash), there is no point building mechanized infantry when elite musketmen or swordsmen perform just as well, then perhaps there is no point buying this game.
                    That's not quite the case. Correct me if I'm wrong, smash, but I'd guess this sort of thing is a fluke, like it was in civ1. People didn't like the flawed combat system there either, but it was still a very fun game.

                    Newer units aren't useless...apparantly weird things can happen to them, though.

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                    • #25
                      Re: Getting it right over on time

                      Originally posted by Dr. K. I hope this "port", will be more a fix 'n port, incorporating the feedback from the PC gamers to the initial release and 1st firaxis patch.
                      The Mac version will ship with the 1.16f changes incorporated. It's my impression that Firaxis is still working on the game, so our time is best spent right now on the editor while Firaxis works on the core gameplay balancing. Having said that, we'll probably attempt to fix any issues that are bona fide gameplay bugs that Mac users can reproduce. It is my impression so far that the 1.16f code addresses most of the issues you mentioned - certainly the corruption one.

                      Brad
                      Brad Oliver
                      bradman AT pobox DOT com

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