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  • #16
    Originally posted by Rue
    We wouldn't expect a major release for the Mac to be out in time for the holiday shopping season, now would we? That would be contrary to the Wintel plans for world domination.
    settle down, they're doing their best
    Prince of...... the Civ Mac Forum

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    • #17
      Originally posted by bradman


      It's important to realize that OSX handles memory totally different from the classic MacOS. VM is always on, and works like it does in Windows or Unix. Applications and games don't have fixed memory sizes that you twiddle with - they take RAM on demand.

      The VM in OSX is much more efficient than the classic MacOS - it pages in memory as the apps need it, not based on goofy Finder settings. Classic is a bit of a memory suck though, so if you run it, 128 is probably the minimum to keep your hard drive from thrashing a lot.

      Brad
      I wasn't aware of that factual tidbit. Come to think of it, there's a whole lot of things I am not "up to snuff" on in regards to OS10.1. I've been putting off having to even think about upgrading/buying a new computer ... but I shall not be denied the magical Civ III Macintosh Experience!

      Since the game won't be released until February or March (hopefully not later than that), I'll use the interim to look up stuff regarding OS10.1 as time and enthusiasm allow for.

      CYBERAmazon
      "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

      "Wheresoever you go, go with all your heart." — Confucius

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      • #18
        Originally posted by Rue
        We wouldn't expect a major release for the Mac to be out in time for the holiday shopping season, now would we? That would be contrary to the Wintel plans for world domination.
        There are a lot of half-assed Mac conversions out there already. I'm not anxious to be part of another just to make Christmas. I'm a firm believer in releasing software when it's done. And as I've said before, there's an outside chance it could make Christmas if everything goes perfect, but it's a real slim chance.

        Brad
        Brad Oliver
        bradman AT pobox DOT com

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        • #19
          Originally posted by bradman
          There are a lot of half-assed Mac conversions out there already. I'm not anxious to be part of another just to make Christmas. I'm a firm believer in releasing software when it's done. And as I've said before, there's an outside chance it could make Christmas if everything goes perfect, but it's a real slim chance.

          Brad
          I couldn't have said it any better myself (maybe that's because I'm not actually making the mac version). I'd much rather wait an extra couple of months for a quality product than get a piece of crap port before Christmas. I want this game very badly, but I've waited for years already and if Brad and the rest of the Westlake team need four or five months to make the Mac version of Civ3, I'm fine with it. Besides, its not their fault Firaxis released the game at the end of October. No one can port a game well in two months....
          KH FOR OWNER!
          ASHER FOR CEO!!
          GUYNEMER FOR OT MOD!!!

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          • #20
            There are a lot of half-assed Mac conversions out there already.
            really? most of them have been equal if not better to the PC version...The Sims, MPGE, Elite Force, Alpha Centauri, Risk. besides, most popular mac games are released by your company, so watch what you say.

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            • #21
              Originally posted by Wiglaf


              really? most of them have been equal if not better to the PC version...The Sims, MPGE, Elite Force, Alpha Centauri, Risk. besides, most popular mac games are released by your company, so watch what you say.
              Yes, mostly everything we've ever done has been very good, quality-wise. I was speaking of all the others we haven't done, of which there are still plenty. The worst port I've seen in a long, long time was Driver. It's just hideous. I loved the game and was really looking forward to it, but the Mac port just makes me want to cry.

              Brad
              Brad Oliver
              bradman AT pobox DOT com

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              • #22
                I'm sure the folks at macsoft would disagree

                how many sales would translate into a good showing, in the mac market? 30,000-40,000? I'm not much into numbers, sorry if I'm way off. Driver IIRC did well, didn't it?

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                • #23
                  Originally posted by Wiglaf how many sales would translate into a good showing, in the mac market? 30,000-40,000? I'm not much into numbers, sorry if I'm way off. Driver IIRC did well, didn't it?
                  The definition of good in terms of sales numbers can vary due to the cost of the port. Some games have a lot of code (or very complex code) and thus a very high development cost to port (e.g. Civ: Call to Power). Some games are relatively trivial to port (e.g. Alice or any q3-engine game). Discouting all that for a moment, I think 30k is a pretty good showing. 50k is fantastic, 75k+ is a very rare runaway success. We tend to judge the success by the game if it turns a profit and we then see royalties. There's a reason there are so many Sims expansion packs and Tomb Raider games.

                  I don't know how Driver did - in general we don't see numbers for games we didn't work on. I have heard about a number of games I would have thought sold better but in actuality barely did 10k units on the Mac. In a couple of cases, it was the Mac publisher bungling the job - Railroad Tycoon II and Rune jump to mind. I wouldn't trust Gathering of Developers to publish a Christmas newsletter, let alone a Mac game. As fate would have it, they're out of business now so the point is moot.

                  Brad
                  Brad Oliver
                  bradman AT pobox DOT com

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                  • #24
                    I take it the sims, LL, and HP are somewhere in the 20-40,000 range, right? if so I'm getting good at this

                    westlake seems to be the only major mac-exclusive (overlooking deus ex ps2 ) conversion house out there...several others surface, but I don't remember many of them sticking around for long.

                    speaking of deus ex, won't the sales of a game on an FPS-craving, play-oriented platform be considerably more than the average computer product released to users with many different and varying interests? in other words, I take it you guys are expecting a lot of dough from your multi platform project right off the bat, as DX is making a lot of noise on the street.

                    Don't get any "stepping stone" ideas, westlake...

                    We wouldn't expect a major release for the Mac to be out in time for the holiday shopping season, now would we? That would be contrary to the Wintel plans for world domination.
                    if I keep him at 'poly long enough, there isn't a prayer. *flashes Microsoft ID card*
                    Last edited by Wiglaf; October 11, 2001, 23:01.

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                    • #25
                      Originally posted by Wiglaf
                      I take it the sims, LL, and HP are somewhere in the 20-40,000 range, right? if so I'm getting good at this
                      I've never enquired about the numbers for the Sims games, but one thing I have heard over and over is that they're now the best-selling titles we've done.

                      westlake seems to be the only major mac-exclusive (overlooking deus ex ps2 ) conversion house out there...several others surface, but I don't remember many of them sticking around for long.
                      Well, there's Omni (OSX only), MumboJumbo - formerly Logicware/Contraband (BG2, AvP and some others, aside from Myth III), Elegant Chaos (Sim Theme Park, Black & White) and Varcon (Vampire, Rogue Spear, Civ 2).

                      speaking of deus ex, won't the sales of a game on an FPS-craving, play-oriented platform be considerably more than the average computer product released to users with many different and varying interests? in other words, I take it you guys are expecting a lot of dough from your multi platform project right off the bat, as DX is making a lot of noise on the street.
                      Yes, but you have to realize also that it costs a lot more to do that port than any Mac conversion we've ever done. Those PS2 tools don't come free, and the development time is 2 of our guys (and a horde of Ion Storm people) working full time for about a year, compared to 1 or 2 guys working 3-6 months on a Mac project. As Mark A. has said before, Westlake's focus has always been and will always continue to be the Mac, unless of course Apple goes belly-up. Most of us here don't have any desire to do console work, myself included. I love what I do, and don't really want to switch.

                      Brad
                      Brad Oliver
                      bradman AT pobox DOT com

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                      • #26
                        Well, there's Omni (OSX only), MumboJumbo - formerly Logicware/Contraband (BG2, AvP and some others, aside from Myth III), Elegant Chaos (Sim Theme Park, Black & White) and Varcon (Vampire, Rogue Spear, Civ 2).
                        never heard of 'em

                        Yes, but you have to realize also that it costs a lot more to do that port than any Mac conversion we've ever done. Those PS2 tools don't come free, and the development time is 2 of our guys (and a horde of Ion Storm people) working full time for about a year, compared to 1 or 2 guys working 3-6 months on a Mac project.
                        if DX sells huge (500,000-million), would that be enough to offset the costs of a ps2 port and turn a massive profit? not that I know what I'm talking about, but you're, at the very least, getting a lot of visibility out of this.

                        As Mark A. has said before, Westlake's focus has always been and will always continue to be the Mac, unless of course Apple goes belly-up. Most of us here don't have any desire to do console work, myself included. I love what I do, and don't really want to switch.
                        I don't trust MumboJumbo either

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                        • #27
                          My first thread at Apolyton is a two pager!
                          KH FOR OWNER!
                          ASHER FOR CEO!!
                          GUYNEMER FOR OT MOD!!!

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                          • #28
                            Originally posted by Drake Tungsten
                            My first thread at Apolyton is a two pager!
                            an even greater accomplishment when considering the forum

                            but we have a disagreement over what a page is, don't we?

                            this one's almost 3 on my browser
                            Prince of...... the Civ Mac Forum

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