I am sure lots of people need help with making scenarios, but I have one question : How do i rename the other Tribes? In the Tribe Editor, I can't click in the Tribe Adjective text box that says the tribe's name, and there is no option for renaming the tribe in the Rename Default Values area. What gives?
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You do it with the actual cheat menu/edit king/pick a civ/edit name.It should then show up in the editor.
check out the Scenario League(link at bottom of page)
[This message has been edited by Smash (edited August 11, 2000).]The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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i have another question - how do you use a new icon for a unit? i went into the edit units thing under the scenario menu, and i had files called "UNITS.PICT" "UNITS.GIF" and "UNITS.BMP". all of them were graphic converter files, but it would only recognize the pict, and when i tried to open it it would say "The file must be a BMP or GIF". so what's the deal? thanks
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Hmmm..that I'm not too sure on.I know that MAC uses .pict.
I'm not 100% sure but I think changes are best done in the .gif format and then converted.
1 reason for me is it means someone else did all the work
Pixels have to be exact.
have a look here
http://sleague.apolyton.net/Guides/sldt_ag_art.shtml
or,better yet,ask in the Creation forum
http://apolyton.net/cgi-bin/ubb/foru...er=4&SUBMIT=GoThe only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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you probably need to update your copy of civ2. go here: http://www.wizworks.com/macsoft
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It's strange. There are several instances where the Mac version seems to recognize and work with PC scenarios and their gif files (see an old thread by Finbar) and other time where a scenario's gif images MUST be converted to pict (eh Mike.doc ) most noteably the Peloponeasian War. I remember that Valmont used to talk about color problem when editing unit images. You might dig through some older theads both in the Mac and Creation forums.
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