NOT FINISHED
I agree with the facts that:
- citizens want always more than they have (if something better exists)
- the cost varies in accordance with the demand and supply. It determines the scarcety, the luxury of a resource.
but I disagree with the fact that
- demand changes when people get used to what they previously had.
Indeed, this is right only if other products are susceptible to act as substitutes and bring something better. The demand will then be divided between the 2 concurrent products.
- they wont eat only what is more productive.
During centuries people have eaten the same cereals because they didn't know other ones. They were on earth only to prepare their live in the beyond. The food was not their first priority. To avoid famines, they produced only the most productive products
I recognise that due to rare resources (luxury resources), resources cannot be represented only in the first level of the pyramid. Extremly rare (high cost too) resources contributes to high level of the pyramid.
So I will explain the pyramid again.
Each citizen has proper needs, which can be divided into groups.
The first group corresponds to living (natural) needs, all resources present on the map of Civ IV which are EXTREMLY COMMON for the citizen, with the 3 levels of manufacturation.
The second group corresponds to the family, the health and the activity of the citizen in the society, (have a "nice" job, plenty of children, health,...) but the resources which are COMMON for the citizen too.
The third group corresponds to the membership, culture, RELIGION, sport, spare time group activities, but the resources which are RARE too....
The fourth level corresponds to the self development, education, art, creativity, spare time lonesome activities, but the resources which are EXTREMLY RARE too.
Each citizen must fullfill its needs in order to be happy.
But
- some citizens have only primary needs. They only want to eat to be happy. They are jovial fellows with exceptionnal good morale. So, once they have completed the first level, they are happy and even if they have needs in others groups too, they will be happy anyway.(class 1 citizens)
- some citizens will be happy once the 1st and 2nd levels completed: (class 2 citizens)
- some citizens will be happy once the first 3 levels completed: (class 3 citizens)
- some citizens will be happy once the 4 levels completed: (class 4 citizens)
How to determine the character of each citizen ?
A gaussian law for example:
about 15% of people are in class 1 and 4
about 35% of people are in class 2 and 3
How to detemine the influence of one resource?
As I said, one resource can bring food, clothes, utils, materials, munitions, weapons with 3 levels of manufacturation. The cost of one resource depends on its scarcity(demand/supply). Rare products will affect more the happiness of your citizens because they are located in the highest degrees of the pyramid. They are more difficult to access.
How to determine the proportions of each parameter?
Happiness depends on
- age (we can distinguish 3 ages (before having a job, employee and pensioner)
- nationality of the citizen vs nationality of its city and of the civilization
- governments,
- resources (essential resources, rare resources...)
- family (births, deaths, relations...),
- health (diseases, wars...) ,
- money (job, purchasing power...),
- spare time activities : culture and sport (buildings (colosseum, stadium...), ...)
- safety, justice, liberty
- religion (building...)
- war
It is consequently difficult to determine a simple formula to determine hapiness.
I agree with the facts that:
- citizens want always more than they have (if something better exists)
- the cost varies in accordance with the demand and supply. It determines the scarcety, the luxury of a resource.
but I disagree with the fact that
- demand changes when people get used to what they previously had.
Indeed, this is right only if other products are susceptible to act as substitutes and bring something better. The demand will then be divided between the 2 concurrent products.
- they wont eat only what is more productive.
During centuries people have eaten the same cereals because they didn't know other ones. They were on earth only to prepare their live in the beyond. The food was not their first priority. To avoid famines, they produced only the most productive products
I recognise that due to rare resources (luxury resources), resources cannot be represented only in the first level of the pyramid. Extremly rare (high cost too) resources contributes to high level of the pyramid.
So I will explain the pyramid again.
Each citizen has proper needs, which can be divided into groups.
The first group corresponds to living (natural) needs, all resources present on the map of Civ IV which are EXTREMLY COMMON for the citizen, with the 3 levels of manufacturation.
The second group corresponds to the family, the health and the activity of the citizen in the society, (have a "nice" job, plenty of children, health,...) but the resources which are COMMON for the citizen too.
The third group corresponds to the membership, culture, RELIGION, sport, spare time group activities, but the resources which are RARE too....
The fourth level corresponds to the self development, education, art, creativity, spare time lonesome activities, but the resources which are EXTREMLY RARE too.
Each citizen must fullfill its needs in order to be happy.
But
- some citizens have only primary needs. They only want to eat to be happy. They are jovial fellows with exceptionnal good morale. So, once they have completed the first level, they are happy and even if they have needs in others groups too, they will be happy anyway.(class 1 citizens)
- some citizens will be happy once the 1st and 2nd levels completed: (class 2 citizens)
- some citizens will be happy once the first 3 levels completed: (class 3 citizens)
- some citizens will be happy once the 4 levels completed: (class 4 citizens)
How to determine the character of each citizen ?
A gaussian law for example:
about 15% of people are in class 1 and 4
about 35% of people are in class 2 and 3
How to detemine the influence of one resource?
As I said, one resource can bring food, clothes, utils, materials, munitions, weapons with 3 levels of manufacturation. The cost of one resource depends on its scarcity(demand/supply). Rare products will affect more the happiness of your citizens because they are located in the highest degrees of the pyramid. They are more difficult to access.
How to determine the proportions of each parameter?
Happiness depends on
- age (we can distinguish 3 ages (before having a job, employee and pensioner)
- nationality of the citizen vs nationality of its city and of the civilization
- governments,
- resources (essential resources, rare resources...)
- family (births, deaths, relations...),
- health (diseases, wars...) ,
- money (job, purchasing power...),
- spare time activities : culture and sport (buildings (colosseum, stadium...), ...)
- safety, justice, liberty
- religion (building...)
- war
It is consequently difficult to determine a simple formula to determine hapiness.
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