I always play with picking the territories.
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Picking territories end up having the same arrangement every game (given that there are same number of players) if the players are any good.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Urban Ranger
Picking territories end up having the same arrangement every game (given that there are same number of players) if the players are any good."I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
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Originally posted by Urban Ranger
Picking territories end up having the same arrangement every game (given that there are same number of players) if the players are any good.
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Originally posted by Shogun Gunner
Dealing the cards for territories.
I've seen some near fights over accusations of "not rolling the dice properly" and taunting the attacker a bit much during a courageous defense."I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
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Risk II has a setup variant where you bid on the territories. It's only good if a computer keeps the records.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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It's been a while, so I may misremember some of the names.
Australia - easy to hold, but you may be trapped there if you don't have any other holdings. makes for a cool final showdown when the big guy finally comes calling.
South America- not as easy as australia, but still just hold brazil and equador, though mexico and north africa are preferable due to pinching off a continent for someone else.
Africa - This is the one least ever tried for, probably because it is too hard to hold on the north. I've only seen it held when someone had most of europe, too.
North America - This is the easiest, best continent to go for. lots of territories, and only 3 choke points/ Alaska (prefer Kamchatka), Greenland (prefer Iceland), and Mexico (prefer Equador). if you have those, you can grow and be hard to beat, unless someone conquers the rest of the world.
Europe - This is sought after numerous times, but almost never held long enough to collect the armies. it's that border with africa that does you in. Iceland (Greenland), Ukraine, and Middle East are essential. but you have to hold 2 on the africa border, too.
Asia - the big prize, and not as hard to hold as europe. Kamchatka (Alaska), Thailand (Indonesia), Ukraine, and Middle East are all. One of the most successful Asia campiagns was when someone had australia and some asian holdings to start with, held australia and slowly picked up the odd extra asian territory for a while, not worrying about holding asia until he was ready. Then he took the big 4 (3 for him), and the rest of us united against him and couldn't break his hold. He won, natchAny man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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Originally posted by Dissident
This thread really has me in the mood for risk. Anyone know where I can find the PC version for free?
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I never tried chosing territories. Just as well, probably.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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FB,
My experience is slightly different. I have seen players held Europe but nobody could hold Asia. Anybody tried got ganged up on.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Yes, Europe was never safe for long in the games I played, though some managed to hold it for 10 turns or so.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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