The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Grabbing Ukraine is a must if you want to hang on to Asia.
Agreed.
Then again, nobody managed to do it in all the games I've played.
Mine eithier.
Including me.
Me too!
"I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
Australia is the best if you want to hoard an army, but everybody knows that so nobody gets it without a bloody fight.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Well, there's a reason that Asia is worth so many armies . . . It's just about impossible to defend. Agreed that Ukraine is a must to hold Asia. You've just got to limit the number of entry points that you have to defend. I don't think I've ever held Asia for more than one turn, with the exception of late in a game when the game's pretty much in the bag. (And I'm assuming that nobody here's really counting those, anyway. By the time your last opponent is limited to, say, South America, or, better yet, not holding any single continent, holding Asia just doesn't count as much of a challenge.)
Originally posted by Urban Ranger
Australia is the best if you want to hoard an army, but everybody knows that so nobody gets it without a bloody fight.
The longer I have played the less I like the Austrailian position. Mainly for the reason that you outlined, but also because of its geographic position. You have to leave to many units holding to many countries before you get where you can do some damage. It is also nearly impossible to protect your Flank. I prefer trying to hold eithier Austrailia or SA with as small a force as is possible to ward off attack while trying to concentrate my armies in an out of the way province and then using that army to move forward with.
"I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
Originally posted by PLATO
I prefer trying to hold eithier Austrailia or SA with as small a force as is possible to ward off attack while trying to concentrate my armies in an out of the way province and then using that army to move forward with.
The advantage of holding SA is it's a springboard to grabbing NA. Which is probably the best continent to have, providing you also have Iceland, Venezuela, and Kamchatka
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Originally posted by Urban Ranger
LotR Risk? What's that?
The advantage of holding SA is it's a springboard to grabbing NA. Which is probably the best continent to have, providing you also have Iceland, Venezuela, and Kamchatka
yeah that's why I prefer it over Australia. Going from Australia to Asia can be too tough.
And sometimes I'll go for Africa instead of N. America depending on my position after gaining S. America.
I have seen a number of references to how difficult it is to hold Asia, but no one talking about holding Europe....is that because it is virtually impossible?
In my games, it seems that Asia is very seldom held because if someone does hold it for an entire turn and collects on it, they are usually the winner very soon after. Therefore, everyone with access (North America from Alaska, Africa from East Africa, Austrailia...if held by someone else, or from whoever holds Europre) will attack the person who holds Asia to make sure they don't hold it for long enough to collect.
I have seen Europe held even less then Asia however, as it is too central and gets attacked from all sides if it ever is held (even worse then trying to hold Asia IMO).
Like I said above, if someone holds Asia and succeeds the game is virtually over, but if someone tries to hold Europe the game is virtually over for them. I don't think I have ever seen someone win by holding Europe, and I know that I have never done it.
We play maybe a couple times a year, but with families and kids it becomes more difficult to set up games, it was easier to plan a "Risk night" when my group of friends was still in University. I do plan on playing over the holidays however, maybe I will return to this thread and let you know how it went .
/me
p.s. Thanks to Dissident for referring to this thread in the Other Games Forum, I never would have seen it otherwise.
"Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge
Man, it's been years since I played a game of Risk.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
My favorite moment in Risk would have to be when I took out the top player totally just because of Risk cards and some luck. I started in Africa, then SA, then NA, into Asia, and then Australia, and I put my other forces in Europe taking Asia from the other side. There was only one other player at the time (beside the top player and I0), who was basically eliminated anyway.
Risk! is mostly a game of luck with a tiny bit of strategy. I am sure all of you have seen the "Rambo" scenario where a lone defender killed off many, many attackers.
We use to play using the variant of dealing out cards for initial territories. This is even more luck dependent but gives more variations than the standard method.
Anyway, I have seen people got dealt all of SA or Australia, but then everybody else ganged up on the poor sods.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Holding on to Europe isn't impossible, but hardly worth trying unless you already control Asia or Africa.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Originally posted by Urban Ranger We use to play using the variant of dealing out cards for initial territories. This is even more luck dependent but gives more variations than the standard method.
We used the same card-dealing method. I actually prefer to set up the game this way. Sure, it's more luck-dependent, but makes for some great variety in the game.
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