Stardock is a company that created Galactic Civilizations so it's perhaps our last hope to get a high-quality MoM2.
There is a thread on their forums.
There is a thread on their forums.
(c)Brad Wardell (Forum nick - Frogboy)
I think the question is, if Stardock did a MOM2 would enough people pre-order it to justify the considerable risk involved in making a sequel to a 10 year old game.
Do people trust Stardock enough to turn out a good game enough to pre-order?
I think the question is, if Stardock did a MOM2 would enough people pre-order it to justify the considerable risk involved in making a sequel to a 10 year old game.
Do people trust Stardock enough to turn out a good game enough to pre-order?
(c)Brad Wardell
That is essentially what we would do. Take the original game and enhance the graphics (3D engine still top down but now you could zoom in and out on the map at will) and give it a good AI.
Before I would pre-order I would like to see some idea of what Stardock propose. I do not require great graphics (case in point Galciv). I dont even watch the video scenes after the first couple of times.
(c)Brad Wardell
If we did a MOM2 it would be in conjunction with Atari who currently owns the rights.
But doing such a game will be quite expensive. More expensive than a GalCiv type game. So it's not known how many people would buy the game once it came out and so there's an element of risk involved. We would want to get at least 5k pre-orders.
If we did a MOM2 it would be in conjunction with Atari who currently owns the rights.
But doing such a game will be quite expensive. More expensive than a GalCiv type game. So it's not known how many people would buy the game once it came out and so there's an element of risk involved. We would want to get at least 5k pre-orders.
(c)Brad Wardell
But the reason the risk ON US would be high for doing a MOM2 would be precisely because Stardock would have full control over the game.
That's the trade off. Stardock would self-fund the project (i.e. 7 digit budget). The reason Galactic Civilizations was done in the way it was was because we self-funded that. That gives us a lot of flexibility. But that flexibility comes with a price.
5k pre-orders at $45 apiece would be less than a quarter of the game's budget. But at least it would give us a good inkling that there was a demand for this game still. After all, some might argue that Age of Wonders and HOMM and other games have filled this niche (I don't personally agree with that).
But the reason the risk ON US would be high for doing a MOM2 would be precisely because Stardock would have full control over the game.
That's the trade off. Stardock would self-fund the project (i.e. 7 digit budget). The reason Galactic Civilizations was done in the way it was was because we self-funded that. That gives us a lot of flexibility. But that flexibility comes with a price.
5k pre-orders at $45 apiece would be less than a quarter of the game's budget. But at least it would give us a good inkling that there was a demand for this game still. After all, some might argue that Age of Wonders and HOMM and other games have filled this niche (I don't personally agree with that).
(c)Brad Wardell
If anyone wants to let others know about this poll please feel free.
For Stardock, the risk is too big to acquire the rights (Stardock would own the rights to a Master of Magic 2 so we would have creative control) if there isn't enough demand.
I am not certain that there is enough demand for a MOM 2 at this point to justify the expense.
We'll be deciding whether to pursue this or not in the next week or two.
Release date would be Fall 2006.
If anyone wants to let others know about this poll please feel free.
For Stardock, the risk is too big to acquire the rights (Stardock would own the rights to a Master of Magic 2 so we would have creative control) if there isn't enough demand.
I am not certain that there is enough demand for a MOM 2 at this point to justify the expense.
We'll be deciding whether to pursue this or not in the next week or two.
Release date would be Fall 2006.
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