Six ages sounds too many... the more ages there are, the less "special" they'll seem. Like someone already pointed, it's hard to see a difference between all those ages starting with "re". Besides, the ages should go with some sort of outline/story as to what's going on, especially if the names aren't that telling. Example:
Survival: people cannibalize old resources and try to hold on to basic necessities like food, fuel (mad max!), surviving machinery, and shelter. So basically this is about building your first base of operations, dashing for "goody huts" and establishing rudimentary agriculture.
Recovery: Tentative expansion, establishing connection with other survivors, organizing pre-industrial manufacturing and research thingies.
Revival: A reneissance period, when sciene and industry starts kicking in. Re-discovering ancient secrets and culture, social reforms to accomodate larger nations.
Restoration: End game. Reaching the heights of the ancient wonders. Conquering the continent.
...or at least that's what my first thoughts were. Anyway that's just an example, I think that if you're doing the tech tree, a "guideline" like this is helpful instead of just obscure words, regardless of how many ages you'll decide to incorporate.
Survival: people cannibalize old resources and try to hold on to basic necessities like food, fuel (mad max!), surviving machinery, and shelter. So basically this is about building your first base of operations, dashing for "goody huts" and establishing rudimentary agriculture.
Recovery: Tentative expansion, establishing connection with other survivors, organizing pre-industrial manufacturing and research thingies.
Revival: A reneissance period, when sciene and industry starts kicking in. Re-discovering ancient secrets and culture, social reforms to accomodate larger nations.
Restoration: End game. Reaching the heights of the ancient wonders. Conquering the continent.
...or at least that's what my first thoughts were. Anyway that's just an example, I think that if you're doing the tech tree, a "guideline" like this is helpful instead of just obscure words, regardless of how many ages you'll decide to incorporate.
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