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RevCast Episode 50: "Jump Around a Bit"

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  • davidson02
    replied
    Originally posted by Hunter21 View Post
    This is interesting, I wonder if building and repairing in this game.
    www.cctv717.com​

    Try it one more time. You can do it.

    Leave a comment:


  • Hunter21
    replied
    This is interesting, I wonder if building and repairing in this game.

    Leave a comment:


  • davidson02
    replied
    Originally posted by Sugarrynad View Post
    What's a stick fighter game?


    I'm wondering what it is too,


    Adrenaline Marketing Pros
    ​

    Leave a comment:


  • BlytheWoody
    replied
    It seems like you're providing information about a podcast episode called "Jump Around a Bit," which is the fiftieth episode of RevCast (RC), a podcast that appears to be related to Civilization (Civ) strategy games. The episode features regular co-hosts "ScottieX" and CB "japyaknees," along with guest co-host ITZ DENI3D. CS Gruter LLC Excavating​

    Leave a comment:


  • Chavesarlene4
    replied
    RevCast (RC) is looking for players of Civilization: Revolution, and you might be it! This podcast about anything Civil Revolt was given a six-episode sixth season last year http://www.plumberfortmcmurray.com/hvac-fort-mcmurray

    Leave a comment:


  • Sugarrynad
    replied
    What's a stick fighter game?

    Leave a comment:


  • mattprice
    replied
    I played Civ games since Civ II but enjoy them but unfortunately didn't won any King.

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  • DanQ
    started a topic RevCast Episode 50: "Jump Around a Bit"

    RevCast Episode 50: "Jump Around a Bit"

    All's well. Returning regular co-hosts "ScottieX" and CB "japyaknees" with returning guest co-host ITZ DENI3D in the fiftieth episode of RevCast (RC) entitled "Jump Around a Bit"; it is now netcasting with a runtime of 29m29s.

    RevCast is the second spin-off of the Civ strategy-centric PolyCast; fellow sibling ModCast focuses on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
    Last edited by DanQ; October 5, 2013, 17:52. Reason: Corrected runtime
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