American pop culture magazine Entertainment Weekly interviewed Sid Meier about the release of Civilization: Revolution. For the benefit of his non-gamer audience interviewer Matt Cabral asks Sid to explain what Civilization is, following that up by asking why he decided to port the franchise to the console:
Sid talks more about why he thinks CivRev will appeal to a casual gaming audience, the differences between the console and Nintendo DS versions and how this is the first Civ since the original he designed himself. When asked how making a Civ game has changed since the original game, he says:
The article further discusses translating the mouse-and-keyboard controls to a controller, the possibility of porting the game to Wii and PSP, moving other Sid Meier titles to console, other games he admires and more. The final question is about what games Sid himself plays:
You can read the full three-page interview on the Entertainment Weekly website.
This new generation of consoles can do amazing things, especially in regard to graphics, connectivity, and multiplayer modes. We're also seeing that consoles are being played by a wide range of ages: it's not just for kids anymore. Plus, it just seemed like the right time to introduce something a little bit different for the Xbox 360 and PS3.
Sid talks more about why he thinks CivRev will appeal to a casual gaming audience, the differences between the console and Nintendo DS versions and how this is the first Civ since the original he designed himself. When asked how making a Civ game has changed since the original game, he says:
Obviously the technology has come an incredible distance; we're able to bring the game world to life in a way we couldn't back then. The original had 16 colors, and it was a top-down map. There was no such thing as 3D. We didn't have multiplayer back in the 1990s, and that adds a huge dimension to the gameplay. Revolution looks, plays, and sounds a lot better than the original because of the great technology.
The article further discusses translating the mouse-and-keyboard controls to a controller, the possibility of porting the game to Wii and PSP, moving other Sid Meier titles to console, other games he admires and more. The final question is about what games Sid himself plays:
I think it's important as a designer to be current in terms of what other games are doing. I really like driving games, so I'll spend lots of time with those. I definitely try and take a look at everything. As a designer you're always saying ''Well, I would have done this or that a little differently...'' Because of that, I probably can't enjoy games as much as other people. [Laughs]
You can read the full three-page interview on the Entertainment Weekly website.
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