The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
A two-page preview of Civilization: Revolutionhas been published on IGN. Written by the network's Steve Butts, he reports from the restructured and by invitation-only E3.
Summary of new information:
smaller scale than PC version: goal is to create a version of [the game] that can be played start to finish in a matter of a few hours
Each of the 16 civilizations have a unique look and unique abilities through not only colour but also architectural style and unit dressing
unique abilities of each civilization are going to be more significant and specific to each civilization, e.g. Egyptians get trade bonuses for building cities in the desert
victory conditions noted are military conquest, space race that focuses more on building a large ship to maximize your victory points than the upcoming Beyond the Sword expansion for Civilization IV and culture victory based on converting enemy cities and gaining a huge roster of Great People
three different types of barbarians -- one from cold, temperate and warm climates -- will have their own unique look and specific units
[N]o anarchy, and no worrying over the placement of specific improvements around your cities as in current Civ titles
advisers last seen in Civilization II are back with at least one new twist: will... point to specific areas of the map when they have comments to make about threats or opportunities you're facing
gauge rival reaction in diplomacy before taking action, relative to their power in each individual game
spy units can steal Great People from other players
as units win and upgrade, their visual appearance will change so you can see at a glance just what each unit is capable of
merge three units of the same type into a single army that functions as a super unit: three times the health and all its units benefit from each promotion that any of the constituent units possessed
rare Elite unit status will automatically upgrade every time you research an appropriate technology
trophy room present is similar to throne room of Civ titles past, but more animated
leader boards and matchmaking for general games to track progress against other players
CivRev will be released on the Nintendo DS, PlayStation 3 and Xbox360 in Spring 2008. It will come to the Nintendo Wii that fall.
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