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  • #16
    Originally posted by Azeem
    (...)B]Monotheism[/B]
    Research path: Monotheism -> Judaism -> Christianity -> Roman Catholicism -> Protestant Reformation
    or Christianity -> Eastern Orthodox -> Coptic Church(...)
    where's the Mormons?
    Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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    • #17
      We've seen technocracies, USSR and USA come to mind. In fact the USSR was the technocracy of technocracies, it was a theocracy of technology
      I don´t agree...although they pretty much worked as a technocracy would have done, they never were real technocracies. At least they should have announced themselves as technocracies...

      And I mean the version that needs a gov....
      And ever after, sun shone upon the land of Sunshinia...

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      • #18
        *More to the list.

        New Civs:

        Mayans
        *Mayans have the unique advantage of having 2 UUs early on
        Leader: Pacal
        Traits: Religious, Scientific
        UU: Plumed Clubman (replaces warrior), Balamob Slingers (new unit; weak but cheap and has 2 movement), Plumed Javelin Thrower (replaces swordsman; has ranged attack ability)

        Nubians
        Leader: Taharqa
        Traits: Militaristic, Expansionist
        UU: Nubian Archer (replaces archer), Archer of the Eyes (replaces longbowman), Nubian Camel Raider (replaces knight)
        Last edited by Azeem; May 7, 2003, 19:51.
        "When we begin to regulate, there is naming,
        but when there has been naming
        we should also know when to stop.
        Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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        • #19
          sounds good
          ffffffffffffffffffff

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          • #20
            *Continuation of the list.

            Added Concept: Religion-Specific Improvements and Wonders
            Since each religion has its own long "Research path" and you really only need Polytheism and Monotheism for advancing through the ages, you can ignore researching "religion" advances altogether. Or you could choose a certain religion and focus on it. Each religion gives its own bonuses in the form of improvements and wonders. Some sects of certain religions are accessible by going further down the research path, but since they are further down and require more research, there is a choice to acquire them or not.

            Improvements:
            Mosque - +2 Happiness, +3 Culture; requires "Muslim Rituals" advance
            Buddhist Temple - +2 Happiness, +3 Culture; requires "Buddhist Rituals" advance
            Catholic Church - +2 Happiness, +3 Culture; requires "Roman Catholicism" advance
            Eastern Orthodox Church - +2 Happiness, +3 Culture
            Protestant Church - +2 Happiness, +3 Culture
            Synagogue - +2 Happiness, +3 Culture; requires the "Judaism" advance
            Daoist Temple - +1 Happiness, +3 Culture; requires "Daoism" advance
            Ancestral Shrine - +1 Happiness, +3 Culture; requires "Ancestor Worship" advance
            City Temple - +1 Happiness, +4 Culture; requires "Temple Cults" advance
            Shrine - +1 Happiness, +1 Culture; requires "Popular Religion" advance

            Wonders:
            Borobudur Temple - Increases the happiness of all Buddhist Temples; requires 8 Buddhist Temples and "Theravada" advance
            Last edited by Azeem; May 5, 2003, 19:47.
            "When we begin to regulate, there is naming,
            but when there has been naming
            we should also know when to stop.
            Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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            • #21
              Hmm... Still can't think of any more UUs for the Scandanavians... Anyway, I'll try to think of more improvements and techs.
              "When we begin to regulate, there is naming,
              but when there has been naming
              we should also know when to stop.
              Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

              Comment


              • #22
                Hi Azeeem,

                I really like your edict ideas. They bear some similarity to my ideas for government specific buildings etc. The big problem I'm having, as you have also probably discovered, is building Small Wonders which count as a building in every city!!!
                For instance, I wanted to have a Senate Small Wonder, which you build in your capital. It would count as "Senate representation" in every city, which would act to reduce corruption and increase happiness! Only problem is, can't be done, 'cause that flag is not available for small WONDERS!!! I only hope they change this with the upcoming conquests game!

                Yours,
                The_Aussie_Lurker.

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                • #23
                  Thanks for your comments.

                  I've thought of some techs to add to the list besides the "religion advances".

                  Advances and Modifications of Units and Techs:
                  *Magnetism allows the construction of ONLY the Galleon (which has added movement to reflect the age of exploration) and Tongkang (Chinese UU, the Chinese "junk" and the ship used by the famous Chinese explorer Zheng He)
                  Though the Chinese have had their famous junks for quite a while, it was during the Ming Dynasty (which flourished at the time of the Reniassance and Age of Exploration in Europe), under the leadership of the famed Admiral Zheng He, that the junks were used for exploration of the seas and were some of the finest ships in the world during those times.

                  Naval Warfare Tactics - Required for building Frigates, Kobukson (Korean UU, which replaces the Frigate and has a +1 Defense advantage to reflect their defensive usage to repel the Japanese naval invasion)
                  "When we begin to regulate, there is naming,
                  but when there has been naming
                  we should also know when to stop.
                  Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                  Comment


                  • #24
                    Actually, Azeem, while of got you here , I had some ideas a while back about religion which, in my opinion, could enhance the game!! Basically, move monotheism back to the Ancient era, and make it a non-essential tech (remember that Judaism is monotheistic, and it's much older than the Middle Ages) have it's prerequisites as either polytheism and code of laws, or Philosophy and Code of Laws?? Which do YOU think?
                    Anyway, also have a second religion type which derives from the prerequisites of Philosophy and Polytheism, or Philosophy and Ceremonial Burial, and call it Eastern Religion (or Eastern Philosophy) That way, you have the two divergent forms of religion (monotheistic, "Western" faiths, such as Judaism, Christianity and Islam and Eastern "Religions such as Buddhism, Taoism, Confucianism and the like) In the middle ages, you'd have Theology, as normal, and that splits of into the "Techs" of Iconoclasm and Orthodoxy, to represent yet more recent divisions in the major religions. All of them would NOT be prerequisite techs, meaning all the different Civs could have VERY different religious backgrounds!!
                    Yours,
                    The_Aussie_Lurker.

                    Comment


                    • #25
                      Fantastic ideas about edicts, there. I like them!

                      Indeed, I have been tinkering with a parallel idea recently for my scenario, which is international organisations and edicts of a sort, represented by wonders and small wonders. A wonder could be, for example, the European Central Bank, which can be built only in Europe (another building type, for identification purposes, labels regional status) and only after EEC membership, EU membership and single currency membership small wonders are built in turn. Each takes a certain amount of maintenance, representing the 'cost' of being in that organisation.

                      I have toyed with the idea of edicts of a form as well, to represent industrial and economic improvement programs for France, Japan and Germany, recovering after World War 2.

                      Very good stuff of yours there. I like!

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                      • #26
                        Forget about having actual religions represented in the game - that could easily offend some people.

                        How about having it more abstract?

                        Why don't we try this as the tech tree for Polytheism:

                        Animism -> Spirit Worship (Gives "Shrine" improvement, which increases hapiness) -> Polytheism

                        Polytheism then branches out:

                        Polytheism -> Ancestor Cults -> Ancestor Worship (Gives "Ancestral Temple" improvement, which increases happiness) -> Filial Piety (Gives "Ancestral Hall", which reduces corruption)

                        -OR-

                        Polytheism -> Shamanism -> Oracles (Gives "Oracle" wonder)

                        -OR-

                        Polytheism -> Devotional Rituals (Gives "Great Temple" small wonder) -> Mysticism (Enables "Mystic Teacher" improvement, which increases happiness)


                        I'm still trying to work out this idea. Feel free to add or use these ideas for your Mods since I don't have any programs capable of making the graphics for all of these ideas.
                        "When we begin to regulate, there is naming,
                        but when there has been naming
                        we should also know when to stop.
                        Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                        Comment

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