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  • Some Mod Ideas

    Here are some ideas for mods. Since I don't have any fancy graphics program, there's no way I can make graphics for any of these, though.

    But, if I do somehow get a better graphics program, I might try to make this mod.

    A new concept - "Edicts":
    "Edicts" have the same function as improvements or small wonders, but the difference is that they are "invisible" (meaning they don't appear on the city view ). They are to represent certain laws or government programs.

    Governments:
    *Each government has their own unique buildings or "edicts" ("laws", which are quite simply invisible improvements) they can build.

    Notes, some governments have duplicate stats, but are differentiated by the unique buildings and edicts they offer. For example, Representative Democracy and Democratic Socialism are quite similar with their relatively high production, high war weariness, and low corruption, but both offer different unique edicts and improvements. Monarchy and Theocracy also bear similarities, but again, they differ due to their unique buildings/edicts.

    Each unique building/edict has a bonus and a downside.

    Despotism
    Advantage: No real advantages
    Disadvantage: The worst government to be in
    Unique Building/Edicts:
    None

    Monarchy
    Advantage - Strong military, better than despotism
    Disadvantage - Relatively low research cap, lots of corruption
    Unique Building/Edicts:
    Building - "Provincial Palace" - Reduces corruption and war weariness

    Bureaucratic Monarchy (the system of Imperial China)
    Advantage - Produces more wealth and luxuries than a regular Monarchy, a step higher than Monarchy
    Disadvantage - Still has lots of corruption and no tile bonuses, research cap is still the same as Monarchy
    Unique Building/Edicts:
    Edict - "Peasant Conscription": Increases production, but reduces happiness
    Edict - "Foreign Trade": Increases wealth and luxuries
    Building - "City Palace": Reduces corruption

    Republic
    Advantage: Happier people, better economy, and less corruption than Monarchy
    Disadvantage: No free units, still has a bit of a corruption problem
    Unique Buildings/Edicts:
    Building - "Forum": Increases happiness and reduces corruption

    Theocracy
    Advantage - Higher happiness, high conscription rate, and more free units
    Disadvantage - High corruption and low research rate
    Unique Buildings/Edicts:
    Edict - "State Religion": Increases happiness, requires a cathedral, but costs a lot to maintain due to strict enforcement of this edict
    Small Wonder - "Great Temple": Increases happiness and contributes a lot to culture points

    Constitutional Monarchy
    Unique Buildings/Edicts:
    Edict - "Parliamentary Elections": Increases happiness and reduces corruption, but costs a lot to maintain; requires "Parliamentary System" tech

    Representative Democracy
    Advantage- Higher productiveness, wealth, and research
    Disadvantage - Highly polluting, high war weariness, no free units
    Unique Buidlings/Edicts:
    Edict - "Corporate Lobbying": Increases wealth and luxuries, costs little to maintain, but increases pollution and causes some unhappiness ( )
    Edict - "Free Market Trade": Increases wealth and production
    Building - "State Capitol": works like an additional courthouse; requires courthouse and "Constitution" tech
    Edict - "Corporate Contract": Increases research, but has a cost

    Bolshevism
    Advantage - Higher production, powerful military, "Personality Cult"!
    Disadvantage - Lower happiness, more polluting
    Unique Building/Edicts:
    Building - "State Factory": Increases production, but heaby pollution
    Edict - "Stalinism": Increases production, but reduces happiness; requires "Stalinism" tech
    Small Wonder - "Stalinist Personality Cult" : Similar to the one for Maoism, but is not as effective and it increases production slightly

    Fascism
    Unique Building/Edicts:
    Edict - "Secret Police": Reduces corruption but makes people unhappy

    Maoism
    Advantage - Higher production, strong military, unlike Bolshevism it can create a strong economy, last but not least-"Cult of Personality"!
    Disadvantage - Lots of corruption, lower happiness

    Unique Buildings/Edicts:
    Building - "Re-education Work Camp": Increases production, but reduces happiness; requires "Maoist Thought" tech
    Edict - "Economic Reform": Increases shield production by 1, allows "Special Economic Zone", but increases pollution
    Building - "Special Economic Zone": Increases wealth and luxuries, but reduces happiness (since there is some resentment towards foreign companies and corrupt government officials that profit from them); requires "Economic Reform" edict
    Small Wonder - "Cult of Personality" ( ): Increases happiness in all cities; This is more of a twisted joke and criticism of Maoism

    Democratic Socialism
    Advantage - Social programs increase happiness, production, and research, has the tile bonus that "Democracy" has, good worker rate
    Disadvantage - You had better have lots of pocket change for this
    Unique Building/Edicts:
    Edict/Small Wonder - "Proportional Representation": Increases happiness and culture (since minorities have more representation), but costs much to maintain
    Edict - "Worker's Rights": Increases happiness and production, but costs much to maintain; requires "Labor Unions" tech
    Edict - "Free Health Care": Increases happiness and production, but costs much to maintain
    Edict - "Free Education": Increases research, but quite expensive to maintain

    Technocracy
    Advantage: Faster research, good production, and the only government system where you can have research at 100% (*the max for Representative Democarcy and Democratic Socialism should be set at 70% for balancing issues)
    Disadvantage: High war weariness, suffers from more corruption than Representative Democracy or Democratic Socialism since it lacks the edicts or government-specific buildings to reduce corruption further

    Unique Units:
    *The Unique Units are from times when these nations were very powerful. For example, the Germanic peoples were quite strong during the Middle Ages, thus they have the "Teutonic Knight" UU. Germany was also very powerful in World War II, thus the "Focke-Wulf 190A-8" fighter, which appears at the same time of the Panzer tank to reflect Germany's status as a world power at that time. The Mongol Empire was also a powerhouse in the times around the 13th century (which technically is still the "Middle Ages"), thus they have very powerful medieval UUs.

    Arabia
    Camel Rider (replaces horseman)
    Scimitar Swordsman (replaces medieval infantry)

    China
    Chu-ko-nu (replaces longbowman)
    Tongkang (replaces frigate)

    Japan
    Ashigaru (replaces spearman)
    ZERO Fighter (replaces fighter)

    England
    British Regular (replaces musketman)
    Royal Marine (replaces marine)

    America
    B-52 Stratofortress (replaces bomber)
    M1A1 Abrams Tank (replaces modern armor)

    Russia
    Red Army Infantry (replaces infantry)
    IS3 Tank (replaces tank)

    Korea
    Hwarang (replaces longbowman)
    Kobukson "Turtle Ship" (replaces frigate)

    Aztecs
    Atl-atl Slinger (new unit for Ancient Age)
    Eagle Warrior (replaces warrior)
    *Jaguar Warrior now replaces swordsman

    Persians
    Parthian Horse Archer (replaces horseman)
    Sassanid Elephant (replaces knight)

    Egyptians
    Bireme (replaces galley)
    Mameluke (replaces knight)

    Germany
    Teutonic Knight (replaces knight)
    Focke-Wulf 190A-8 (replaces fighter)

    Iroquois
    Iroquois Scout (replaces scout, but scout can defend itself)
    Native American Guerilla (replaces guerilla and has significant terrain bonus)

    Mongolia
    Nomad (settler with defense ability and 2 movement)
    Mangudai (new unit; all terrain as roads advantage)

    Scandanavia
    Huskarl (replaces swordsman)
    Viking Longboat (replaces caravel)

    Spanish
    Spanish Galleon (replaces galleon)

    Other additions I'll add to are UUs, other additional techs and improvements, wonders, and graphics for each culture group.
    Last edited by Azeem; April 16, 2003, 18:54.
    "When we begin to regulate, there is naming,
    but when there has been naming
    we should also know when to stop.
    Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

  • #2
    Representative Democracy and Democratic Socialism are quite similar with their relatively high production, high war weariness, and low corruption,
    Democratic socialism should have low production and huge corruption...I know, because I live in Sweden..

    And where´s fascism????

    Seems ok besides that...but a little to many commie govs though, need all them?
    And ever after, sun shone upon the land of Sunshinia...

    Comment


    • #3
      Thank's for the reminder on Fascism.

      BTW, you haven't seen corruption until you come down here to Southern California.

      I'm a democratic socialist myself so I'm admittedly more generous to it. So the way I make my own mods is to seperate "socialist systems" into Bolshevism, Maoism, and Democratic Socialism even though that division is sitll too general. Several of the mods I've seen think democratic socialism is a mix of the so-called "communism" (which is renamed "Bolshevism" since "communism" never truly existed) and democracy, which is not neccessarily true.

      Anyway, on Fascism what sort of unique buildings/edicts should it have?

      Are there any other governments that should be included?
      Last edited by Azeem; April 9, 2003, 18:58.
      "When we begin to regulate, there is naming,
      but when there has been naming
      we should also know when to stop.
      Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

      Comment


      • #4
        BTW, you haven't seen corruption until you come down here to Southern California.
        Been to Sweden??

        I'm a democratic socialist myself so I'm admittedly more generous to it.
        Well if you´ve lived your entire life in a SD ruled country it´s hard to still believe in it.....

        Uhm...got no ideas at all for the fascism...sorry...

        I´d like to see technocracy....
        And ever after, sun shone upon the land of Sunshinia...

        Comment


        • #5
          What's a technocracy?
          "When we begin to regulate, there is naming,
          but when there has been naming
          we should also know when to stop.
          Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

          Comment


          • #6
            A technocracy is a society (goverment) where the scientists dominate...the scientists (or engineeers, whatever) rule the country and the main goal for all citizen is technological advancement.
            Something like that...
            And ever after, sun shone upon the land of Sunshinia...

            Comment


            • #7
              *continuation of the ideas list.

              *Added Concept: Tourism
              In the modern era, more nations are supplementing their economies with a tourist industry. Thus tourism is increasingly becoming more important in expanding economic growth.

              Bonus Resources:

              Scenic Site - +3 Gold; allows the construction of a "Tourist Accomodations" improvement
              Ancient Ruins - +3 Gold; allows the construction of a "Museum"
              Fruits - +1 Food, +1 Gold
              Oasis - +2 Food, +1 Shield

              Luxury Resources:

              Herbs - +1 Food, +1 Gold
              Lacquer - +1 Shield, +2 Gold
              Tobacco - +1 Shield, +2 Gold

              Improvements:

              Workers' Guilds - increases shield production
              Tourist Accomodations - +50% Tax and luxury output, requires a "Scenic Site" and the "Tourism" advance; costs 3 gold per turn
              Museum - +1 Happiness (due to cultural pride ), +4 Culture, +50% research; costs 6 gold per turn
              City Park - +1 Happiness, +1 Culture, reduces population pollution; costs 1 gold per turn
              Television Station - +2 Happiness, +3 Culture, Increases Luxury Trade; costs 4 gold per turn

              Wonders:
              *Some of these just replace wonders already in PtW. I don't like the way PtW is still too Euro- and America-centric (if that's really a word ).

              Pyramids - adds a Workers' Guilds improvement in every city
              Stonehenge - all cities gain a granary (it was speculated that Stonehenge may have been used as an agricultural calendar)
              Holy City - doubles effects of all Cathedrals (replaces Sistine Chapel), +5 culture per turn
              House of Wisdom - doubles research of city

              New Units:

              Land Rover - upgrades from Cavalry
              Humvee - upgrades from Land Rover
              Last edited by Azeem; May 5, 2003, 19:38.
              "When we begin to regulate, there is naming,
              but when there has been naming
              we should also know when to stop.
              Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

              Comment


              • #8
                Hey, how are you thinking about implementing the 'edicts'? Just as improvements without associated graphics? That's actually not a bad idea, although it would be strange to be able to sell 'peasant conscription' or 'corporate lobbying'.

                I also like the tourism ideas, though you might want to bump them up a bit. One gold really won't matter much in any but the smallest cities, early in the game. Tourism contributes a surprising amount to many modern economies.

                And another thing you might want to consider for your Luxury resrouces is what I've done in my Colonization mod at http://apolyton.net/forums/showthrea...threadid=81893.
                Tobacco, for example, adds trade bonuses but subtracts from food, because it tends to be farmed instead of corn, wheat, or whatever.

                As for Technocracy, you'd probably want high science and low corrpution, with moderate trade and high war weariness. And it's too bad you can't disable religious improvements with a government type. I wonder if technocracy is meant to be democratic or sort of a meritocracy? Do you vote for the best political scientists or is the president elected by a nation SAT?
                Colonization for Civ 3
                -------------------------------------------------
                http://www.jasonmorrison.net/civ3/

                Comment


                • #9
                  I bumped up the values for tourism a bit.

                  As for edicts, they are "invisible improvements", which is quite simply improvements without associated graphics.

                  Right now these are all merely suggestions. I'd very much like to make a mod like this. But the problem is that I don't have the right graphics programs to make the graphics and the icons.
                  "When we begin to regulate, there is naming,
                  but when there has been naming
                  we should also know when to stop.
                  Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                  Comment


                  • #10
                    A technocracy is a society (goverment) where the scientists dominate...the scientists (or engineeers, whatever) rule the country and the main goal for all citizen is technological advancement.
                    Technocrats are people involved in politics that push for rapid technological progress. This means that countries involved in rapid modernization, arms races, etc. are technocracies to a great extent. Many of the Soviet cadres are described as "technocrats," and many active American scientists describe themselves in this way.

                    I don't think that technocracy is really worth a government, instead it's more like a condition that a government can be in (like a small wonder maybe?). Technocracy is already pretty accurately simulated by setting your science slider as far to the right as you dare
                    Civilization3
                    This program has performed an illegal operation and will be shut down.
                    If the problem persists, please contact the program vendor.
                    Blah!

                    Comment


                    • #11
                      Originally posted by Thirgaral


                      Been to Sweden?? (...)
                      Been to Canada???
                      Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

                      Comment


                      • #12
                        How about you two come down here to the ol' US of A and be awed by our corruption?

                        Anyway, what unique units should Scandanavia and Spain have?
                        "When we begin to regulate, there is naming,
                        but when there has been naming
                        we should also know when to stop.
                        Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                        Comment


                        • #13
                          About the fascism...I think it should have low waste??

                          Technocrats are people involved in politics that push for rapid technological progress. This means that countries involved in rapid modernization, arms races, etc. are technocracies to a great extent. Many of the Soviet cadres are described as "technocrats," and many active American scientists describe themselves in this way.
                          However...even though we have´t seen it in the real world, it´s possible to create a government of technocracy working something like this:

                          As for Technocracy, you'd probably want high science and low corrpution, with moderate trade and high war weariness. And it's too bad you can't disable religious improvements with a government type. I wonder if technocracy is meant to be democratic or sort of a meritocracy? Do you vote for the best political scientists or is the president elected by a nation SAT?
                          And replying to that: it´s a meritocracy...i think...
                          the other question´s answer could vary as much as between the democracies of today...but I believe that option nr 2 would be more usual??


                          Been to Canada???
                          No.

                          How about you two come down here to the ol' US of A and be awed by our corruption?
                          Sure, if you come up here too.

                          Anyway, what unique units should Scandanavia and Spain have?
                          Scandinavia should have the modern unit "beautiful woman" which makes the opponents troops switch side

                          Spain could have the "Columbus boat"...simply an explorer on sea...
                          and the "Colonist"...used to make colonies in some more efficient way...
                          And ever after, sun shone upon the land of Sunshinia...

                          Comment


                          • #14
                            However...even though we have´t seen it in the real world, it´s possible to create a government of technocracy working something like this
                            We've seen technocracies, USSR and USA come to mind. In fact the USSR was the technocracy of technocracies, it was a theocracy of technology

                            So yeah, a technocracy would be a meritocracy but both terms refer to conditions that are not necessarily worth a government but maybe a small wonder.
                            Civilization3
                            This program has performed an illegal operation and will be shut down.
                            If the problem persists, please contact the program vendor.
                            Blah!

                            Comment


                            • #15
                              *More added.

                              New Techs:
                              *Added Concept: Religion
                              Various religions can be "researched", but are not necessary to advance to the next age. You only need to have "Polytheism" researched for the Ancient Age and "Monotheism" for the modern age. These "religion" advances are to add more character to your civilization and some bonuses. All religions either require the "Monotheism" or "Polytheism" techs as prerequisite. Each religion will give you something unique. Each religion has a research path, so if you want to research a particular religion and gain their benefits, it's better to choose one first and follow its research path.

                              Monotheism
                              Research path: Monotheism -> Judaism -> Christianity -> Roman Catholicism -> Protestant Reformation
                              or Christianity -> Eastern Orthodox -> Coptic Church

                              -OR-

                              Monotheism -> Judaism -> Islam -> Muslim Rituals -> Sunni -> Shi'a -> Shariah -> Sufi -> Sufi Literature

                              Polytheism
                              Research path: Polytheism -> Vedic Traditions -> Caste System -> Hinduism -> Upanishads -> Hindu Literature -> Hindu Philosophy

                              or Hinduism -> Buddhism -> Theravada -> Buddhist Rituals -> Mahayana -> Vajrayana

                              -OR-
                              Polytheism -> Animism -> Shamanism

                              -OR-
                              Polytheism -> Temple Cults -> Elaborate Temple Rituals -> Popular Religion (such as the widely accepted polytheistic religions of China and ancient Egypt)

                              -OR-
                              Polytheism -> Ancestor Worship -> Filial Piety -> Confucianism -> Daoism -> Feng Shui

                              *Some of these religions have really long research lines, but each have their own unique benefits to balance things out.
                              Last edited by Azeem; May 5, 2003, 19:40.
                              "When we begin to regulate, there is naming,
                              but when there has been naming
                              we should also know when to stop.
                              Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                              Comment

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