Wouldn't it create a problem when you've got a mountain range going accross a continent?
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No Citys on desert
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Originally posted by Mizaq
well, yeah, the upgrade cost would be staggering, but that is an idea. I like having moutains impassable by everything though. Makes chokeholds all the more important.
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Originally posted by Mizaq
well, yeah, the upgrade cost would be staggering, but that is an idea. I like having moutains impassable by everything though. Makes chokeholds all the more important.
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Originally posted by Willem
You can get into more strategy if at least some of your units can cross. And like Hazie said, it can be a problem if you have a huge mountain range in your way. If you allow roads, at least you can pass them eventually.
Also, yeah the upgrade cost is probably dependent on the shield cost of the new worker. Too bad we can't make mountain ranges take more than one turn to travel one space. Darn engine limitations. Hopefully the next Civ game leaves us the ability to mod everything.
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back on the main subject though, how do I set it so there's no cities on the deserts or tundra? I'm really getting sick of having to build cities there just so the AI doesn't. the cities never preform as anything but territory boosters.~I like eggs.~
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Originally posted by skywalker
Regarding the mountains, you would make all units wheeled, then make them only be impassible to wheeled (with the worker thing), and have one or two special units that aren't wheeled.
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Originally posted by Willem
Go to the Terrain area in the editor. You'll see some flags there that allow you to make that choice. I forget now if that feature is availalbe in 1.29f though, it might be just a PTW thing.~I like eggs.~
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Originally posted by ghen
Ahh so its more involved than I thought darn.. I thought it was just a .txt file editing so I could just turn no deserts into the common rules of the game. I'm running 1.14 PTW so no problem there, but getting into the editor might be too much when I just like to play vanilla random maps.
Just be sure to back up the original first, or save it seperately as a scenario, just in case something screws up. It has been known to happen. If you don't create a map, the game will make one up randomly as always using your now altered rules. Everything will be the same as it was except for what you've altered yourself.
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