Well it doesn't sound like there's going to be very many changes made in the editor next patch, so it looks like we'll have to wait until the next expansion pack. So I figured I'd put in my wish list now, so maybe I'll get a present or two next Christmas. Or the one after, who knows. Anyway:
1. I would like the wonder flag, "Resources Required in City Radius" moved to the general flags for improvements. I could do alot with new improvements if that were the case.
2. I'd like to see a flag that prevented an improvement from being built in a particluar city size. For instance, I think it's a bit silly that I can build a University in a dinky little Town that only has a population of three. That type of structure should only be built in a City or Metropolis. And Research Lab could be set for only Metropolis, etc.
3. For Luxuries, as well as being able to select when they appear on the map, I would like to have the option of making them disappear as well, or at least have them become bonus resources. People's ideas of what luxuries are has changed slightly in the last 6000 years.
4. I would like to have an option that prevented a particular gov type from using a specific building. For instance, a Communist government should not get any benefit from a Cathedral, and shouldn't be allowed to build one. All the others can however.
5. I would like to see the flag "Replaces Improvements with this Flag Checked" expanded so that it can be used by other building lines. Or at least something like the "Rendered Obsolete By:" only for buildings, not techs.
6. I'd like to have access to those four pull down menus at the top when making a small wonder.
7. Instead of just being able to select whether an improvement makes people Happy/Unhappy, I would like the ability of making someone Content as well.
8. I would like to have an "Irrigate To" command for my Workers instead of the current "Ctrl-I". This would be much more effective if I could select where to send the irrigation.
9. The ability to add new Eras.
10. The ability to set the Railroad movement rate.
11. Instead of having several different types of centralized corruption, and just one of communal, I'd like to see these functions split in two. So there'd be a flag each for a Centralized or Communal model, then a second set that would select the severity for each. This would make it much easier for adding different gov types.
12. Just like now we can override the movement penalty of a terrain, I'd like to be able to override the defensive bonus. So that a Archer/Longbowman would get a bonus in a Forest, but the Horseman/Knight wouldn't. All overrides would be set to the value for Grassland.
1. I would like the wonder flag, "Resources Required in City Radius" moved to the general flags for improvements. I could do alot with new improvements if that were the case.
2. I'd like to see a flag that prevented an improvement from being built in a particluar city size. For instance, I think it's a bit silly that I can build a University in a dinky little Town that only has a population of three. That type of structure should only be built in a City or Metropolis. And Research Lab could be set for only Metropolis, etc.
3. For Luxuries, as well as being able to select when they appear on the map, I would like to have the option of making them disappear as well, or at least have them become bonus resources. People's ideas of what luxuries are has changed slightly in the last 6000 years.
4. I would like to have an option that prevented a particular gov type from using a specific building. For instance, a Communist government should not get any benefit from a Cathedral, and shouldn't be allowed to build one. All the others can however.
5. I would like to see the flag "Replaces Improvements with this Flag Checked" expanded so that it can be used by other building lines. Or at least something like the "Rendered Obsolete By:" only for buildings, not techs.
6. I'd like to have access to those four pull down menus at the top when making a small wonder.
7. Instead of just being able to select whether an improvement makes people Happy/Unhappy, I would like the ability of making someone Content as well.
8. I would like to have an "Irrigate To" command for my Workers instead of the current "Ctrl-I". This would be much more effective if I could select where to send the irrigation.
9. The ability to add new Eras.
10. The ability to set the Railroad movement rate.
11. Instead of having several different types of centralized corruption, and just one of communal, I'd like to see these functions split in two. So there'd be a flag each for a Centralized or Communal model, then a second set that would select the severity for each. This would make it much easier for adding different gov types.
12. Just like now we can override the movement penalty of a terrain, I'd like to be able to override the defensive bonus. So that a Archer/Longbowman would get a bonus in a Forest, but the Horseman/Knight wouldn't. All overrides would be set to the value for Grassland.
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