I've been working on an update of the Blitz Mod for PtW, and here it is. It is an early version but it should work, if you encounter any problems please report them. The zip file supposedly remember file pathways so it should put the files in the right place when you extract it. Play around with it and tell me what you think. I will post more soon.
Enjoy!
Units
Non Combat
Settler 0.0.1 50/3 (wheeled)
Worker 0.0.1 10/1
Scout 0.0.1 10 (invisible, hidden nationality, free upkeep)
Explorer 0.0.2 20 (invisible, hidden nationality, free upkeep)
*Conquistador 3.2.2 40 (invisible, all terrain as roads, zoc) horses
*Army 0.0.2 150 (blitz, zoc, +9 hp)
Offense
Warrior 1.1.1 10
Jaguar Warrior 1.1.2 10 (imc: forest, jungle)
Archer 3.1.1 20
Bowman 3.2.1 20
Swordsman 4.2.1 30 iron
Gallic Swordsman 4.2.2 40 iron
Immortal 4.2.1 20 (-2 hp) iron
Legion 4.2.1 30 (+3 hp) iron
Longbowman 6.2.1 40
Bezerk 9.3.1 60 (Amphibious, +2 hp)
Medieval Infantry 7.4.1 50 iron
Guerrilla 1.1.4 12/1/4 40/1 (invisible, hidden nationality, lethal land bombardment, -4 hp, free upkeep)
Marine 22.10.2 110/1 (amphibious, zoc) rubber
Paratrooper 18.12.2 110/1 (8 air drop range, zoc) rubber
Special Forces 20.10.5 130 (amphibious, invisible, see invisible, 8 air drop range, blitz, -6 hp)
Defense
Spearman 2.2.1 20
Hoplite 2.3.1 20
Impi 2.2.2 20
Numideon Mercenary 3.3.1 30 (free upkeep)
Pikeman 4.4.1 40
Musketman 8.8.1 60 saltpeter
Musketeer 12.8.1 60 saltpeter
Rifleman 10.10.2 80/1
Infantry 14.14.2 100/1 rubber
Mech Infantry 24.26.4 140/1 (wheeled, blitz, zoc) iron, oil, rubber
Mobile
Chariot 2.1.2 30 (zoc) horses
War Chariot 3.1.2 30 (zoc) horses
Horseman 3.1.2 40 (zoc) horses
Mounted Warrior 5.1.2 40 (zoc) horses
Knight 5.2.2 60 (zoc) iron, horses
Ansar Warrior 7.2.2 60 (blitz, zoc) iron, horses
Keshik 6.1.2 50 (imc: mountains, hills, zoc) horses
Rider 5.2.3 60 (zoc) iron, horses
Samurai 5.4.2 60 (zoc) iron
War Elephant 10.8.1 80 (zoc)
Cavalry 9.4.3 80 (zoc) horses, saltpeter
Cossack 9.6.3 80 (zoc) horses, saltpeter
Siphai 14.4.3 80 (zoc) horses, saltpeter
Tank 24.12.3 130/1 (wheeled, blitz, zoc, cannot airlift) iron, oil
Panzer 24.12.4 120/1 (wheeled, blitz, zoc, cannot airlift, imc:forest) iron, oil
Modern Armor 32.16.4 150/1 (wheeled, blitz, zoc, cannot airlift) iron, oil, aluminum
Seige
Catapult 0.1.1 8/1/3 40 (wheeled) iron
Cannon 0.1.1 16/1/4 80 (wheeled) iron, saltpeter
Artillary 0.1.2 18/1/4 120 (blitz, helicopter transportable) iron
Radar Artillary 0.1.3 20/2/6 160 (wheeled, blitz, cannot airlift) aluminum, oil
Missile
Cruise Missile 0.0.1 60 30/6/2 (leathal land, leathal sea, can load into Aegis Cruisers and nuclear subs) aluminum
Tactical Nuke 0.0.1 180 10 aluminum, uranium
ICBM 0.0.1 250 aluminum, uranium
Naval
Galley 1.1.4 30|2 (sink in sea, sink in ocean)
Sloop 3.2.5 40 (sink in ocean, imc: sea)
Caravel 1.2.4 50|3 (imc: sea, ocean)
Galleon 1.2.5 60|4 (imc: sea, ocean)
Frigate 6.4.2 6/1/3 80 (all terrain as roads, blitz)
Man-o-War 8.5.2 6/1/3 80 (all terrain as roads, blitz)
Privateer 3.1.7 40 (imc: sea, ocean)
Ironclad 12.10.3 8/1/2 100 (all terrain as roads, blitz) iron, coal
Transport 1.3.8 100 (imc: sea, ocean) oil
Battleship 30.25.3 18/2/3 240 (all terrain as roads, blitz) iron, oil
Destroyer 12.16.4 12/1/2 120 (all terrain as roads, blitz) oil
Submarine 15.6.3 100 (all terrain as roads, blitz, invisible, detect invisible)
Aircraft Carrier 1.4.3 200|5 (all terrain as roads, blitz, radar) iron, rubber
Nuclear Sub 14.16.3 180|3 (all terrain as roads, blitz, invisible, detect invisible)
Aegis Cruiser 22.26.4 22/1/2 160|2 (all terrain as roads, blitz, radar, detect invisible, transport cruise missiles) aluminum, oil
Air
Fighter 5.5.2 15/6/2 100 (blitz) oil
Bomber 0.2.1 12/12/8 120 oil, rubber
Jet Fighter 20.20.3 18/8/3 150 (blitz) aluminum, oil
F-15 30.30.3 18/8/3 150 (blitz) aluminum, oil
Jet Bomber 0.6.2 16/16/8 180 (blitz) aluminum, oil
Stealth Fighter 0.0.2 20/14/6 180 (blitz, stealth, radar) aluminum, oil, uranium
Stealth Bomber 0.0.1 60/100/10 450 (blitz, stealth, radar) aluminum, oil, uranium
Spy Plane 0.0.1 1./100/1 80 (stealth, detect invisible) aluminum, oil
Combat Experience
Conscript 4 40% retreat
Regular 6 50% retreat
Veteran 9 65% retreat
Elite 14 85% retreat
Miscellaneous Changes
*Dropped defensive terrain bonus for desert, plains, grassland, floodplains, tundra, coast, sea, and ocean
*Changed fortify bonus from 25% to 50%
*Changed the Heroic Epic from a small wonder to a great wonder, obsolete with military tradition
*Dropped victorious army requirement from Military Academy
*Changed number of cities needed for an army from 4 to 2
*Changed chance to intercept an enemy air mission from 50% to 75%
*Changed chance to intercept a stealth mission from 5% tp 4%
Enjoy!
Units
Non Combat
Settler 0.0.1 50/3 (wheeled)
Worker 0.0.1 10/1
Scout 0.0.1 10 (invisible, hidden nationality, free upkeep)
Explorer 0.0.2 20 (invisible, hidden nationality, free upkeep)
*Conquistador 3.2.2 40 (invisible, all terrain as roads, zoc) horses
*Army 0.0.2 150 (blitz, zoc, +9 hp)
Offense
Warrior 1.1.1 10
Jaguar Warrior 1.1.2 10 (imc: forest, jungle)
Archer 3.1.1 20
Bowman 3.2.1 20
Swordsman 4.2.1 30 iron
Gallic Swordsman 4.2.2 40 iron
Immortal 4.2.1 20 (-2 hp) iron
Legion 4.2.1 30 (+3 hp) iron
Longbowman 6.2.1 40
Bezerk 9.3.1 60 (Amphibious, +2 hp)
Medieval Infantry 7.4.1 50 iron
Guerrilla 1.1.4 12/1/4 40/1 (invisible, hidden nationality, lethal land bombardment, -4 hp, free upkeep)
Marine 22.10.2 110/1 (amphibious, zoc) rubber
Paratrooper 18.12.2 110/1 (8 air drop range, zoc) rubber
Special Forces 20.10.5 130 (amphibious, invisible, see invisible, 8 air drop range, blitz, -6 hp)
Defense
Spearman 2.2.1 20
Hoplite 2.3.1 20
Impi 2.2.2 20
Numideon Mercenary 3.3.1 30 (free upkeep)
Pikeman 4.4.1 40
Musketman 8.8.1 60 saltpeter
Musketeer 12.8.1 60 saltpeter
Rifleman 10.10.2 80/1
Infantry 14.14.2 100/1 rubber
Mech Infantry 24.26.4 140/1 (wheeled, blitz, zoc) iron, oil, rubber
Mobile
Chariot 2.1.2 30 (zoc) horses
War Chariot 3.1.2 30 (zoc) horses
Horseman 3.1.2 40 (zoc) horses
Mounted Warrior 5.1.2 40 (zoc) horses
Knight 5.2.2 60 (zoc) iron, horses
Ansar Warrior 7.2.2 60 (blitz, zoc) iron, horses
Keshik 6.1.2 50 (imc: mountains, hills, zoc) horses
Rider 5.2.3 60 (zoc) iron, horses
Samurai 5.4.2 60 (zoc) iron
War Elephant 10.8.1 80 (zoc)
Cavalry 9.4.3 80 (zoc) horses, saltpeter
Cossack 9.6.3 80 (zoc) horses, saltpeter
Siphai 14.4.3 80 (zoc) horses, saltpeter
Tank 24.12.3 130/1 (wheeled, blitz, zoc, cannot airlift) iron, oil
Panzer 24.12.4 120/1 (wheeled, blitz, zoc, cannot airlift, imc:forest) iron, oil
Modern Armor 32.16.4 150/1 (wheeled, blitz, zoc, cannot airlift) iron, oil, aluminum
Seige
Catapult 0.1.1 8/1/3 40 (wheeled) iron
Cannon 0.1.1 16/1/4 80 (wheeled) iron, saltpeter
Artillary 0.1.2 18/1/4 120 (blitz, helicopter transportable) iron
Radar Artillary 0.1.3 20/2/6 160 (wheeled, blitz, cannot airlift) aluminum, oil
Missile
Cruise Missile 0.0.1 60 30/6/2 (leathal land, leathal sea, can load into Aegis Cruisers and nuclear subs) aluminum
Tactical Nuke 0.0.1 180 10 aluminum, uranium
ICBM 0.0.1 250 aluminum, uranium
Naval
Galley 1.1.4 30|2 (sink in sea, sink in ocean)
Sloop 3.2.5 40 (sink in ocean, imc: sea)
Caravel 1.2.4 50|3 (imc: sea, ocean)
Galleon 1.2.5 60|4 (imc: sea, ocean)
Frigate 6.4.2 6/1/3 80 (all terrain as roads, blitz)
Man-o-War 8.5.2 6/1/3 80 (all terrain as roads, blitz)
Privateer 3.1.7 40 (imc: sea, ocean)
Ironclad 12.10.3 8/1/2 100 (all terrain as roads, blitz) iron, coal
Transport 1.3.8 100 (imc: sea, ocean) oil
Battleship 30.25.3 18/2/3 240 (all terrain as roads, blitz) iron, oil
Destroyer 12.16.4 12/1/2 120 (all terrain as roads, blitz) oil
Submarine 15.6.3 100 (all terrain as roads, blitz, invisible, detect invisible)
Aircraft Carrier 1.4.3 200|5 (all terrain as roads, blitz, radar) iron, rubber
Nuclear Sub 14.16.3 180|3 (all terrain as roads, blitz, invisible, detect invisible)
Aegis Cruiser 22.26.4 22/1/2 160|2 (all terrain as roads, blitz, radar, detect invisible, transport cruise missiles) aluminum, oil
Air
Fighter 5.5.2 15/6/2 100 (blitz) oil
Bomber 0.2.1 12/12/8 120 oil, rubber
Jet Fighter 20.20.3 18/8/3 150 (blitz) aluminum, oil
F-15 30.30.3 18/8/3 150 (blitz) aluminum, oil
Jet Bomber 0.6.2 16/16/8 180 (blitz) aluminum, oil
Stealth Fighter 0.0.2 20/14/6 180 (blitz, stealth, radar) aluminum, oil, uranium
Stealth Bomber 0.0.1 60/100/10 450 (blitz, stealth, radar) aluminum, oil, uranium
Spy Plane 0.0.1 1./100/1 80 (stealth, detect invisible) aluminum, oil
Combat Experience
Conscript 4 40% retreat
Regular 6 50% retreat
Veteran 9 65% retreat
Elite 14 85% retreat
Miscellaneous Changes
*Dropped defensive terrain bonus for desert, plains, grassland, floodplains, tundra, coast, sea, and ocean
*Changed fortify bonus from 25% to 50%
*Changed the Heroic Epic from a small wonder to a great wonder, obsolete with military tradition
*Dropped victorious army requirement from Military Academy
*Changed number of cities needed for an army from 4 to 2
*Changed chance to intercept an enemy air mission from 50% to 75%
*Changed chance to intercept a stealth mission from 5% tp 4%
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