On Impassible Mountains
Making mountains impassible created lot of problems for me. First, you can't make roads on impassible mountains to get strategic Resources! Second, you can't go out and destroy barbarian camps on impassible mountains.
I solved the first issue by making sure the mountain resources are also available on hills. Still some civs are doomed if their strategic resources are on impassible mountains.
As for barbarians, I like having them around! The only way to get rid of them on impassible mountains is to extend your border through culture or by building a city nearby!
I thought about the wheeled units. Not a bad ide. However, I like to make building roads on mountains very very time consuming. I have yet to experiment with that . You can change the worker's road building time but I am not sure about changing specifically road building on mountains.
I am coming to the conclusion that a new terrain tile is needed in civ4! Very high impassible mountains. Then we can keep the current mountains and hills as they are now. Has anybody experimented with creating new tiles? I don't think this is doable in civ3.
Originally posted by Willem
If you give most of your units the "Wheeled" flag in the editor, except for just a few, then they can't pass through the mountains unless there's a road. Virtually all of my Ancient and Middle Ages units are now wheeled, which makes the terrain an important strategic element early in the game, as it should be.
If you give most of your units the "Wheeled" flag in the editor, except for just a few, then they can't pass through the mountains unless there's a road. Virtually all of my Ancient and Middle Ages units are now wheeled, which makes the terrain an important strategic element early in the game, as it should be.
I solved the first issue by making sure the mountain resources are also available on hills. Still some civs are doomed if their strategic resources are on impassible mountains.
As for barbarians, I like having them around! The only way to get rid of them on impassible mountains is to extend your border through culture or by building a city nearby!
I thought about the wheeled units. Not a bad ide. However, I like to make building roads on mountains very very time consuming. I have yet to experiment with that . You can change the worker's road building time but I am not sure about changing specifically road building on mountains.
I am coming to the conclusion that a new terrain tile is needed in civ4! Very high impassible mountains. Then we can keep the current mountains and hills as they are now. Has anybody experimented with creating new tiles? I don't think this is doable in civ3.
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