Good idea Druuge.Imagine: All units are wheeled in the early times and mountains in general are impassable to wheeled units (PTW). That changes in the modern times. Until then you could use hills for a way between the mountains. Would be a good defense for civs living behind them.
Another problem is: On those hills, the way through the mountain, there should be a fortress. But fortresses are not used by the ai it seems. I would never leave that fortress undefended, no one would, but the ai ignores them I think. How to change? Giving the ai some troops without movement? Okay, would work until defeated, and then?
Too less fortresses in general. Or strategic excellent locations. No AI would build a Suez or Constantinopel, they do not recognize such locations. Disgusting. But you can play around with some terrains. THis means you avoid using some special terrain, perhaps wood looks like jungle so you can use this. In the near area of Suez place everywhere jungle (with changed graphics), give them the ability to non-settle and on the right location a normal grass or whatever. Then the ai is forced to build on that excellent location.
Some has spoken about the cities on the coast. I say: they are useless. They produce nothing and are weak. Perhaps you can give water terrains some shields and extraordinary trading boni. But there are excellent trading locations, how to simulate them? By fish or whales, less used on the map but with very good boni.
The land cities would be weak indeed and that is correct. But it changes through middleages. How to simulate this? Perhaps mining is developed very late and the mines give very good boni.
Or another way? An idea. I always hated it to use only trade for money. What about taxes? In the editor you can make labourers pay you taxes. So you get money from them directly. Now when the cities on the coast produce more food, they are richer than the others because of their population. Perhaps irrigating is developed later and are then more effective than water terrain. So you could simulate that effect, that the land cities grow in importance.
But I would like to do another thing, but don't know how to do this. An old idiom says that the cities in the mediterrainian world are like frogs around a little sea (sorry for the bad translation). Is there a way to make the civs not build land cities in the first time? A changing- terrain-event would be great.
And then the roads. Quite disturbing that everywhere are roads and railways. If you turn off the ability to produce some boni like trading you can't build any roads. Why?? I thought the ai would only connect its cities but it doesn't work at all.
If you choose this and place them in the editor only they could be pillaged and would be lost forever. Why the hack Firaxis think roads could be destroyed? How many years would this last and by the way: imagine to destroy some roman streets. It is not coincidence that some of them are still here today ;-)
With the roads I am very helpless. And the railoads must get the ability, and if its only for mods, to change the infinite bonus. Perhaps triple bonus but not more.
Another problem is: On those hills, the way through the mountain, there should be a fortress. But fortresses are not used by the ai it seems. I would never leave that fortress undefended, no one would, but the ai ignores them I think. How to change? Giving the ai some troops without movement? Okay, would work until defeated, and then?
Too less fortresses in general. Or strategic excellent locations. No AI would build a Suez or Constantinopel, they do not recognize such locations. Disgusting. But you can play around with some terrains. THis means you avoid using some special terrain, perhaps wood looks like jungle so you can use this. In the near area of Suez place everywhere jungle (with changed graphics), give them the ability to non-settle and on the right location a normal grass or whatever. Then the ai is forced to build on that excellent location.
Some has spoken about the cities on the coast. I say: they are useless. They produce nothing and are weak. Perhaps you can give water terrains some shields and extraordinary trading boni. But there are excellent trading locations, how to simulate them? By fish or whales, less used on the map but with very good boni.
The land cities would be weak indeed and that is correct. But it changes through middleages. How to simulate this? Perhaps mining is developed very late and the mines give very good boni.
Or another way? An idea. I always hated it to use only trade for money. What about taxes? In the editor you can make labourers pay you taxes. So you get money from them directly. Now when the cities on the coast produce more food, they are richer than the others because of their population. Perhaps irrigating is developed later and are then more effective than water terrain. So you could simulate that effect, that the land cities grow in importance.
But I would like to do another thing, but don't know how to do this. An old idiom says that the cities in the mediterrainian world are like frogs around a little sea (sorry for the bad translation). Is there a way to make the civs not build land cities in the first time? A changing- terrain-event would be great.
And then the roads. Quite disturbing that everywhere are roads and railways. If you turn off the ability to produce some boni like trading you can't build any roads. Why?? I thought the ai would only connect its cities but it doesn't work at all.
If you choose this and place them in the editor only they could be pillaged and would be lost forever. Why the hack Firaxis think roads could be destroyed? How many years would this last and by the way: imagine to destroy some roman streets. It is not coincidence that some of them are still here today ;-)
With the roads I am very helpless. And the railoads must get the ability, and if its only for mods, to change the infinite bonus. Perhaps triple bonus but not more.
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