I know that for PTW they will be adding airbases, but they really need to include mines too, not as a unit, but as a terrian feature.
Having them be immobile units is a really sloppy solution that unfortunately is the only way to go right now. But really, land mines shouldn't be units. I think It would be cool if Workers/Engineers could place Landmines, the same way they can place forts and, in PTW, airbases. They would cause artillery-like damage (I.e. non-leathal) to any enemy unit entering the square, but every time this happenes there is a chance that the land mine will dissappear. Or, perhaps it will only function a set number of times. This would be more realistic than a unit that blocks movment and totally kills enemy attackers, unless it is killed.
Plus the mines can heal which seems stupid. They are really more like defensive turrets right now than land mines.
The programmers have really restricted our creativity by hard wiring so much!!!
Having them be immobile units is a really sloppy solution that unfortunately is the only way to go right now. But really, land mines shouldn't be units. I think It would be cool if Workers/Engineers could place Landmines, the same way they can place forts and, in PTW, airbases. They would cause artillery-like damage (I.e. non-leathal) to any enemy unit entering the square, but every time this happenes there is a chance that the land mine will dissappear. Or, perhaps it will only function a set number of times. This would be more realistic than a unit that blocks movment and totally kills enemy attackers, unless it is killed.
Plus the mines can heal which seems stupid. They are really more like defensive turrets right now than land mines.
The programmers have really restricted our creativity by hard wiring so much!!!
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