I would like a collection of ideas about new strategic resources.
I have included a proposed tech, lifelength and terrain for each resource.
Timber (Iron Working, long, Forest/Jungle) - needed for wooden ships and some buildings
Elephants (none, static, Jungle/Plains) - needed for War Elephants (weaker, earlier and not limited to India) and the National Zoo.
Titanium (Atomic Theory, short, any) - needed for spaceship parts and some high tech units
Less conventional resources:
Shrine (Monotheism, static, any) - needed for some religious buildings and maybe certain units. Allows the Sacred City when inside city radius.
Fly agaric (none, short, Forest) - allows Berserkers
Alien Artifact (Very advanced tech, static, any) - when inside the city radius it allows the Artifact Dig, which in turn allows really advanced stuff
I have included a proposed tech, lifelength and terrain for each resource.
Timber (Iron Working, long, Forest/Jungle) - needed for wooden ships and some buildings
Elephants (none, static, Jungle/Plains) - needed for War Elephants (weaker, earlier and not limited to India) and the National Zoo.
Titanium (Atomic Theory, short, any) - needed for spaceship parts and some high tech units
Less conventional resources:
Shrine (Monotheism, static, any) - needed for some religious buildings and maybe certain units. Allows the Sacred City when inside city radius.
Fly agaric (none, short, Forest) - allows Berserkers
Alien Artifact (Very advanced tech, static, any) - when inside the city radius it allows the Artifact Dig, which in turn allows really advanced stuff
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