I would like a collection of ideas about new strategic resources.
I have included a proposed tech, lifelength and terrain for each resource.
Timber (Iron Working, long, Forest/Jungle) - needed for wooden ships and some buildings
Elephants (none, static, Jungle/Plains) - needed for War Elephants (weaker, earlier and not limited to India) and the National Zoo.
Titanium (Atomic Theory, short, any) - needed for spaceship parts and some high tech units
Less conventional resources:
Shrine (Monotheism, static, any) - needed for some religious buildings and maybe certain units. Allows the Sacred City when inside city radius.
Fly agaric (none, short, Forest) - allows Berserkers
Alien Artifact (Very advanced tech, static, any) - when inside the city radius it allows the Artifact Dig, which in turn allows really advanced stuff
I have included a proposed tech, lifelength and terrain for each resource.
Timber (Iron Working, long, Forest/Jungle) - needed for wooden ships and some buildings
Elephants (none, static, Jungle/Plains) - needed for War Elephants (weaker, earlier and not limited to India) and the National Zoo.
Titanium (Atomic Theory, short, any) - needed for spaceship parts and some high tech units
Less conventional resources:
Shrine (Monotheism, static, any) - needed for some religious buildings and maybe certain units. Allows the Sacred City when inside city radius.
Fly agaric (none, short, Forest) - allows Berserkers
Alien Artifact (Very advanced tech, static, any) - when inside the city radius it allows the Artifact Dig, which in turn allows really advanced stuff
and in late game copper needed for any building and unit which has to do with electricity.
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