I just got an idea for historical scenrios, and i want to try it out:
There are three ways to restrict who gets what units:
Restrict by tech: the old, civ2 method.
Restrcit by civ, like UU's
and restrict by resource.
The last one is seen as a universal- any civ can build any unit anywhere as long as they have the resource, But what if in historical maps we create "nationality" resources? Lets say one has a map of europe, and whats to be able to build 'french troops' simply as long as one has control over some city inFrance? well, in making a map, we could crrat a Gallic resource, and place it on the map in every plave we plan to have a city in france. That way, if any civ owns a 'French' city, they won this Gallic resource, and are thus able to build units of frenchmen. This could be useful perhaps in scenreios were someone wants to lump many states together in one civ, but doesn't want chinese conscripts in lest say, Brazil, so one limits the ability of this civ to move its resources around- buy denaying it harbors and our airports in key places, then placing 'national' resources in certain places, and allowing the 'minor allies' civ make 'Brazilina troops' in Brazil and Chinese conscripts only in china.
There are three ways to restrict who gets what units:
Restrict by tech: the old, civ2 method.
Restrcit by civ, like UU's
and restrict by resource.
The last one is seen as a universal- any civ can build any unit anywhere as long as they have the resource, But what if in historical maps we create "nationality" resources? Lets say one has a map of europe, and whats to be able to build 'french troops' simply as long as one has control over some city inFrance? well, in making a map, we could crrat a Gallic resource, and place it on the map in every plave we plan to have a city in france. That way, if any civ owns a 'French' city, they won this Gallic resource, and are thus able to build units of frenchmen. This could be useful perhaps in scenreios were someone wants to lump many states together in one civ, but doesn't want chinese conscripts in lest say, Brazil, so one limits the ability of this civ to move its resources around- buy denaying it harbors and our airports in key places, then placing 'national' resources in certain places, and allowing the 'minor allies' civ make 'Brazilina troops' in Brazil and Chinese conscripts only in china.
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