As well as having a gov specific building, it would be nice to be able to select a gov type that can't build or use a particular improvement. For example, it doesn't seem right that a Communist government should get any benefits from a Cathedral. So I would like to have the option of making that particular building work with all other government types but that one.
Also, when it comes to Luxury resources, it would be great to have the option of making it disappear with a particular technological advance. For instance you research Ecology, and Furs disappear from the map, and no longer have any happiness effect on your people. But another luxury would appear and take it's place, though not necessarily where you need it to be! It would make maintaining the happiness of our empires a much more dynamic endeavour.
Also, when it comes to Luxury resources, it would be great to have the option of making it disappear with a particular technological advance. For instance you research Ecology, and Furs disappear from the map, and no longer have any happiness effect on your people. But another luxury would appear and take it's place, though not necessarily where you need it to be! It would make maintaining the happiness of our empires a much more dynamic endeavour.
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