I appologize for the long wait between the last version of the Blitz mod and this version. However, hopefully my schedule will allow for me to keep this version on track. This new version of the Blitz mod isn't as expansive as the last one, so for now it is kind of a Blitz mod light, but in time I hope to add in everything this version is missing plus much more. It is currently in beta and I make no guarantees on it's stability, but it should work as a scenario file and I created it with 1.29f. Good luck, and report any problems you encounter. I am going to go slow for now but hopefully we can make some progress. The next thing on my to do list is to add in the building changes back in.
Enjoy!
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Blitz Mod x2 beta1 Readme
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Changes to Units
Non-combat Units
Settler 0.0.1 50/3 (wheeled) {Colonist}
Colonist 0.0.2 60/3 Navigation
Worker 0.0.1 10/1 {Engineer}
Engineer 0.0.1 20/1 (all terrain as roads) Steam Power
Scout 0.0.3 10 (invisable) {Explorer}
Explorer 0.0.6 20 (invisable) Astronomy
Ancient Land Units
Warrior 1.1.1 10 {Legionary}
Jaguar Warrior 1.1.2 10 {Warrior}
Archer 2.1.1 20 {Longbowman}
Bowman 2.2.1 20 {Archer}
Spearman 1.2.1 20 {Pikeman}
Hoplite 1.3.1 20 {Spearman}
Impi 1.2.2 20 {Hoplite}
Chariot 1.1.2 10 (wheeled) {Mounted Warrior} horses
War Chariot 1.1.3 10 (wheeled) {War Elephant} horses
Swordsman 3.2.1 30 {Grenadier} iron
Immortals 4.2.1 30 {Swordsman} iron
Legionary 3.2.1 30 (+3 hit points) {Immortals} iron
Horseman 2.1.2 30 {War Elephant} horses
Mounted Warrior 3.1.2 30 {Horseman} horses
Catapult 0.1.1 4[2]1 20 (wheeled) {Cannon} iron
Middle Age Land Units
Pikeman 2.3.1 30 {Musketeer}
Longbowman 5.1.1 40 {Grenadier}
Knight 4.3.2 60 {Coassack} horses, iron
Rider 4.3.3 60 {Knight} horses, iron
Samurai 4.4.2 60 {Rider} iron
War Elephant 4.3.2 60 {Samurai}
Musketman 3.4.1 40 {Rifleman} saltpeter
Musketeer 4.4.1 40 {Musketman} saltpeter
Cavalry 6.3.3 80 {Panzer} horses, saltpeter
Cossack 7.4.3 80 {Cavalry} horses, saltpeter
Cannon 0.1.1 8[4]1 40 (wheeled) {Artillary} saltpeter, iron
Industrial Era Land Units
Grenadier 8.4.1 60/1 {Marines} Nationalism
Rifleman 6.8.1 60/1 {Infantry}
Infantry 10.12.2 80/1 {Modern Infantry} rubber
Partisan 1.1.4 12[4]2 40/1 (invisable, hidden nationality, -4 hitpoints) Replaceable Parts
Marine 15.10.2 100/1 (amphibious unit) rubber
Tank 20.10.3 100/1 (blitz, wheeled) {Modern Armor} oil, iron
Panzer 20.10.4 100/1 (blitz, wheeled) {Tank} oil, iron
Paratrooper 12.12.2 [8] 110/1 (airdrop) oil, rubber
Special Forces 16.8.5 [8] 120 (airdrop, amphibious, invisable, see invisable, blitz, -4 hitpoints) Amphibious Warfare
Artillary 0.1.2 16[5]2 80 {Radar Artillary} iron
Modern Land Units
Modern Infantry 14.18.2 110/1 (blitz)
Mech Infantry 16.24.4 120/1 (blitz, wheeled) oil, iron, rubber
Modern Armor 32.16.4 120/1 (blitz, wheeled) oil, iron, rubber
Radar Artillary 0.1.3 20[6]2 120 (blitz, radar, wheeled) oil, aluminum
Cruise Missile 0.0.1 15[8]5 60 (tactical missile, cruise missile, foot soldier, load, airlift) aluminum
Tactical Nuke 0.0.1 0[0]8 130 aluminum, uranium
ICBM 0.0.1 (ICBM) 250 aluminum, uranium
Ancient Naval Units
Galley 0.1.2 10|1 (sink in sea, sink in ocean) {Caravel} NONE
War Galley 2.2.3 30 (sink in sea, sink in ocean) {Sloop} Map Making
Middle Age Naval Units
Caravel 1.1.4 40|2 {Galleon} Astronomy
Sloop 3.3.5 4[4]1 40 {Frigate} Astronomy
Frigate 6.5.2 8[4]1 60 (all terrain as roads, blitz) {Ironclad} Magnetism saltpeter, iron
Man-O-War 8.6.2 8[4]1 60 (all terrain as roads, blitz) {Frigate} Magnetism saltpeter, iron
Galleon 1.2.5 50|4 {Transport} Magnetism
Privateer 4.2.7 50 (hidden nationality, zoc) {Commerce Raider} Navigation saltpeter, iron
Industrial Era Naval Units
Ironclad 10.9.3 10[5]1 90 (all terrain as roads, blitz) {Destroyer} Steel iron, coal
Transport 0.6.3 100|8 (all terrain as roads) Mass Production oil
Destroyer 12.15.5 12[5]1 110 (can see submarines, zoc, all terrain as roads, blitz) {Aegis Cruiser} Mass Production iron, oil
Battleship 25.20.4 16[6]2 200|1 (can carry tactical missiles, carry foot units only, all terrain as roads, blitz) Mass Production iron, oil, coal
Carrier 0.12.4 200|5 (radar, doesn't carry bombers, all terrain as road) Advanced Flight oil, rubber
Submarine 16.6.4 110 (can see submarines, zoc, all terrain as roads, blitz) Mass Production oil
Commerce Raider 15.12.14 130 (hidden nationality, zoc) Mass Production iron, oil
Modern Naval Units
Aegis Cruiser 16.24.5 12[5]1 160|3 (can see submarines, radar, can carry tactical missiles, carry foot units only, all terrain as roads, blitz) aluminum, uranium
Nuclear Submarine 10.14.4 150|3 (can see submarines, can carry tactical missiles, all terrain as roads, blitz) aluminum, uranium
Industrial Era Air Units
Fighter 5.5.2 12[4]6 100 (blitz, leathal sea) {F-15} oil, rubber
Bomber 0.2.2 10[8]8 120 (blitz, foot soldier) {Jet Bomber} oil, rubber
Helicopter 0.2.3 0[0]6 100 (can see submarines/invisable units) oil, rubber
Modern Air Units
Jet Fighter 16.16.3 15[5]8 150 (blitz, radar, leath sea) oil, aluminum
F-15 20.20.3 15[5]8 150 (blitz, radar, precision strike, leathal sea) {Jet Fighter} oil, aluminum
Jet Bomber 0.6.3 18[8]8 180 (blitz, radar) oil, aluminum Rocketry
Stealth Fighter 0.6.3 18[4]8 150 (blitz, radar, stealth, foot soldier) oil, aluminum, uranium
Stealth Bomber 0.3.3 20[8]8 300 (blitz, radar, stealth, foot soldier) oil, aluminum, uranium
Armies
Army -.-.1 100|2 (army, blitz, pillage, +6 hp)
Modern Army -.-.1 130|4 (army, blitz, pillage, +12 hp) Radio
__________________________
Changes to Combat Experiance
Conscript 4hp 25% retreat
Regular 6hp 50% retreat
Veteran 9hp 60% retreat
Elite 12hp 75% retreat
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Changes to Terrain
*All terrain defensive bonuses set to 0% except in jungles, forrest, hills, and mountains
*Jungle changed to 1.1.0
*Mountains changed to 0.2.0
*Tundra changed to 0.1.0
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General Settings Changes
*Chance of Rioting is now 25%
*Citizen value in shields is now 25
*Turn Penalty for Each Hurry Sacrifice is now 20
*Turn Penalty for Each Drafted Citizen is now 30
*Future Tech Cost now 500
*Minimum Research Time now 1 turn
*Maximum Research Time now 48 turns
*Cities Needed to Support an Army now 2
*Chance to Intercept Enemy Air Missions now 95%
*Chance to Intercept Enemy Stealth Missions now 5%
*Fortification Defense Bonus now 35%
*Citizen Defensive Bonus now 24
*Building Defensive Bonus now 24
*Basic Barbarian is now a Swordsman
*Advanced Barbarian is now a Knight
*Barbarian Sea Unit now War Galley
__________________________
Changes to Citizens
*Scientist now provides 3 research and comes with Education
*Tax Collector now provides 3 taxes and comes with Currency
__________________________
Changes to Difficulty Level
Bonus versus Barbarians removed at Regent and above
__________________________
Changes to Diplomats and Spies
*Build an Embassy cost 15
*Investigate City cost 5
*Steal Technology cost 8
*Steal World Map cost 1
*Plant Spy cost 45
*Steal Plans cost 5
*Initiate Propaganda cost 60
*Sabotage Production cost 8
*Expose Enemy Mole cost 60
__________________________
Changes to Resources
*All strategic resources set to have a disapperance rate of 900
*Oil can now be in plains
*Game can now be in jungle
__________________________
Changes to Technology
*Moved Map Trading from Map Making to Navigation
*Moved Communication trading from Writing to Magnetism
*Moved Mutual Protection Pacts from Nationalism to Espionage
*Moved appearance of Aluminum to Mass Production
*Moved appearance of Uranium to Atomic Theory
*Advanced Flight is now a required tech
__________________________
Enjoy!
__________________________
Blitz Mod x2 beta1 Readme
__________________________
Changes to Units
Non-combat Units
Settler 0.0.1 50/3 (wheeled) {Colonist}
Colonist 0.0.2 60/3 Navigation
Worker 0.0.1 10/1 {Engineer}
Engineer 0.0.1 20/1 (all terrain as roads) Steam Power
Scout 0.0.3 10 (invisable) {Explorer}
Explorer 0.0.6 20 (invisable) Astronomy
Ancient Land Units
Warrior 1.1.1 10 {Legionary}
Jaguar Warrior 1.1.2 10 {Warrior}
Archer 2.1.1 20 {Longbowman}
Bowman 2.2.1 20 {Archer}
Spearman 1.2.1 20 {Pikeman}
Hoplite 1.3.1 20 {Spearman}
Impi 1.2.2 20 {Hoplite}
Chariot 1.1.2 10 (wheeled) {Mounted Warrior} horses
War Chariot 1.1.3 10 (wheeled) {War Elephant} horses
Swordsman 3.2.1 30 {Grenadier} iron
Immortals 4.2.1 30 {Swordsman} iron
Legionary 3.2.1 30 (+3 hit points) {Immortals} iron
Horseman 2.1.2 30 {War Elephant} horses
Mounted Warrior 3.1.2 30 {Horseman} horses
Catapult 0.1.1 4[2]1 20 (wheeled) {Cannon} iron
Middle Age Land Units
Pikeman 2.3.1 30 {Musketeer}
Longbowman 5.1.1 40 {Grenadier}
Knight 4.3.2 60 {Coassack} horses, iron
Rider 4.3.3 60 {Knight} horses, iron
Samurai 4.4.2 60 {Rider} iron
War Elephant 4.3.2 60 {Samurai}
Musketman 3.4.1 40 {Rifleman} saltpeter
Musketeer 4.4.1 40 {Musketman} saltpeter
Cavalry 6.3.3 80 {Panzer} horses, saltpeter
Cossack 7.4.3 80 {Cavalry} horses, saltpeter
Cannon 0.1.1 8[4]1 40 (wheeled) {Artillary} saltpeter, iron
Industrial Era Land Units
Grenadier 8.4.1 60/1 {Marines} Nationalism
Rifleman 6.8.1 60/1 {Infantry}
Infantry 10.12.2 80/1 {Modern Infantry} rubber
Partisan 1.1.4 12[4]2 40/1 (invisable, hidden nationality, -4 hitpoints) Replaceable Parts
Marine 15.10.2 100/1 (amphibious unit) rubber
Tank 20.10.3 100/1 (blitz, wheeled) {Modern Armor} oil, iron
Panzer 20.10.4 100/1 (blitz, wheeled) {Tank} oil, iron
Paratrooper 12.12.2 [8] 110/1 (airdrop) oil, rubber
Special Forces 16.8.5 [8] 120 (airdrop, amphibious, invisable, see invisable, blitz, -4 hitpoints) Amphibious Warfare
Artillary 0.1.2 16[5]2 80 {Radar Artillary} iron
Modern Land Units
Modern Infantry 14.18.2 110/1 (blitz)
Mech Infantry 16.24.4 120/1 (blitz, wheeled) oil, iron, rubber
Modern Armor 32.16.4 120/1 (blitz, wheeled) oil, iron, rubber
Radar Artillary 0.1.3 20[6]2 120 (blitz, radar, wheeled) oil, aluminum
Cruise Missile 0.0.1 15[8]5 60 (tactical missile, cruise missile, foot soldier, load, airlift) aluminum
Tactical Nuke 0.0.1 0[0]8 130 aluminum, uranium
ICBM 0.0.1 (ICBM) 250 aluminum, uranium
Ancient Naval Units
Galley 0.1.2 10|1 (sink in sea, sink in ocean) {Caravel} NONE
War Galley 2.2.3 30 (sink in sea, sink in ocean) {Sloop} Map Making
Middle Age Naval Units
Caravel 1.1.4 40|2 {Galleon} Astronomy
Sloop 3.3.5 4[4]1 40 {Frigate} Astronomy
Frigate 6.5.2 8[4]1 60 (all terrain as roads, blitz) {Ironclad} Magnetism saltpeter, iron
Man-O-War 8.6.2 8[4]1 60 (all terrain as roads, blitz) {Frigate} Magnetism saltpeter, iron
Galleon 1.2.5 50|4 {Transport} Magnetism
Privateer 4.2.7 50 (hidden nationality, zoc) {Commerce Raider} Navigation saltpeter, iron
Industrial Era Naval Units
Ironclad 10.9.3 10[5]1 90 (all terrain as roads, blitz) {Destroyer} Steel iron, coal
Transport 0.6.3 100|8 (all terrain as roads) Mass Production oil
Destroyer 12.15.5 12[5]1 110 (can see submarines, zoc, all terrain as roads, blitz) {Aegis Cruiser} Mass Production iron, oil
Battleship 25.20.4 16[6]2 200|1 (can carry tactical missiles, carry foot units only, all terrain as roads, blitz) Mass Production iron, oil, coal
Carrier 0.12.4 200|5 (radar, doesn't carry bombers, all terrain as road) Advanced Flight oil, rubber
Submarine 16.6.4 110 (can see submarines, zoc, all terrain as roads, blitz) Mass Production oil
Commerce Raider 15.12.14 130 (hidden nationality, zoc) Mass Production iron, oil
Modern Naval Units
Aegis Cruiser 16.24.5 12[5]1 160|3 (can see submarines, radar, can carry tactical missiles, carry foot units only, all terrain as roads, blitz) aluminum, uranium
Nuclear Submarine 10.14.4 150|3 (can see submarines, can carry tactical missiles, all terrain as roads, blitz) aluminum, uranium
Industrial Era Air Units
Fighter 5.5.2 12[4]6 100 (blitz, leathal sea) {F-15} oil, rubber
Bomber 0.2.2 10[8]8 120 (blitz, foot soldier) {Jet Bomber} oil, rubber
Helicopter 0.2.3 0[0]6 100 (can see submarines/invisable units) oil, rubber
Modern Air Units
Jet Fighter 16.16.3 15[5]8 150 (blitz, radar, leath sea) oil, aluminum
F-15 20.20.3 15[5]8 150 (blitz, radar, precision strike, leathal sea) {Jet Fighter} oil, aluminum
Jet Bomber 0.6.3 18[8]8 180 (blitz, radar) oil, aluminum Rocketry
Stealth Fighter 0.6.3 18[4]8 150 (blitz, radar, stealth, foot soldier) oil, aluminum, uranium
Stealth Bomber 0.3.3 20[8]8 300 (blitz, radar, stealth, foot soldier) oil, aluminum, uranium
Armies
Army -.-.1 100|2 (army, blitz, pillage, +6 hp)
Modern Army -.-.1 130|4 (army, blitz, pillage, +12 hp) Radio
__________________________
Changes to Combat Experiance
Conscript 4hp 25% retreat
Regular 6hp 50% retreat
Veteran 9hp 60% retreat
Elite 12hp 75% retreat
__________________________
Changes to Terrain
*All terrain defensive bonuses set to 0% except in jungles, forrest, hills, and mountains
*Jungle changed to 1.1.0
*Mountains changed to 0.2.0
*Tundra changed to 0.1.0
__________________________
General Settings Changes
*Chance of Rioting is now 25%
*Citizen value in shields is now 25
*Turn Penalty for Each Hurry Sacrifice is now 20
*Turn Penalty for Each Drafted Citizen is now 30
*Future Tech Cost now 500
*Minimum Research Time now 1 turn
*Maximum Research Time now 48 turns
*Cities Needed to Support an Army now 2
*Chance to Intercept Enemy Air Missions now 95%
*Chance to Intercept Enemy Stealth Missions now 5%
*Fortification Defense Bonus now 35%
*Citizen Defensive Bonus now 24
*Building Defensive Bonus now 24
*Basic Barbarian is now a Swordsman
*Advanced Barbarian is now a Knight
*Barbarian Sea Unit now War Galley
__________________________
Changes to Citizens
*Scientist now provides 3 research and comes with Education
*Tax Collector now provides 3 taxes and comes with Currency
__________________________
Changes to Difficulty Level
Bonus versus Barbarians removed at Regent and above
__________________________
Changes to Diplomats and Spies
*Build an Embassy cost 15
*Investigate City cost 5
*Steal Technology cost 8
*Steal World Map cost 1
*Plant Spy cost 45
*Steal Plans cost 5
*Initiate Propaganda cost 60
*Sabotage Production cost 8
*Expose Enemy Mole cost 60
__________________________
Changes to Resources
*All strategic resources set to have a disapperance rate of 900
*Oil can now be in plains
*Game can now be in jungle
__________________________
Changes to Technology
*Moved Map Trading from Map Making to Navigation
*Moved Communication trading from Writing to Magnetism
*Moved Mutual Protection Pacts from Nationalism to Espionage
*Moved appearance of Aluminum to Mass Production
*Moved appearance of Uranium to Atomic Theory
*Advanced Flight is now a required tech
__________________________
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