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  • Bombard Range of Zero?

    Any ideas as to what a bombard range of zero does? Would it count regular attacks (i.e. moving a unit on top of another) as both a bombard and a bombard defense (like what artillery and the such does now)?
    I was wondering if this would be a way to make battles that aren't resolved with a vistory and a dead unit in one turn.
    e.g. move infantry onto infantry, they bombard each other, attacker loses 2 hp, defender one, they both go back to where they were and wait for the next round.

    Or (probably more likely) should such an idea go into HazieDaVampire's list of things not to do?
    You sunk my Scrableship!

  • #2
    Why don’t you try it and see? The worst it will do is crash the game. Don’t give the unit a tech requirement, give it a movement rate of 20, give one to yourself at the start and go hunting. Although I should point out that this idea seems to be a bit like pointing the cannons straight up!

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    • #3
      I believe that an artillery unit with a bombardment range of one will only do defensive bombardment when it is stacked with another unit and is attacked. A zero-range bombardment unit might be good for something like an anti-tank gun unit, as such weapons are usually deployed in a defensive role anyways.
      No comment.

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      • #4
        Re: Bombard Range of Zero?

        Originally posted by Andrew_Jay

        Any ideas as to what a bombard range of zero does?
        It gives the unit a free shot against enemy units that attack it, taking off one hit point if successful.

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        • #5
          It also lets you bombard the tile it is standing on destroing the improvements.
          Was gone for two years, I'm back now.
          in a 3D world is there a difference between these: b d q p | / - \
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          My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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          • #6
            Isn't that called Pillaging?

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            • #7
              No. Pillaging is more accurate.

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              • #8
                Why not make elite troops with the bombardment range of 0. I am also thinking modern rapid response units (Humvee) that are suposed to cover ground troops in the field: A first shot (and Zone of Control) against atacking units would be great
                W.I.N.T.E.R :cool:
                Dead Winter reigns in Aramar
                CIV2:Download GNB3 Now!!!-Napoleonic Unit Compendium-CIV3:*NEW*Leibstandarte SS-*NEW*Me-109 E
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                • #9
                  give this ability to modern ground support units, as in rapid response force (i.e. Humvee). It will not give the unit any attack advantage, yet simulate the difference between soft target and hard target units: U hit a soldier=he is dead/wounded/U missed.
                  U hit a Humvee= It gets the advantage for being fast, armored, etc = better defensive capability will result in the vehicle returning fire !!
                  W.I.N.T.E.R :cool:
                  Dead Winter reigns in Aramar
                  CIV2:Download GNB3 Now!!!-Napoleonic Unit Compendium-CIV3:*NEW*Leibstandarte SS-*NEW*Me-109 E
                  "The way I understand it the Russians are a combination of evil and incompetence- sort off like the Post Office with tanks..." M. Phillips THIRD REICH TEAM

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                  • #10
                    Originally posted by W.I.N.T.E.R
                    Why not make elite troops with the bombardment range of 0.
                    Sorry, it can't be done, at least not without a program rewrite by Firaxis, which is probably unlikely at this point. That data is assigned to the unit as a whole, not just it's current status.

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                    • #11
                      True, but would have been a nice thought... nevertheless a unit (as a whole) with such capabilities will surely be of use for escorting units in the field.
                      W.I.N.T.E.R :cool:
                      Dead Winter reigns in Aramar
                      CIV2:Download GNB3 Now!!!-Napoleonic Unit Compendium-CIV3:*NEW*Leibstandarte SS-*NEW*Me-109 E
                      "The way I understand it the Russians are a combination of evil and incompetence- sort off like the Post Office with tanks..." M. Phillips THIRD REICH TEAM

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                      • #12
                        Yes, I've given it to a few of my units, Archers etc. in particular, and I like it. Though it doesn't really do a lot of damage.

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                        • #13
                          Yeah, I've given al my units with ranged attacks a bombard of 0 with varying strengths. I see this as simulating defenders shooting at charging or setting up attackers. It doesn't really do much damage, but it has decided the difference between a win and a loss many a time for my units.

                          Kman
                          "I bet Ikarus eats his own spunk..."
                          - BLACKENED from America's Army: Operations
                          Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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                          • #14
                            I've been playing with the zero range bombard for awhile (adding it to missile troops). Units with zero range bombard will fire a defensive volley similar to that fired by regular artillery (catapults, cannon ect). This will remove up to one hitpoint per rate of fire from a unit attacking the stack. Each attacker will only be fired upon by one bombard unit, and each bombard unit can fire defensively only once per turn.

                            It makes that stack of 9 Babylonian Bowmen approching your boarders a *lot* more intimidating.
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                            I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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                            • #15
                              Exactly. Zero range bombardment is a realistic add-on to ranged infantry like archers, musketeers and riflemen. Like IRL, an attacker should take a lot of damage just by approaching an infantry formation.
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                              In an information society you take a shower before leaving for work.

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