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MOD: WWII - Mein Kampf

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  • MOD: WWII - Mein Kampf



    This project has finally come to its conclusion. This mod is the result of about 2 months of work. The mod has been thoroughly tested and is finished.

    Major Features


    The mod includes the 5 main powers of WWII : Germany, USA, Japan, Great Britain and Soviet Union.

    There are many new units and new collected from those who have posted to this forum.

    Each "civ" has 3 tanks, 3 fighters, 3 bombers and several other units.

    The game has been incredibly balanced by equalizing unique units among the 5 civilizations.

    There are 5 new Wonders:

    * Einstien's Defection - Gives a research lab in every city
    * Aerodrome - Gives flight schools in each city
    * Materials Planning - Gives a recycling center in each city
    * Propaganda Machine - Gives a morale office in each city
    * Bletchley Park - Give each city a 100% defense bonus

    There are 5 new improvements:

    * Flight School - Allows air dropping, veteran air units
    * Naval Academy - Allows veteran sea units
    * Morale Office - Makes 3 unhappy people content
    * AA Battery - Gives 12 Airpower
    * Radar AA Battery - Gives 18 Airpower

    Completely redesigned and unique tech tree philosophy! Instead of a series of linear eras, this mod uses groups of technologies that can be research non-sequentially. The techs are organized into Social Systems, Ground Warfare, Air Warfare and Sea Warfare. This allows you to focus on developing a strong ground war policy but you lose out on air and naval. Technology choices become very strategic! The AI handles this appropriately.

    To download this mod or to preview screenshots or tech tree go to Mein Kampf.

    Known Issues

    * Some technologies have no effect. They will be used in future versions of the game
    * The Bletchley Park Effect shows up as walls around the city... this will be fixed in the next version
    * Some further balancing and tweaking may be required

    I am proud of what was put together in this mod so I hope you enjoy it. Further versions will be put together and include new units and further diversification of units (naval fighters/bombers, etc.)

    I would like to thank the following for their help or materials: Mad Dog, elCybergoth, TVA 22, Kentonio, Haverlock and Gramphos. I hope that covers everyone.
    Last edited by NoS; May 15, 2002, 13:31.

  • #2
    Special Units

    GB: Hurricane, Lancaster, SAS
    Soviet: T34-85, Soviet Infantry, Katyusha
    USA: P51 Mustang, B17, Enterprise Class Carrier
    Japan: Japanese Marine, Yamato, Shokaku
    Germany: Me262, PzIII, Tiger, U-Boat

    Unavailable Units

    GB: Adv Subs
    Soviet: Bomber Lvl III
    USA: Fighters Lvl III
    Japan: Tanks Lvl III
    Germany: Adv Carrier, Carrier

    Unit Chains

    USA Chain
    Fighters: Wildcat >> P51D Mustang >> N/A
    Bombers: B17 >> B24 >> B29
    Tanks: Lee >> Sherman >> Pershing
    Submarine: Submarine >> Adv Submarine
    Battleship: Battleship >> Adv. Battleship
    Carrier: Carrier >> Enterprise Class

    Great Britain Chain
    Fighters: Hurricane >> Spitfire >> Meteor
    Bombers: Halifax >> Lancaster >> Mosquito Mk. XVI
    Tanks: Matilda II >> Crusader >> Churchill
    Submarine: Submarine >> N/A
    Battleship: Battleship >> Adv. Battleship
    Carrier: Carrier >> Adv. Carrier

    Germany Chain
    Fighters: Bf109 >> FW190 >> Me262
    Tanks: PzIII Panzer >> Panther >> Tiger
    Bombers: Do17 >> He111 >> Ju290
    Submarine: U-Boat >> Advanced Submarine
    Battleship: Battleship >> Adv. Battleship
    Carrier: Carrier >> N/A

    Japan Chain
    Fighters: A6M Zero >> J2M Raiden >> Ki201 Karyu
    Tanks: Type 89 >> Type 97 >> N/A
    Bombers: G3M Nell >> G5N Shinzan >> G8N Renzen
    Submarine: Submarine >> Adv Submarine
    Battleship: Yamato >> Adv. Battleship
    Carrier: Shokaku >> Adv. Carrier

    Russia Chain
    Fighters: IL6 >> Yak >>Mig
    Tanks: T34-76 >> T34-85 >> IS-2
    Bombers: >> Tu2D >> Pe-8 >> N/A
    Rocket Artillery: Katyusha
    Submarine: Submarine >> Adv Submarine
    Battleship: Battleship >> Adv. Battleship
    Carrier: Carrier >> Adv. Carrier





    Note: Attached is a readme file that documents all unit information.
    Attached Files

    Comment


    • #3
      no Italy? I know they bowed out pretty fast, but they should still be in there
      Up the Irons!
      Rogue CivIII FAQ!
      Odysseus and the March of Time
      I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

      Comment


      • #4
        Just a question... why did you pick the name "Mein Kampf" for the mod? Was it really that hard to make?

        Comment


        • #5
          Zulu: Italy played a key part but so did several other countries that were missing (Finland, Canada, China) but I wanted to do 5 civs right rather than more not so well. Plus what would Italy's unique units be? What did they contribute that was so outstanding vis a vis the German units or Russias?

          Trip: Mein Kampf is a reference to Hitler's book. After all he drove much of what happened in world war two. Secondly, you can look at WWII being a fight that everyone fought. The nurses, the soldiers, the foremen of plants... everyone has a right to call it their fight. Besides, it sounded cool.

          Comment


          • #6
            Tech Tree







            Comment


            • #7
              this appears to be one son of a gun mod....

              can you post screen captures from within the game? the map etc?

              Comment


              • #8
                I like how you divided the eras into non-sequential categories of scientific development: Social, Ground, Air and Water. My question is, are you able to switch between categories, or do you have to complete one before you can move on to the next 'era', so to speak? I'm curious to know how this works. Thanks.
                No comment.

                Comment


                • #9
                  Great job NoS! Like Sirotnikov said, some various screenshots would be nice/cool.

                  Another thing that would be cool is if Firaxis were to ever add 'real' ally liberation to the game. If they did, including France in the mod would be awesome.

                  Off topic, isn't this more like a scenario rather than a mod, or am I missing some thing?
                  However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                  Comment


                  • #10
                    This may cover several comments: This mod can be played on any map spawned by the computer. In other words, you can play this with any map you want that the Civ3 spawns. If you go to the website you can see a couple screenshots. We will be adding more in the future.

                    Comment


                    • #11
                      Interesting, things are looking good so far. May I ask a few questions?
                      • By 'mod' do you mean that this is just a regular game of civ starting with a few settlers? If so, how can you guarentee that these nations will have their historical complement of weapons in proper quantity?
                      • Might I suggest not putting the units in their individual chains. I am not sure how you organzed it, but this could lead to tech trading which results in Soviet PzKwIV's or somesuch. Perhaps make each unit avalable to all, then make them obsolete by techs which are preplaced to the civs. This is how i do it for CivII and it allows for many more techs to be had.

                        Can you even preplace techs and such with the state of the 'editor' as is?

                        For instance: All medium tanks (M4A1, Churchill, T-34/75/85, and PzKwIV) all become available with the discovery of say 'Armour Tactics II'.
                        PzKwIV becomes obsolete with a tech named 'Not German', which is given to every nation except gemany at the start of the game. Make this tech nontradeable and nonresearchable, and you now save alot of space that can be used for a little more in depth tech development.
                      • Often times, WWII scens should have wonders preplaced to reflect the actual situations at the time. Your idea for "Bletchly Park is in this style. However, wont it be silly to have the Germans building it? Have you been able to set this (with the various ways to do so) such that it is an England only wonder?

                      I would like to see more actual historical references here. Perhaps rename 'Materials Panning' to 'Ploesti Oil Fields' and give this to the Germans resulting in the production bonuses they'll need to keep up a war on 2 fronts.

                      You have done this with Einstein's defection. I assume you have made it so Einstein will not be 'defecting' to the Germans and helping their war effort.

                      Propaganda Machine could be renamed to several things with a more WWII feel.


                      Basically I do not know the abilityies of the 'editor' right now. It is obviously not where it needs to be to have a real WWII scen.

                      I applaud you efforts, but it is too bad you weren't given the proper tools to make a better product. This is certainly a step in the right direction, but I would suggest saving your time untill civIII can let you o the things that should be done.

                      -FMK.

                      Comment


                      • #12
                        Originally posted by Field Marshal Klesh
                        Basically I do not know the abilityies of the 'editor' right now. It is obviously not where it needs to be to have a real WWII scen.
                        To sum it up in one phrase: not much.

                        Comment


                        • #13
                          1) This is what you said it was. It is a mod and not a scenario. Therefore, there is nothing to guarantee that everyone starts with the right # of units at the beginning. Nor was this my attempt. It simply is a game of civ in WWII framework.

                          2) To be quite honest I don't understand your point. But let me attempt to clarify. If you play as Germans you only have three types of tanks Panzer MkIII, Panther, Tiger. USA has M3 Lee, M4 Sherman and M26 Pershing. This is the same for all units and civs. So there can't be Soviet Panthers. Think of the game as having tons of unique units. But most are exactly the same stats (Zero vs. Wildcat).

                          3) A game does not have to follow the linear path of history. If it did why bother playing it? You know the outcome! Rather, it allows us to imagine what if the Germans managed to prevent Einstein leaving for the US? What if the Germans decode the Navajo Code used by the USA? It allows a more interesting game flow and is much more fun. As I said, why play it if it follows history?

                          The unit paths also allow some diversion from strict linear lines... the KI209 was a Japanese jet. It reached prototype but the program was scrapped. What if Japan won Midway and had time to finish the program?

                          4) Finally, as for the vague names of "Materials Planning" and "Propaganda Machine" you should realize two things. The first is that "Materials Planning" is not a reference to natural resource basins but it refers to the careful planning and conservation of resources throughout countries that were in WWII. For instance in the US, fat was saved to make explosives, bumpers were removed to be used as scrap steel, sugar was rationed constantly, etc.. This was done in every country to some degree and the US was lucky in comparision to other countries. The same can be said for "Propaganda Machine" it is purposely a generic turn because it represented the use of propaganda to swing sentiment in all countries.

                          5) As for the editor it does allow me to completely finish a mod exactly as I wanted to create it. It is NOT a scenario and it was never meant to be. For a true scenario I will wait for a better editor.
                          Last edited by NoS; May 15, 2002, 21:14.

                          Comment


                          • #14
                            What if Einstein's Defection was a democracy-specific wonder? That way it does make some sort of historical sense, and also still allows competition to see who gets "him"?

                            Comment


                            • #15
                              Or maybe you could just rename it "Einstein", and not worry about it... that way it really is a toss-up for who gets him.

                              Comment

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