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MOD: WWII - Mein Kampf

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  • #16
    NoS, I think the confusion with your mod lies in that we thought this was a scenario, not a mod. However, it is mod, but we were still giving 'scenario' suggestions.

    Not to offend in you anyway but I would rather you take this mod and mold it more into a scenario. That's just my personal opinion.
    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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    • #17
      Originally posted by NoS
      1) This is what you said it was. It is a mod and not a scenario. Therefore, there is nothing to guarantee that everyone starts with the right # of units at the beginning. Nor was this my attempt. It simply is a game of civ in WWII framework.
      Okay, thats fine. I was just clarifying for myself what it meant. I now assume this means that when a Civ founds its first city: Berlin, London etc, that they will have WWII era infantry units from the start? Just understanding how it works, as I dont current have CivIII loaded on the HD and therefore cannot play it for myself.

      2) To be quite honest I don't understand your point.
      The point here was to maximize the tech tree. I assume here that there is some way to flag a unique unit for all types of units in CivIII? This makes dividing up the units as easy as clicking a toggle, correct? Well, with CivII there is no such this, so designers had to improvise a way to achieve multiple unique units. One way is to give them each a tech that is prerequisited by another tech which is given at the game's start ('Soviet' tech is prereq. for 'T-34' tech which allows the T-34 unit). This works okay, but only if negotiations, and tech receiving from conqest are turned off.

      Another way to do it (in old CivII style) is to do as I mentioned. By doing so you effectually free up lots of techs, which you can then use to spice up the tech tree.

      CivII always has a debate as to what the best way to achieve unique units is. If CivIII allows you to toggle every unit such that they are considered civ-specific then this point is moot.

      But let me attempt to clarify. If you play as Germans you only have three types of tanks Panzer MkIII, Panther, Tiger. USA has M3 Lee, M4 Sherman and M26 Pershing. This is the same for all units and civs. So there can't be Soviet Panthers. Think of the game as having tons of unique units. But most are exactly the same stats (Zero vs. Wildcat).
      "...play as Germany you only have 3 types of tanks" doesn't tell me how you did it. I guess it may be a fuction that CivIII does have in its editor, so again, moot point.

      3) A game does not have to follow the linear path of history. If it did why bother playing it?
      For me, the job is either to re-create history, or change it. Whichever the scenario and civ I am controlling calls for. The CivII scenario "The Blitz" by Captain Nemo comes to mind. There, you take command of RAF fighter command. You must shoot down wave after wave of German bombers protected by fighters, or else the Germans will invade England! This is a scenario that is highly focused, and isnt the sort of thing everyone goes for, but to me, that style is very satisfying.

      Rather, it allows us to imagine what if the Germans managed to prevent Einstein leaving for the US?
      Yeah, but this is history isn't it? Its wierd. I guess a mod is half a scenario, half the standard game. To me, I prefer all or none. Either a game of Civ spanning time, or a WWII scenario that is as historical as possible. Alas, the latter isn't possible but as it wasn't your intention in the firt place then it doesn't matter anyway.

      As I said, why play it if it follows history?
      Well it is all based on WWII isn't it? Kinda historical in and of itself.

      What if Japan won Midway and had time to finish the program?
      If were not doing history, why would there be a midway?

      4) Finally, as for the vague names of "Materials Planning" and "Propaganda Machine" you should realize two things. The first is that "Materials Planning" is not a reference to natural resource basins but it refers to the careful planning and conservation of resources throughout countries that were in WWII. For instance in the US, fat was saved to make explosives, bumpers were removed to be used as scrap steel, sugar was rationed constantly, etc.. This was done in every country to some degree and the US was lucky in comparision to other countries. The same can be said for "Propaganda Machine" it is purposely a generic turn because it represented the use of propaganda to swing sentiment in all countries.
      Okay, as I understand it, these aren't going to be preplaced. now that I understand what you are trying to achieve, of course you are not going to make these things particularly specific. Understandable. Imho, unfortunate. Again, lack of editor possibilities I guess. Good work though, it is hard to get things done when creation tools don't get supported.

      -FMK.

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      • #18
        Originally posted by TechWins

        Not to offend in you anyway but I would rather you take this mod and mold it more into a scenario. That's just my personal opinion.
        I quite agree. It'll be interesting to see what this turns into when the editor is released (and the expansion thingummy along with it ).

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        • #19
          Wow, you used some of my units in your mod! I'm honored, how cool. I'm new to this all of course. Cool mod, you should take a shot at making a scenario when the XP comes out. By the way, the B17 you're using is actually a B29. I only know cause I made it. Dunno if you knew this or not, just thought I'd say, FYI.

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          • #20
            servers, files, miscallaneous...

            Well, so much for me not getting into the forums. Now that I'm registered, I have no excuse...

            Anyhow, the server's deceased at the moment due to a spectacular failure of the internet connection. It could be 5min before it goes back up or it could be a day. I have some experience with their service provider so I can say with some certainty that the length of the outage is totally arbitrary.
            [LSR]Mad Dog
            Vae victis!
            The Igloo, now new and improved.
            Mein Kampf WW2 Mod for Sid Meyer's Civilization 3

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            • #21
              Ok, server is up and all is good now.
              [LSR]Mad Dog
              Vae victis!
              The Igloo, now new and improved.
              Mein Kampf WW2 Mod for Sid Meyer's Civilization 3

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              • #22
                /fap fap fap
                Glorious.
                Oh, and one thing: Maybe you can make Canada part of Britain, as well as Australia, and make Italy part of Germany? Oh, and when does it start? 39 or 41? And are there custom leader anis?

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                • #23
                  It's a mod my friend, not a scenario.

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                  • #24
                    I'm sorry, I forget that Civ3 just doesn't have the scenario potential that glorious old Civ2 had.
                    /sobs for a long-lost friend

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                    • #25

                      Yeah, well, this is the 2nd best thing.
                      Hopefully Gramphos will be able to fill the gap between the current utilities and a real editor before 6 months and the XP comes around.

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                      • #26
                        Awesome mod! If nothing else, it's a good 'modern civ 3', and delivers a lot better than the piss poor 'modern era' that's already in.

                        Suggestion:

                        In the Soviet Union, rename St. Petersburg to Leningrad, as it used to be called.

                        Also, is there a possiblity for leaderheads in future version?

                        And those are really the only things I'd change. I generally dislike 'earth maps', since I already know where everything is, and how all the land is laid out.

                        Foot: well, if he DID make this into a full scenario, I'd hope that he'd make it on a Eurasia map, rather than scrunching up Europe (the most important part) by including the Americas and Australia, OR making the map super-huge and laggy to include everything.
                        The two real political parties in America are the Winners and the Losers. The people don't acknowledge this. They claim membership in two imaginary parties, the Republicans and the Democrats, instead." - Kurt Vonnegut Jr. My (crappy) LiveJournal

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                        • #27
                          Originally posted by Mikhail
                          Awesome mod! If nothing else, it's a good 'modern civ 3', and delivers a lot better than the piss poor 'modern era' that's already in.
                          THANKS!!!
                          Suggestion:

                          In the Soviet Union, rename St. Petersburg to Leningrad, as it used to be called.
                          Good suggestion, will do.
                          Also, is there a possiblity for leaderheads in future version?
                          People have made leaderheads for all WWII leaders used in the game (Hitler, Stalin, Hirohito, etc.) You can find them on this site I believe. Maybe I will include them in the next version.

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                          • #28
                            Downloading... I will test it tonigth.
                            Have You more screen shots?
                            Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
                            religiones mohosas hasta el alma...

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                            • #29
                              St. Petersburg

                              St. Petersburg was called St. Petersburg long before it was called Leningrad. Tzar Peter The Great founded the city 200 years or so before Lenin got around to killing off the Russian royal family and renaming things after himself. Still, I guess we are doing WW2 and so Peter will have to yield this one time. I'm sure he's cool with it.

                              (Also, Stalingrad was really Volgograd, after the river Volga that it sits on.)

                              Just useless trivia from the resident Eastern European...
                              [LSR]Mad Dog
                              Vae victis!
                              The Igloo, now new and improved.
                              Mein Kampf WW2 Mod for Sid Meyer's Civilization 3

                              Comment


                              • #30
                                You mean ex-resident, as I look up at your Toronto, Ontario, Canada tag by your name.

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