Ok: Rate of Fire (RoF), does it refer only to bombardment, or does it aply to _any_ unit that attacks/defends? For instance, If I were to set the RoF of a Modern Armor to 2, would I be able to do 2 points of dammage to another unit every time my MA successfully attacked? Or is this somthing that only aplies to bombardment?
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Question about Rate of Fire
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Originally posted by Ed O'War
The editor help function says 'Rate of Fire defines how many times a bombarding unit will attacking during a turn'. So it sounds like Rate of Fire applies only to bombarding units.Do the Job
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Originally posted by Andrew Cory
Yeah, you are right. I was just hoping...
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Originally posted by Willem
The abilty you're looking for I think is called Blitz, in the list on the bottom left of the Unit screen. It will allow a unit to attack as many times as it has movement points.
For instance: Unit A (12.6.2) attacks unit B (6.13.1), the comptuer rolls to see if unit A can score higher on its attack than Unit B can on its defence. If so, then Unit A does one HP of dammage to Unit B, If Unit A scores lower than unit B, then Unit A takes a point of dammage. If they tie, then no dammage is awarded. Combat continues until one unit is dead, or Unit A retreats, if possible. What I would like to do is let Unit A deal out more than one point of dammage per round of combat. Currently you can do this with bombard units, but they fight somewhat differently, as you know...Do the Job
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Originally posted by player1
No, no.
There is no Firepower form Civ2 in Civ3.
I should say "as far as I know". What did Firepower do in Civ2? I knew that it existed, but I am not sure that I know what it did...Do the Job
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Firepower in Civ 2 was the amount of damage inflicted each time the unit won a round of combat. So, a unit with Firepower 1 would inflict 1 point of damage, with 2 Firepower 2 points of damage each round of combat, etc. Unfortunately Civ 3 doesn't have this concept, so you have to approximate for it by manipulating the number of hit points for units or by adjusting their attack/defense values. Though, personally, I think a firepower system for Civ 3 could be an interesting addition under certain circumstances.No comment.
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Originally posted by Ed O'War
Firepower in Civ 2 was the amount of damage inflicted each time the unit won a round of combat. So, a unit with Firepower 1 would inflict 1 point of damage, with 2 Firepower 2 points of damage each round of combat, etc. Unfortunately Civ 3 doesn't have this concept, so you have to approximate for it by manipulating the number of hit points for units or by adjusting their attack/defense values. Though, personally, I think a firepower system for Civ 3 could be an interesting addition under certain circumstances.
Thanks. I agree that firepower might be a good thing for certain mods. Just immagine if all UUs had extra HP + extra FP. I mean, the man-o-war might be worth somthing...Do the Job
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