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SCENARIO: The Warlord

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  • SCENARIO: The Warlord

    "In the aftermath of the Apocalypse War the Earth is a shattered wasteland. Bands of nomads wander the wastelands, scrounging whatever they can to survive one more day. With time, various factions come to settle down and form communities
    of people with a shared common purpose. With the rebirth of civilization, though, comes the rise of The Warlord: a survivor of the Apocalypse War, leading his former Marine unit of hardened war vets. The Warlord has a purpose too...to conquer the
    wasteland."

    This is my foray into a post-apocaplyptic scenario. You start with one Marine, one Rifleman and one Explorer. As you do not start with a settler, you must conquer a city to found your empire, or find a settler in a goody hut.

    I only did minimal play-testing on this scenario, just enough to make sure it was a viable concept. As I didn't change the name of any units, there should be no problems with crashes.

    Have fun conquering the wasteland.

    Version 1 replaced after 7 downloads. Changes to Version 2:
    - Tweaked Nationalistic gov't. to have problematic corruption and 1/2/3 unit support
    - Cleaned up the upgrade chain
    - Enabled the Brotherhood to build Panzers
    - Enabled Smokers to build Jet Fighters
    - Enabled Reavers to build Cavalry

    Version 2 replaced after 19 downloads. Changes to Version 3:
    - Gave Continental League (U.N.) +50% luxury output
    - Tweaked corruption slider to 85% for all difficulty levels
    - Removed 'Starts Golden Age' from all units
    - Extended Golden Age (for improvements/wonders) to 25 turns
    Attached Files
    Last edited by Ed O'War; May 1, 2002, 21:20.
    No comment.

  • #2
    Here's the readme file, for those who want to get the full details on the changes I've made before you download the scenario.

    Here's an updated readme (first version deleted after 6 downloads, second version removed after 9 downloads).
    Attached Files
    Last edited by Ed O'War; May 1, 2002, 21:21.
    No comment.

    Comment


    • #3
      Only thing I can suggest at this momnet is to remove obsolete units from game queue.

      This is more a "standard Civ3" problem, but can be solved easily by making obsolete units upgradeable to new ones: Swordsmen & Lonbowmen to Rilfemen; Frigate, Privateer & Ironoclad to Destroyer, etc...

      Scenario look good in any otehr way.

      Comment


      • #4
        and nationalism is too much superior to enlighment.
        Only a little worse corruption for lower war warrines, better draft, better units upkeep.

        Maybe if you lower it's corruption to problematic level (it would still be a good trade since it has trade bonus).
        That way there would be enough diffenece in corruption to choose enlightment.

        Comment


        • #5
          Bugs:

          Reavers can't build Cavalry
          Brotherhood can build Panzers.
          Smokers can't build Jet Fighter.

          Why sea lethal bombard to Catapults?

          Comment


          • #6
            Originally posted by player1
            Bugs:

            Reavers can't build Cavalry
            Brotherhood can build Panzers.
            Smokers can't build Jet Fighter.

            Why sea lethal bombard to Catapults?
            Thanks for the feedback.

            1) I'll look at Nationalism and probably tweak it a little to make it more balanced.

            2) I'll review the upgrade chain for the units. I didn't think I had really changed the upgrade chains that much from the standard game, but maybe I inadvertently changed some things without realizing it the effect it would have.

            3) Originally Reavers weren't supposed to be able to build Cavalry because they had the Cossack, which in some ways was a more powerful unit (5/2/2 with hidden nationality). However, for game balance I changed the Cossack to 4/2/2 with hidden nationality, and I forgot to reinstate Cavalry for them. So, I will correct this.

            4) Everyone is supposed to be able to build Panzers. I'll check to make sure the Brotherhood is flagged to build them as well.

            5) I gave lethal sea bombardment to catapults mainly to help coastal civs keep the barbarian Privateers off their backs. You may have to shoot them a couple of times to sink them, though. It doesn't have lethal land bombardment, as I can't see catapults being able to wipe out entire units.

            6) Doh! The reason smokers can't build jet fighters is because I used the Americans as the base civ for them (which build the F-15), and I overlooked reinstating Jet Fighters for them. That was a clumsy mistake on my part. Thanks for catching that.

            Thanks again for the feedback. I'll make the changes when I get home from work tonight and post a new version.
            No comment.

            Comment


            • #7
              I lost my first three games on monarch.
              In forth I succeded in getting Smokers second city.

              P.S.
              Thier knights were very annoying.

              Comment


              • #8
                Originally posted by player1
                I lost my first three games on monarch.
                In forth I succeded in getting Smokers second city.

                P.S.
                Thier knights were very annoying.
                Is this a good thing or a bad thing? Do you think it's too hard, too easy, or just about right?

                If you think the Knight is annoying, in my second test game the Reavers used their Cossack to take two of my cities--and they didn't have to declare war (that's one reason why I decided to tweak the Cossack a little). I managed to come back and knock out three Reaver cities, making them sue for peace. Of course, that was only on Warlord.
                No comment.

                Comment


                • #9
                  You know what happend to me.
                  30 Cossaks came down and killed 3 spearmens, killed two pop, and taken all 500 golds I had.


                  P.S.
                  I lost game later.

                  There were all in war with me and I couldn't hold on.

                  And they had 5-8 cities while I had only 3.

                  No new cities build since I was constantly atatcked.

                  Maybe that because I play on monarch (AI has 10% bonus on prod. grownth, etc...)

                  Maybe my next game will be on regent.


                  P.P.S.
                  Do you have tips how to make cities grow in pop effectively?

                  Comment


                  • #10
                    Originally posted by player1
                    You know what happend to me.
                    30 Cossaks came down and killed 3 spearmens, killed two pop, and taken all 500 golds I had.


                    P.S.
                    I lost game later.

                    There were all in war with me and I couldn't hold on.

                    And they had 5-8 cities while I had only 3.

                    No new cities build since I was constantly atatcked.

                    Maybe that because I play on monarch (AI has 10% bonus on prod. grownth, etc...)

                    Maybe my next game will be on regent.


                    P.P.S.
                    Do you have tips how to make cities grow in pop effectively?
                    Whenever one of the AI civs enters a new era, a massive barbarian uprising breaks out. I have barbarians set to Rampaging, so you might want to use the editor to tone it down a bit.

                    If you settle near rivers, you can clear the jungles to create grasslands, which can be irrigated for 3 food. However, one of the changes I made was to have Clear Jungle require Steampower. I think I will change it so it only requires Engineering instead.

                    You may want to wait for me to post a revised version tonight before trying your next game.

                    Thanks again for the feedback.
                    No comment.

                    Comment


                    • #11
                      Originally posted by Ed O'War


                      If you settle near rivers, you can clear the jungles to create grasslands, which can be irrigated for 3 food. However, one of the changes I made was to have Clear Jungle require Steampower. I think I will change it so it only requires Engineering instead.
                      Actually, I had set Clear Jungle to no tech requirement, so I left it that way.
                      No comment.

                      Comment


                      • #12
                        How about to lower palace cost to 40 (from 100).

                        In this Scenario, you'll often have manu cities on manu parts of the world.
                        It often happens that capitol as far way from most of other cities.

                        So I think that moving capitaol doesn't need to be as expensive as in original Civ3 (from 100 to 1000 cost). So put it to 40 (from 40 to 400 cost)

                        Comment


                        • #13
                          Thanks!

                          Okay, I'll take a look at it and see about reducing the cost for the Palace. Any other suggestions for tweaks or improvements? That way I don't have to put out another version with only one change.
                          No comment.

                          Comment


                          • #14
                            Lets say.
                            Golden age trigger for UU are not set propely.
                            In fact they are not chaged at all from original game
                            Make you wonder why would Panzer start GA for every civ, or why warriors won't start in for glowfreaks.

                            Although probelm is that Warlord civ would waste it's golden age early.

                            Possibile soltuion: remove UU golden age triggers completly.
                            that way you won't have any weaird results.
                            There would still be peacefull Golden Age.

                            P.S.
                            Am I right or getting unit from huts is impossibile?
                            Since units from hut are barbarin type only, and those are Cossaks and Warriors both non-buildable by Warlords.

                            Comment


                            • #15
                              And maybe a little overall reduction is corruptiom. To 70% for example.

                              Comment

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