"In the aftermath of the Apocalypse War the Earth is a shattered wasteland. Bands of nomads wander the wastelands, scrounging whatever they can to survive one more day. With time, various factions come to settle down and form communities
of people with a shared common purpose. With the rebirth of civilization, though, comes the rise of The Warlord: a survivor of the Apocalypse War, leading his former Marine unit of hardened war vets. The Warlord has a purpose too...to conquer the
wasteland."
This is my foray into a post-apocaplyptic scenario. You start with one Marine, one Rifleman and one Explorer. As you do not start with a settler, you must conquer a city to found your empire, or find a settler in a goody hut.
I only did minimal play-testing on this scenario, just enough to make sure it was a viable concept. As I didn't change the name of any units, there should be no problems with crashes.
Have fun conquering the wasteland.
Version 1 replaced after 7 downloads. Changes to Version 2:
- Tweaked Nationalistic gov't. to have problematic corruption and 1/2/3 unit support
- Cleaned up the upgrade chain
- Enabled the Brotherhood to build Panzers
- Enabled Smokers to build Jet Fighters
- Enabled Reavers to build Cavalry
Version 2 replaced after 19 downloads. Changes to Version 3:
- Gave Continental League (U.N.) +50% luxury output
- Tweaked corruption slider to 85% for all difficulty levels
- Removed 'Starts Golden Age' from all units
- Extended Golden Age (for improvements/wonders) to 25 turns
of people with a shared common purpose. With the rebirth of civilization, though, comes the rise of The Warlord: a survivor of the Apocalypse War, leading his former Marine unit of hardened war vets. The Warlord has a purpose too...to conquer the
wasteland."
This is my foray into a post-apocaplyptic scenario. You start with one Marine, one Rifleman and one Explorer. As you do not start with a settler, you must conquer a city to found your empire, or find a settler in a goody hut.
I only did minimal play-testing on this scenario, just enough to make sure it was a viable concept. As I didn't change the name of any units, there should be no problems with crashes.
Have fun conquering the wasteland.
Version 1 replaced after 7 downloads. Changes to Version 2:
- Tweaked Nationalistic gov't. to have problematic corruption and 1/2/3 unit support
- Cleaned up the upgrade chain
- Enabled the Brotherhood to build Panzers
- Enabled Smokers to build Jet Fighters
- Enabled Reavers to build Cavalry
Version 2 replaced after 19 downloads. Changes to Version 3:
- Gave Continental League (U.N.) +50% luxury output
- Tweaked corruption slider to 85% for all difficulty levels
- Removed 'Starts Golden Age' from all units
- Extended Golden Age (for improvements/wonders) to 25 turns
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