ModEX v0.5.3.6.3.1b (BETA)
14 NEW Techs
17 NEW Units
5 NEW Govts
9 NEW Wonders
2 NEW Improvements
This Mod consists of three (3) files:
(1) The .bic and .txt files
(2) The city screen and units .pcx files
(3) The new Wonder Splashes (c/o mizaq)
***Abridged Readme***
New Techs (15):
Ancient Era (4) -
Logic - available with Alphabet, allows Mathematics
Trade - available with Writing and Mathematics, allows diplomats, RoPs, MAs, and Comm. trading
The Polis X- available with Philosophy and Literature, new govt
Seafaring - available with Map Making
Middle Ages (2) -
Constitutional Monarchy X - available with Education, new govt.
Govt Religion X - available with Printing Press, allows Fundamentalist govt
Industrial Era (5) -
Liberalism - allows Social Democracy
Conscription - available with Nationalism, allows conscription of units
Guerrilla Warfare X - available with Espionage and Conscription
Social Democracy X - available with Liberalism and Industrialism, new govt.
Radar X - available with Advanced Flight
Modern Era (4)
Democracy - new govt
Refrigeration - available with Ecology
Plastics - available with Recycling
Modern Tactics - available with Computers, Rocketry, and Nuclear Power
Changes to Techs:
-Mathematics requires Logic and Writing
-Monotheism now available with Mysticism (not required for era advancement/14)
-Masonry not required for Mathematics
-Literature now required for era advancement
-Construction requires Masonry, Iron Working, and Mathematics
-Theology now starting tech for Middle Ages
-Chivalry now requires Theology and Feudalism
-Printing Press now required for era advancement
-Democracy now called Political Theory (required for era advancement)
-Economics now required for era advancement
-Chemistry now requires Invention only
-Gunpowder now requires Chemistry
-Metallurgy now requires Gunpowder only
-Communism now available with Nationalism and Industrialization
New Units (17):
-Eastern Spearman (Bronze Working; 1/2/1; 20)
-Horse Archer (Horseback Riding; 2/1/2; 30)
-Eastern Pikeman (Feudalism; 1/3/1; 30)
-Arab Knight (Chivalry; 4/3/2; 70)
-Light Tank (Motorized Transportation; 14/6/2; 100)
-Apache (Computers; 18/8/4; 120)
-Grunt (Amphibious Warfare; 8/6/1; 100)
-Rocket Armor (Rocketry; 0/1/2 12/2/1; 100)
-Dreadnought (Mass Production; 16/12/5 8/3/2 180)
-Satellite (Satellites; 0/0/1; 140)
-Partisan (Guerrilla Warfare; 10/5/1 8/4/2; 80)
-PPS-15 Radar (Modern Tactics; 8/8/1; 120)
-Superfortress (Rocketry; 10/6/2; 220)
-Radar Station (Radar; 0/1/1: 90)
-APC (Modern Tactics; 5/12/3; 150)
-Anti-Ship Missile (Smart Weapons; 0/0/6 16/8/3; 150)
-National Guard (Democracy; 12/14/1; 110) ***This unit starts a Golden Age when victorious
***The Eastern Spearman, Horse Archer, Arab Knight, and Eastern Pikeman are available to the Eastern civs only (Egypt, China, Japan, India, Persia, Aztecs, Zulu, Iroquois). There are the same as there normal counterparts.
Changes to Units:
-Galley requires Seafaring
-Tank now called Heavy Tank (16/8/1; 120)
-Marine now available with Modern Tactics (12/6/1; 120)
-Barbarian Sea Unit now Pirate Ship (new unit - 3/2/3)
-Caravel now 2/2/3
-Frigate now 3/2/4
-Transport now 2/4/5
-Battleship now available with Rocketry (24/16/6 12/8/3; 220)
-Mech Infantry now costs 140 shields
New Govts (5):
Theocracy - available with Mysticism
The Polis - available with Philosophy, literature (tech)
Constitutional monarchy - available with Education (tech)
Fundamentalist - available with Govt Religion
Social Democracy - available with Liberalism, Industrialism (tech)
***See Readme for govt stats
Democracy is now a Modern Era starting tech. It is considered the "ultimate" govt.
New Wonders (9):
Temple of Zeus - same as Oracle
St. Peter's Basilica - same as JS Bach's
East India Trading Co. - same as Adam Smith's
Heliocentricity - same as Copernicus'
The Globe - same as Shakespeare's
West Point - same as Sun Tzu's; available with Military Tradition
Trans-Siberian Railway - available with Steam Power; gives +1 trade in each trade-producing tile; requires Iron, Coal
Theory of Relativity - available with Atomic Theory; doubles sci ouput
Internet - available with Computers; 2 free techs
Hollywood - available with Democracy; 10 happy citizens in city
Changes to Wonders:
UN now available with Democracy
New Improvements (2):
Supermarket
-requires Refrigeration
-effectively doubles city growth
-1/0/0 140 C
Superhighways
-requires Motorized Transportation
-+50% tax, increased luxury trade
-3/0/2 200 I/E
Misc:
Combat Experience:
-Regular now called a Private (4hp)
-Veteran now called a Lieutenant (5hp)
-Elite now called a General (6hp)
Citizens:
-Scientist now requires Logic
-Tax Collector now requires Currency
-Doctor (2 bonus) requires Scientific Method
Special Notes:
This is beta. beta. beta. BETA (meaning untested!!!). Be aware that the game has the potential to crash, or have errors/bugs. PLEASE REPORT ANY PROBLEMS/TYPOS/BUGS/ERRORS/ANYTHING WRONG TO ME IN THIS POST. I will do my best to correct any problems.
The sci advisor screen is unchanged. That said, it looks weird and even sometimes connects wrong techs. I am working on this. Accordingly, you should use the pop-ups to choose your techs. Sorry, I will try to fix this ASAP.
There are NO civilopedia entries. They will added in the final version once I edit out all the bugs or errors associated with this mod. For now, each new item is directed to a random other entry in the civilopedia.
See following posts for downloads.
14 NEW Techs
17 NEW Units
5 NEW Govts
9 NEW Wonders
2 NEW Improvements
This Mod consists of three (3) files:
(1) The .bic and .txt files
(2) The city screen and units .pcx files
(3) The new Wonder Splashes (c/o mizaq)
***Abridged Readme***
New Techs (15):
Ancient Era (4) -
Logic - available with Alphabet, allows Mathematics
Trade - available with Writing and Mathematics, allows diplomats, RoPs, MAs, and Comm. trading
The Polis X- available with Philosophy and Literature, new govt
Seafaring - available with Map Making
Middle Ages (2) -
Constitutional Monarchy X - available with Education, new govt.
Govt Religion X - available with Printing Press, allows Fundamentalist govt
Industrial Era (5) -
Liberalism - allows Social Democracy
Conscription - available with Nationalism, allows conscription of units
Guerrilla Warfare X - available with Espionage and Conscription
Social Democracy X - available with Liberalism and Industrialism, new govt.
Radar X - available with Advanced Flight
Modern Era (4)
Democracy - new govt
Refrigeration - available with Ecology
Plastics - available with Recycling
Modern Tactics - available with Computers, Rocketry, and Nuclear Power
Changes to Techs:
-Mathematics requires Logic and Writing
-Monotheism now available with Mysticism (not required for era advancement/14)
-Masonry not required for Mathematics
-Literature now required for era advancement
-Construction requires Masonry, Iron Working, and Mathematics
-Theology now starting tech for Middle Ages
-Chivalry now requires Theology and Feudalism
-Printing Press now required for era advancement
-Democracy now called Political Theory (required for era advancement)
-Economics now required for era advancement
-Chemistry now requires Invention only
-Gunpowder now requires Chemistry
-Metallurgy now requires Gunpowder only
-Communism now available with Nationalism and Industrialization
New Units (17):
-Eastern Spearman (Bronze Working; 1/2/1; 20)
-Horse Archer (Horseback Riding; 2/1/2; 30)
-Eastern Pikeman (Feudalism; 1/3/1; 30)
-Arab Knight (Chivalry; 4/3/2; 70)
-Light Tank (Motorized Transportation; 14/6/2; 100)
-Apache (Computers; 18/8/4; 120)
-Grunt (Amphibious Warfare; 8/6/1; 100)
-Rocket Armor (Rocketry; 0/1/2 12/2/1; 100)
-Dreadnought (Mass Production; 16/12/5 8/3/2 180)
-Satellite (Satellites; 0/0/1; 140)
-Partisan (Guerrilla Warfare; 10/5/1 8/4/2; 80)
-PPS-15 Radar (Modern Tactics; 8/8/1; 120)
-Superfortress (Rocketry; 10/6/2; 220)
-Radar Station (Radar; 0/1/1: 90)
-APC (Modern Tactics; 5/12/3; 150)
-Anti-Ship Missile (Smart Weapons; 0/0/6 16/8/3; 150)
-National Guard (Democracy; 12/14/1; 110) ***This unit starts a Golden Age when victorious
***The Eastern Spearman, Horse Archer, Arab Knight, and Eastern Pikeman are available to the Eastern civs only (Egypt, China, Japan, India, Persia, Aztecs, Zulu, Iroquois). There are the same as there normal counterparts.
Changes to Units:
-Galley requires Seafaring
-Tank now called Heavy Tank (16/8/1; 120)
-Marine now available with Modern Tactics (12/6/1; 120)
-Barbarian Sea Unit now Pirate Ship (new unit - 3/2/3)
-Caravel now 2/2/3
-Frigate now 3/2/4
-Transport now 2/4/5
-Battleship now available with Rocketry (24/16/6 12/8/3; 220)
-Mech Infantry now costs 140 shields
New Govts (5):
Theocracy - available with Mysticism
The Polis - available with Philosophy, literature (tech)
Constitutional monarchy - available with Education (tech)
Fundamentalist - available with Govt Religion
Social Democracy - available with Liberalism, Industrialism (tech)
***See Readme for govt stats
Democracy is now a Modern Era starting tech. It is considered the "ultimate" govt.
New Wonders (9):
Temple of Zeus - same as Oracle
St. Peter's Basilica - same as JS Bach's
East India Trading Co. - same as Adam Smith's
Heliocentricity - same as Copernicus'
The Globe - same as Shakespeare's
West Point - same as Sun Tzu's; available with Military Tradition
Trans-Siberian Railway - available with Steam Power; gives +1 trade in each trade-producing tile; requires Iron, Coal
Theory of Relativity - available with Atomic Theory; doubles sci ouput
Internet - available with Computers; 2 free techs
Hollywood - available with Democracy; 10 happy citizens in city
Changes to Wonders:
UN now available with Democracy
New Improvements (2):
Supermarket
-requires Refrigeration
-effectively doubles city growth
-1/0/0 140 C
Superhighways
-requires Motorized Transportation
-+50% tax, increased luxury trade
-3/0/2 200 I/E
Misc:
Combat Experience:
-Regular now called a Private (4hp)
-Veteran now called a Lieutenant (5hp)
-Elite now called a General (6hp)
Citizens:
-Scientist now requires Logic
-Tax Collector now requires Currency
-Doctor (2 bonus) requires Scientific Method
Special Notes:
This is beta. beta. beta. BETA (meaning untested!!!). Be aware that the game has the potential to crash, or have errors/bugs. PLEASE REPORT ANY PROBLEMS/TYPOS/BUGS/ERRORS/ANYTHING WRONG TO ME IN THIS POST. I will do my best to correct any problems.
The sci advisor screen is unchanged. That said, it looks weird and even sometimes connects wrong techs. I am working on this. Accordingly, you should use the pop-ups to choose your techs. Sorry, I will try to fix this ASAP.
There are NO civilopedia entries. They will added in the final version once I edit out all the bugs or errors associated with this mod. For now, each new item is directed to a random other entry in the civilopedia.
See following posts for downloads.
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