Announcement

Collapse
No announcement yet.

UTILITY: Civ3MultiTool - A second thread for the Program ;)

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    Thanks, it would be really helpful if you would.

    Another thing that would be really helpful would be to be able to locate particular units/cities/etc. on the mini-map, but I'm sure that would take a while to do. Though if you were going to do a big update in the near future I'm sure that would help a lot of us out.

    Comment


    • #92
      That was what it was created for, but I never finished it...

      I'll try to do so, but I don't know if it will be ready for the next version.
      Creator of the Civ3MultiTool

      Comment


      • #93
        Okay, sounds good. All you'd need to do is just put a dot on the map for whatever unit/city/etc. is selected. Just scale the X,Y value of the city with the size of the minimap... but I'm sure you already know how to anyways, so I'll just wait until you get it done. As everyone else has said, thanks for all the great work. I'm sure the CMT will end up being the first Scenario Editor for Civ III.

        Comment


        • #94
          Maybe it's cause it's not done yet, but when I try to reset FOW...
          Attached Files

          Comment


          • #95
            Originally posted by Trip
            Maybe it's cause it's not done yet, but when I try to reset FOW...
            Why does nothing work outside my testtubes? :hmm: I'll try to fix it for the next version.
            Creator of the Civ3MultiTool

            Comment


            • #96
              Nothing against you or your tool, but it seems like half the things I try to do I get an error for. ^_^'
              If I get any more errors I'll post them here.

              Comment


              • #97
                Originally posted by Trip
                Nothing against you or your tool, but it seems like half the things I try to do I get an error for. ^_^'
                If I get any more errors I'll post them here.
                Just a few questions:
                1. did you get the PopUps (one telling about the FoW reset (OK/Cancel) and one About keeping City FoW (Yes/No))?
                2. What is the text in details?
                3. Could you see if your c3mt.log has anything in it after the latest update message?
                Creator of the Civ3MultiTool

                Comment


                • #98
                  Oh, and just one more thing:
                  You still use 1.07f? In that case, could you supply me with a save from it, all my old saves are on my old computer.
                  Creator of the Civ3MultiTool

                  Comment


                  • #99
                    Originally posted by Gramphos

                    Just a few questions:
                    1. did you get the PopUps (one telling about the FoW reset (OK/Cancel) and one About keeping City FoW (Yes/No))?
                    2. What is the text in details?
                    3. Could you see if your c3mt.log has anything in it after the latest update message?
                    The log says:

                    Path not found(76) at Startup
                    Path not found(76) at Startup/sge

                    about 15 or 20 times.

                    I got a message telling me that it would reset FoW except for 9 tiles for each unit (OK/Cancel), then a message about city FoW (Yes/No), and once I click on that then I get that error:

                    C3MT caused an invalid page fault in
                    module C3MT.EXE at 018f:004514b1.
                    Registers:
                    EAX=fffffed5 CS=018f EIP=004514b1 EFLGS=00010282
                    EBX=00000000 SS=0197 ESP=006ef25c EBP=006ef33c
                    ECX=00515f5c DS=0197 ESI=ffffffea FS=4847
                    EDX=022c000c ES=0197 EDI=0050729c GS=0000
                    Bytes at CS:EIP:
                    8a 44 82 11 83 e0 f0 25 ff 00 00 00 89 85 30 ff
                    Stack dump:
                    0049d200 00000055 00000001 42400000 00000030 42400000 00000030 42400000 00000030 000006bc 40400000 40400000 40400000 00000003 817b85a4 00d2d7c4

                    Comment


                    • Here is a savegame from 1.07f (since I can't upgrade ).
                      Attached Files

                      Comment


                      • Originally posted by Trip

                        The log says:

                        Path not found(76) at Startup
                        Path not found(76) at Startup/sge

                        about 15 or 20 times.

                        I got a message telling me that it would reset FoW except for 9 tiles for each unit (OK/Cancel), then a message about city FoW (Yes/No), and once I click on that then I get that error:

                        C3MT caused an invalid page fault in
                        module C3MT.EXE at 018f:004514b1.
                        Registers:
                        EAX=fffffed5 CS=018f EIP=004514b1 EFLGS=00010282
                        EBX=00000000 SS=0197 ESP=006ef25c EBP=006ef33c
                        ECX=00515f5c DS=0197 ESI=ffffffea FS=4847
                        EDX=022c000c ES=0197 EDI=0050729c GS=0000
                        Bytes at CS:EIP:
                        8a 44 82 11 83 e0 f0 25 ff 00 00 00 89 85 30 ff
                        Stack dump:
                        0049d200 00000055 00000001 42400000 00000030 42400000 00000030 42400000 00000030 000006bc 40400000 40400000 40400000 00000003 817b85a4 00d2d7c4
                        Do you use the latest MultiTool version?
                        Creator of the Civ3MultiTool

                        Comment


                        • I downloaded the one on the first page yesterday. I'd assumed that it was the most updated version...

                          Comment


                          • Originally posted by Trip
                            I downloaded the one on the first page yesterday. I'd assumed that it was the most updated version...
                            Hmm, it sounds to me as if something got wrong with the install (the textfile doesn't seem to be the right one.)
                            Creator of the Civ3MultiTool

                            Comment


                            • Hmmm, I don't know. Care to post a new zip of the whole package in your next post if you would?

                              Comment


                              • Wait a split second, something is wrong with that English file... Try the full file I posted in theis thread separately. I don't know if that creates the error, but it's worth a try.
                                Creator of the Civ3MultiTool

                                Comment

                                Working...
                                X