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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ixnay37 didnt mention that the Shift-U only works for units in a city with a barracks. Activate the unit of choice then hit shift-U. If you have any that can be upgraded and have the cash to do them all there'll be a pop-up.
All of the other units have to be marched to a city with a barracks first before they can be upgraded (which is still a pain). You would think that firaxis could include some kind of command that you could use to do this!
All of the other units have to be marched to a city with a barracks first before they can be upgraded (which is still a pain). You would think that firaxis could include some kind of command that you could use to do this!
I am glad they didn't have a "withdraw to nearest barracks" button. I can just see me hittting that without realizing that it would leave a key city unguarded. Of course, this is why I make Sun Tzu's a priority, since i play mostly on huge pangaie, super continents.
I am glad they didn't have a "withdraw to nearest barracks" button. I can just see me hittting that without realizing that it would leave a key city unguarded. Of course, this is why I make Sun Tzu's a priority, since i play mostly on huge pangaie, super continents.
Thats what you think now . Just wait till you have to upgrade without Sun Zsu or barracks everywhere. With 1.21 its more of a mess than before. I prey for "wake all" or "move all to barracks and upgrade".
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