After some additional testing, I revised the formula for corruption due to number of cities, and updated the initial post.
It turns out that the commercial trait is equivalent to increasing the optimal number of cities by one. But for some crazy reason if you edit the percent of optimal cities in the editor, the commercial trait no longer has any effect. I was testing at Regent with 100%, that's why I missed the commercial civ effect.
It also turns out that after the optimal number of cities, the corruption due to number of cities increases at twice the rate as it does before that.
Anyway, I've had enough of this. The formula doesn't need to be 100% correct. My only goal was to investigate in what way each parameter affects corruption, not to duplicate the entire Civ3 game engine!! Besides, because of this thread I haven't been playing enough Civ lately!!
It turns out that the commercial trait is equivalent to increasing the optimal number of cities by one. But for some crazy reason if you edit the percent of optimal cities in the editor, the commercial trait no longer has any effect. I was testing at Regent with 100%, that's why I missed the commercial civ effect.
It also turns out that after the optimal number of cities, the corruption due to number of cities increases at twice the rate as it does before that.
Anyway, I've had enough of this. The formula doesn't need to be 100% correct. My only goal was to investigate in what way each parameter affects corruption, not to duplicate the entire Civ3 game engine!! Besides, because of this thread I haven't been playing enough Civ lately!!
Comment