Installing new units is a right royal pain in the a*se.
It just is. Either that, or I'm just being stupid. Anyone who's read my two other threads in the Help section will know that I've been messing around with pcx files, civlopedia icons and whatnot in order to add other people's custom units. Since my game had been modded already (new leaderheads, rules changes, etc.) I decided to go back to basics and reinstall Civ3. So, I now had a fresh install and I could start again.
I used the Multi-Tool to copy the Marine unit and rename it to Grunt. I then opened Civmod.bic and lo and behold there was the new unit complete with Marine icon. So far so good. I changed the attack & defense attributes to 10 & 6 and gave it Hidden Nationality. The new unit had no requirments so as to be able to build it from the off ( in order to test it).
Now, the Multi-Tool had automatically created a new unit folder (Art\Units\Grunt), complete with it's own Grunt.ini - which referenced all the appropriate .flcs and.wavs from the marine. That's al I did, I swear. No messing around with the civlopedia, civlopedia icons or pcx files. Nor did I copy any files to that folder. But, as soon as I build my first city -
"Civilization3.e.exe has generated errors and will be closed by windows"
And then I tore some of my hair out. Somebody help me please.
It just is. Either that, or I'm just being stupid. Anyone who's read my two other threads in the Help section will know that I've been messing around with pcx files, civlopedia icons and whatnot in order to add other people's custom units. Since my game had been modded already (new leaderheads, rules changes, etc.) I decided to go back to basics and reinstall Civ3. So, I now had a fresh install and I could start again.
I used the Multi-Tool to copy the Marine unit and rename it to Grunt. I then opened Civmod.bic and lo and behold there was the new unit complete with Marine icon. So far so good. I changed the attack & defense attributes to 10 & 6 and gave it Hidden Nationality. The new unit had no requirments so as to be able to build it from the off ( in order to test it).
Now, the Multi-Tool had automatically created a new unit folder (Art\Units\Grunt), complete with it's own Grunt.ini - which referenced all the appropriate .flcs and.wavs from the marine. That's al I did, I swear. No messing around with the civlopedia, civlopedia icons or pcx files. Nor did I copy any files to that folder. But, as soon as I build my first city -
"Civilization3.e.exe has generated errors and will be closed by windows"
And then I tore some of my hair out. Somebody help me please.
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