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  • #31
    A realy good suggestion for resources

    Instead of having the traditional resources (IE coal, oil, steel etc..). I have decided to use terrain based objectives: imagine a national flag with a number, or letter.

    Say for example if you rename the gems resource to France one and locate it in, or near paris. the location could represent the liberation of paris. (it makes the british or americans happy for capturing it, while making the germans unhappy.

    Also you could remove the trade function of the harbour, make the americans and british the same civilization (the allies) and have British one and American one as strategic resources allowing the production of british military units (planes or tanks would need seperate resources) so that britsh cities build british tanks and american tanks produce american units.

    in this way you could have an objective based victory.

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    • #32
      How would one change the gems to make some civs happy and others unhappy. Also, the Germans were quite elated to capture Paris.
      Mmm...crumbled up cookie things.

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      • #33
        Frodo, i agree about settlers, and this is easily tweaked in the editor under the civilizations tab. just click the settler box in the never build section, but I'm sure you already found this. I son't ave winzip, windows xe has a built-in unzipper program, but I can get it to zip programs. I'll look for winzip somewhere though. Since resources will be changed and all, I'll just kepp the terrain the same for now. I do like the changes I made on Europe, I stretched it one block northward, changed France to look like france, and Britaon also looks more like Britain. The only problem is that I had to shift Iceland north, but now its much too far north compared to greenland. It shouldn't make much of a difference, though.
        Mmm...crumbled up cookie things.

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        • #34
          Sorry? I must have phrased that wrongly.
          the (GEMS) would represent a key strategic point affecting moral.
          yes the germans would be hapy to have the gems, but if the british captured the resource, that happy bonus would be stolen from the germans and given to the british.
          BTW if you did want to have a objective that didn.t make the gemans happy, but did make the english happy or the other way round, you could have the resource appear with a certain tech (say "operation barbarosa") and give the tech to one civ while making it hard to get or worthless for another civ. For example, have a string of techs that produce nothing and give no advantage, exept to that civ (German nationalism, racial science, etc.. both giving german UUs such as the storm trooper) and at the end of the string have the Objective tech. other civs would only be wasting thier time researching geman nationalism, but at the end of the string would be rewarded by knowing some of the enemy battle plans (And so gain a happy bonus)

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          • #35
            Smoking Mirror, your approach is interesting. If multiplayer were available the idea would be flawless, but the AI will reasearch any techs it can get its hands on, regardless of benefit. I'll work on it though, see it's possible to have objectives.
            Q: If Paris is captured by the Germans, and then the British capture it, will the French citizens still resist, even though the French are allied with the British? It would be realistic if they wouldn't, to show how happy the French were to throw of the Germans for their British allies.
            Mmm...crumbled up cookie things.

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            • #36
              EXTRA, EXTRA! Read all about it! new patch make WWII scenario possible!
              I have already had about a dozen ideas for making a European war scenario. for example ERA_NONE techs will make it possible to simulate civ specific terrain bonus' and "secret" objectives that only certain civs can see. (although I have noticed that AI civs can always see all the resources even if they don't have the required tech, its one of the reasons that they are always building cities in seemingly useless places, untill urainium or coal apear and the city is right next to the stinking resource!)

              Also the new HP bonus will alow differences between armoured and non-armoured units, and allow Anti-tank and anti-infantry artillery units. most people have been sugestiong extra HP for Armour but I think extra HP for Infantry would be more realistic, (those infantry divisions require a huge volume of fire power to kill, but the actual power needed to kill a soldier is small compared with that needed to take out a tank.

              some examples;
              Tank- Attack 8 deffence 8 HPBONUS +0

              Infantry- Attack 4 deffence 6 HPBONUS +2

              artillery;
              Machine gun nest- Bombardstrength 6 Range 1 Rate of fire 4 (non leathal- cant kill last unit, only reduce HP)

              Panzerfaust (antitank)- BombSTR 10 Range 1 ROF 1 (leathal)

              88mm flak cannon (antitank)- BombSTR 8 Range 2 ROF 2

              Using the machine gun on Tanks would be unlikely to cause any damage unless you were very lucky (realistic)
              Using the Panzerfaust against infantry would definately kill one HP but you would need to use about five panzerfausts to kill even a regular infantry unit.

              The 88mm would be usefull againt all enemy units (but more usefull against tanks)

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              • #37
                Oh yeah, sorry I missed your question fist time around (I was thinking about the new patch).
                Through most of the war (after the dunkirk evacuation) the french (the Vichy government) were under the leadership of Petain and were officaly at war with the British. only when the allied forces had turned the tide and freed the occupied areas of france were the French able to form a new government and help the allies in thier war aginst Germany.
                In game terms the capture of german held french cities would give the allies a bargaining point in negotiations, to first secure a peace treaty and the an alliance against germany.
                for example if you (as the allies) gave the french Callais (after securing the port against counter attack, the AI places little value on a city in trade if that city is about to be captured by a mutual enemy) they would probably sign a peace treaty.
                If you gave than Paris they would probably sign an aliance against germany.
                If the french sign peace with the british, any british held french citizens will act (for happiness puposes) friendly, I.E. they will not resist capture from the germans by briish units.
                It would be up to the player whether he wanted to end the war on good terms with the french, or if he needed the production capability of those captured french towns (in effect setting up a Britsh Occupation french govrnment, not as unrealistic as it sounds).

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                • #38
                  Hey, I was wondering if I could join the WW 2 mod team. I can't do graphics or sounds, but I can do everything else such as

                  - Reasearch
                  - Balacing of Units
                  - Beta Testing
                  - etc?

                  So if you need someone like me on the team, I'd be happy to join.


                  I'm a ww2 buff and I have tons of books at home.
                  "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                  • #39
                    I haven't replied for awhile, sorry. We've all been excited about the patch and all, and now about the expansion. The WWII scenario project is now officially on hold until the expansion comes out I think, especially since the anouncement about the whole WWII unit set. Can't wait for the expansion, though I'm unhappy that the scenario editor wasn't included in the original game.
                    Lawrence-the more the merrier!
                    Mmm...crumbled up cookie things.

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                    • #40
                      If/when you work on the game, I recommend using my map. It's a modded version of Aanar's map, and I think it's probably one of the best maps of Europe out there (that are reasonably sized, of course).

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                      • #41
                        Trip, please give a link so that I may download.
                        Mmm...crumbled up cookie things.

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                        • #42
                          Yes, I am putting all my mod ideas on hold for now, and concentrating all my work on unit design. Since there is going to be a set of WWII units in the XP I have begun working on a set of post war units for each civ, from the mundane to the fantastic, such as a super heavy german tank with in built AA cannon etc..
                          I am about to post a new commando unit I have just finished here as well.

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                          • #43
                            Originally posted by Constantine
                            Frodo,
                            I think Australia could just be put under England, although my map so far is just the Northern hemisphere. In my case, I will probably give England the I.dian subcontinent as well. This might upset Canadians, but it could probably go under US control but I am not sure whether or not Canada declared war on the axis powers at the same time the US did.
                            Austrilia and Canada and the entire British Empire should be put in as one civ. The dominions (Canada/Aust/NZ etc) all declared war on Germany at the same time as England. The USA didn't join until two years later. So it would certainly be a mistake to put Canada under the USA. Canada should be indepedent or a part of the British civ.


                            This seems to be an interesting project. Basically it should be a contest of "superior economy (Allies) vs superior starting military (Axis).

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                            • #44
                              Danke Marcus,
                              I'll remember that, and Canda will be under GB's control.
                              Mmm...crumbled up cookie things.

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                              • #45
                                a caveat:
                                don't invest too much of your time making scenarios now, be patient, the editor is only days away
                                cogito ergo sum

                                SPQR

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