this is a very vertical map (30 x 256). i first created a map like this in civ ii. the map contains 6 separate land masses. each is a strip of land that goes around the entire world. this prevents civs from moving around the map quickly. each continent has 3 civs except the furthest north and furthest south with 2 each (16 total). each contains 4 strategic resources and some luxuries. the north and south hemispheres are separated by more than 3 ocean squares to deter early civs from crossing. can do it but it can cost you a few settlers and such.
i've made the following changes also:
map shape = 30 x 256
research min/max = 2/20
golden age = 30 turns
clear forest = 15 shields
town size = 8
city size = 16
barbarian sea unit = caravel
all resource disappearance = 0
scout defense = 1
optimal number of cities = 60
tax collector = 2 gold
comments would be appreciated. my daughter and i have been playing civ (ii & iii) for quite a while. (she loves to clobber the spanish in civ ii... i think they took some of her cities in the first game she played and she's never forgiven them). anyway, i hope you enjoy this map!
i've made the following changes also:
map shape = 30 x 256
research min/max = 2/20
golden age = 30 turns
clear forest = 15 shields
town size = 8
city size = 16
barbarian sea unit = caravel
all resource disappearance = 0
scout defense = 1
optimal number of cities = 60
tax collector = 2 gold
comments would be appreciated. my daughter and i have been playing civ (ii & iii) for quite a while. (she loves to clobber the spanish in civ ii... i think they took some of her cities in the first game she played and she's never forgiven them). anyway, i hope you enjoy this map!
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