Seems like most of us agree that there are too few government in Civ 3. A result is that most modpacks include a vast collection of new government types. This is sometimes exaggerated, and leaves the players with lots of almost similar choices. Each government must have its special purpose.
My suggested government setup
Anarchy - You get some income, but you will have to pay maintenance for the military and the buildings. The result could be that you lose a great deal of your infrastructure and military.
Chiefdom - the new starting government. Decent until your empire starts growing.
Tyranny - A good war goverment, but you will fall behind when in peace.
Theocracy - Takes care of corruption and unhappiness in a large empire. Very attractive, but science will suffer.
Monarchy - Middle-of-the-way government. Due to the feudal system, even small towns can support many units.
Plutocracy - The leader is elected by the economic elite. Very productive and attractive, but poor military.
Consulate - The people elect leaders like in ancient Athens and pre-imperial Rome. Productive and attractive, but only suitable for a small civ.
Democracy - Great at peace, poor at war.
Communism - great for very large civs at war.
Fascism - Commerce bonus and great military police, but low attraction.
Co-operative - Future AI-guided government form where citizenship is optional. An extreme varient of Democracy.
(made some small changes)
Notes:
"Attraction" is a rough image of resistance, propaganda and assimilation rates. An attractive government type is one which the citizens would prefer to live under.
Most governments get some units for free, to favour small civs.
I intend to allow drafting with the optional tech "conscription" which comes with Currency.
I would also give diplomats the ability to incite propaganda, and allow espionage missions earlier.
Common government additions which I do not really agree to:
Extremely high assimilation rate for Fascism:
Most modders' Fascist governments are inspired by the Third Reich. In that case, the assimilation rate should be zero. The regime of the Third Reich would never accept people of non-Germanic heritage as full-worthy German citizens.
Social Democracy/Democratic Socialism being something between Democracy and Communism, having low war weariness and notable corruption:
This must be a misunderstanding of Social Democracy, which is basically a Democracy with high taxes, an extensive welfare system and several state-owned industries. Just imagine a Democracy with lots of expensive city improvements.
Theocracy/Fundamentalism being the ultimate war government:
A Theocratic government shouldn't beat a Communist or a Fascist one when it comes to supporting great armies. This is something that CTP made better than Civ 2. The greatest advantage of a government based on religious law should be a very low corruption rate.
Super-governments:
The governments must be balanced, or the game would lose fun, realism and strategic depth.
Please come up with suggestions of other government types that should be in Civ 3!
My suggested government setup
Anarchy - You get some income, but you will have to pay maintenance for the military and the buildings. The result could be that you lose a great deal of your infrastructure and military.
Chiefdom - the new starting government. Decent until your empire starts growing.
Tyranny - A good war goverment, but you will fall behind when in peace.
Theocracy - Takes care of corruption and unhappiness in a large empire. Very attractive, but science will suffer.
Monarchy - Middle-of-the-way government. Due to the feudal system, even small towns can support many units.
Plutocracy - The leader is elected by the economic elite. Very productive and attractive, but poor military.
Consulate - The people elect leaders like in ancient Athens and pre-imperial Rome. Productive and attractive, but only suitable for a small civ.
Democracy - Great at peace, poor at war.
Communism - great for very large civs at war.
Fascism - Commerce bonus and great military police, but low attraction.
Co-operative - Future AI-guided government form where citizenship is optional. An extreme varient of Democracy.
Code:
Govt Tile Corr ----Free units---- Unit Hurry Drft Sci Work Mil War Dip Spy Assi Attraction Immunity prod Civ Town City Metro cost type cap rate pol wear rate Anarchy - 3 0 0 0 0 1 none 0 50 1 4 none con con 0 Very weak Chiefdom 0 3 8 0 0 0 1 gold 1 100 2 0 none reg reg 1 Defensive Plant spy Tyranny - 3 4 2 4 6 1 pop 0 50 2 4 none reg reg 0 Weak Theocracy 0 0 4 0 0 0 1 pop 1 50 2 4 none reg reg 4 Strong Communism 0 5 4 2 4 8 1 pop 2 100 2 4 none reg vet 4 Strong Steal tech Fascism + 1 4 1 2 4 1 pop 2 50 2 5 none reg reg 0 Weak Steal plans Monarchy 0 1 4 4 4 4 1 gold 0 100 2 2 none reg reg 2 Medium Plutocracy + 1 4 0 0 0 1 gold 0 100 2 0 low reg reg 4 Strong Consulate + 2 12 0 0 0 1 gold 2 100 3 0 low reg reg 1 Defensive Plant spy Democracy + 0 4 0 0 0 1 gold 1 100 3 0 high reg reg 6 Very strong Co-op + 5 0 0 0 0 2 gold 0 100 4 0 high vet vet 10 Supreme Expose spy
Notes:
"Attraction" is a rough image of resistance, propaganda and assimilation rates. An attractive government type is one which the citizens would prefer to live under.
Most governments get some units for free, to favour small civs.
I intend to allow drafting with the optional tech "conscription" which comes with Currency.
I would also give diplomats the ability to incite propaganda, and allow espionage missions earlier.
Common government additions which I do not really agree to:
Extremely high assimilation rate for Fascism:
Most modders' Fascist governments are inspired by the Third Reich. In that case, the assimilation rate should be zero. The regime of the Third Reich would never accept people of non-Germanic heritage as full-worthy German citizens.
Social Democracy/Democratic Socialism being something between Democracy and Communism, having low war weariness and notable corruption:
This must be a misunderstanding of Social Democracy, which is basically a Democracy with high taxes, an extensive welfare system and several state-owned industries. Just imagine a Democracy with lots of expensive city improvements.
Theocracy/Fundamentalism being the ultimate war government:
A Theocratic government shouldn't beat a Communist or a Fascist one when it comes to supporting great armies. This is something that CTP made better than Civ 2. The greatest advantage of a government based on religious law should be a very low corruption rate.
Super-governments:
The governments must be balanced, or the game would lose fun, realism and strategic depth.
Please come up with suggestions of other government types that should be in Civ 3!
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