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Double Your Pleasure - Mod Under Construction

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  • #16
    OK, the power is back on and here are some links:

    here is page one of haven's wonder splashes.

    page two

    page three

    page four

    the the internet ray tracing site is here

    haven's wonder splashes are the best kept secret in the art department (everything else people are already using and don't talk about anymore).

    Comment


    • #17
      Wow, this mod looks really nice. I like the adding of so many new concepts into the game, and the addition of more comprehensive buildings and wonders. I also like the new government forms. I think this mod will really add to the depth of playing Civ III, and make it feel more like real history. This looks quite cool.

      Comment


      • #18
        I posted all my wonder splash images over at civfanatics. You can follow this link to view a composite pic and download the files.

        let me know what you think.
        Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
        or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
        For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

        Comment


        • #19
          Hmm, I wonder what happens if you add 82 new techs to the game. What icon will it use then?

          Comment


          • #20
            I don't think it will work.
            Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
            or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
            For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

            Comment


            • #21
              While I think that your ideas have merit and are well thought out, I think that there are some problems with consistancy i.e. your techs don't seem to all be idea based necessarily. Some of them are more object based techs, which is just annoying conceptually. Also the consistancy between various items in the lists of things that you'll add is problematic. I think with work this could be a great mod though. Good Luck!

              Comment


              • #22
                jsw363,

                please be more specific. since this mod is still under construction I am open to suggestions for improvement. did you have certain techs or additions that you felt were inconsistent, and inconsistent with what?

                looking forward to hearing back from you. thanks.
                Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
                or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
                For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

                Comment


                • #23
                  Here is a preview of the ancient tech tree
                  Attached Files
                  Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
                  or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
                  For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

                  Comment


                  • #24
                    here is a preview of the middle ages tech tree
                    Attached Files
                    Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
                    or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
                    For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

                    Comment


                    • #25
                      the mod is now available in beta at civfanatics

                      check out the pre-release discussion here

                      and you can download the mod here

                      I can't post it here because of the size restrictions.
                      Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
                      or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
                      For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

                      Comment


                      • #26
                        After 30 completed games v03.3

                        The civfanatics forum is down, so here goes;

                        Mising buildlist icon:
                        academy
                        operahouse
                        basilica
                        shrine
                        toll house
                        super highway
                        (Maybe more)
                        >--
                        long bowman, cavalary and horse-archer (and others) can bombard? With their hats?
                        >--
                        brave animation missing?
                        >--
                        Grunt has blue shadow
                        >--
                        Taj Mahal (and others) buildlist icon is a pink blur.
                        >--
                        AirBase 1/1/1 ? cannot move. Why is it here?
                        Radar Station 0/0/1 ? Cannot move. Why it is here?
                        PPS-15 Recon Zone? Only the zone where it stands?
                        >--
                        Civilopedia:
                        -------------
                        Strategic resources:
                        Aluminium, Coal, Horses, Iron, Oil, Rubber, Saltpeter, Uranium
                        What about the rest?

                        Goverments: (Missing Text)
                        Communism
                        Fascist
                        Theocracy

                        Reusource Index:
                        (Orange Square - no picture and no text)
                        Flax
                        Seal
                        Sheep
                        Silver
                        Stone
                        >--

                        Bowman has transparent background
                        Naval Landmine has wrong picture
                        Partisan looks like laborer
                        Several build-icons have pink 'frame'
                        The great number of resources make the city view ... less useful
                        Behold the DyP website
                        http://civ3.bernskov.com

                        Comment


                        • #27
                          Re: After 30 completed games v03.3

                          Originally posted by bernskov
                          Mising buildlist icon:
                          academy
                          operahouse
                          basilica
                          shrine
                          toll house
                          super highway
                          (Maybe more)
                          The buildings are all there. Do you have the right buildings-small and buildings-large files?

                          long bowman, cavalary and horse-archer (and others) can bombard? With their hats?
                          from the readme:
                          "Expansion for Bombardment:
                          A major innovation to the units is that all units with any type of missile weapon now have the bombardment ability. This is to represent their ability to engage the enemy from a distance."

                          brave animation missing?
                          lab monkey is working on it. using the scout for now.

                          Grunt has blue shadow
                          this must be the old version of the grunt. the newer version does not have the blue shadow. it will be replaced.

                          Taj Mahal (and others) buildlist icon is a pink blur.
                          this is true and needs to be fixed. just haven't gotten around to it yet.

                          AirBase 1/1/1 ? cannot move. Why is it here?
                          you need to paradrop it or load it on a land transport and move it to your desired location.

                          Radar Station 0/0/1 ? Cannot move. Why it is here?
                          see answer above.

                          PPS-15 Recon Zone? Only the zone where it stands?
                          thanks, hadn't noticed that before.

                          Civilopedia:
                          -------------
                          Strategic resources:
                          Aluminium, Coal, Horses, Iron, Oil, Rubber, Saltpeter, Uranium
                          What about the rest?

                          Goverments: (Missing Text)
                          Communism
                          Fascist
                          Theocracy
                          as is stated in the "to do" section of the website, this is being worked on by Isak.

                          Reusource Index:
                          (Orange Square - no picture and no text)
                          Flax
                          Seal
                          Sheep
                          Silver
                          Stone
                          this is being worked on by Nightstorm

                          Bowman has transparent background
                          do you mean crossbowman? I don't know what to tell you there, I will have to take a look at the flic that was made by Dark Sheer, to see if the transparency is off.

                          Naval Landmine has wrong picture
                          the image in the what's being built box is taken from the default flic file, not from the build queue file, since we don't have an animation for the naval mine yet, but pesoloco is putting one together, we are currently using the land mine graphics.

                          Partisan looks like laborer
                          the original plan was to get the partisan to look like the laborer but to have a gun. the current animation is only a filler until more appropriate animation can be found. working on a partisan unit and once that is finished it will be substituted for the current animation and the build queue will be fixed.
                          Several build-icons have pink 'frame'

                          The great number of resources make the city view ... less useful
                          talk to firaxis about this. they allow for more resources but didn't allow for their actual implementation in the game. I am hoping this will be fixed with the expansion pack. I am not removing the extra resources.
                          Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
                          or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
                          For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

                          Comment


                          • #28
                            Originally posted by bernskov
                            Mising buildlist icon:
                            academy
                            operahouse
                            basilica
                            shrine
                            toll house
                            super highway
                            (Maybe more)
                            The buildings are all there. Do you have the right buildings-small and buildings-large files?

                            long bowman, cavalary and horse-archer (and others) can bombard? With their hats?
                            from the readme:
                            "Expansion for Bombardment:
                            A major innovation to the units is that all units with any type of missile weapon now have the bombardment ability. This is to represent their ability to engage the enemy from a distance."

                            brave animation missing?
                            lab monkey is working on it. using the scout for now.

                            Grunt has blue shadow
                            this must be the old version of the grunt. the newer version does not have the blue shadow. it will be replaced.

                            Taj Mahal (and others) buildlist icon is a pink blur.
                            this is true and needs to be fixed. just haven't gotten around to it yet.

                            AirBase 1/1/1 ? cannot move. Why is it here?
                            you need to paradrop it or load it on a land transport and move it to your desired location.

                            Radar Station 0/0/1 ? Cannot move. Why it is here?
                            see answer above.

                            PPS-15 Recon Zone? Only the zone where it stands?
                            thanks, hadn't noticed that before.

                            Civilopedia:
                            -------------
                            Strategic resources:
                            Aluminium, Coal, Horses, Iron, Oil, Rubber, Saltpeter, Uranium
                            What about the rest?

                            Goverments: (Missing Text)
                            Communism
                            Fascist
                            Theocracy
                            as is stated in the "to do" section of the website, this is being worked on by Isak.

                            Reusource Index:
                            (Orange Square - no picture and no text)
                            Flax
                            Seal
                            Sheep
                            Silver
                            Stone
                            this is being worked on by Nightstorm

                            Bowman has transparent background
                            do you mean crossbowman? I don't know what to tell you there, I will have to take a look at the flic that was made by Dark Sheer, to see if the transparency is off.

                            Naval Landmine has wrong picture
                            the image in the what's being built box is taken from the default flic file, not from the build queue file, since we don't have an animation for the naval mine yet, but pesoloco is putting one together, we are currently using the land mine graphics.

                            Partisan looks like laborer
                            the original plan was to get the partisan to look like the laborer but to have a gun. the current animation is only a filler until more appropriate animation can be found. working on a partisan unit and once that is finished it will be substituted for the current animation and the build queue will be fixed.
                            Several build-icons have pink 'frame'

                            The great number of resources make the city view ... less useful
                            talk to firaxis about this. they allow for more resources but didn't allow for their actual implementation in the game. I am hoping this will be fixed with the expansion pack. I am not removing the extra resources.
                            Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
                            or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
                            For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

                            Comment


                            • #29
                              good reply!
                              In regards to the Missing Buildlisticoins. It should be stated:
                              The big square just under the buildlist representing the current buildingobject is missing for .....

                              Other than that. My questions have been answered.
                              Behold the DyP website
                              http://civ3.bernskov.com

                              Comment


                              • #30
                                Originally posted by bernskov
                                good reply!
                                In regards to the Missing Buildlisticoins. It should be stated:
                                The big square just under the buildlist representing the current buildingobject is missing for .....

                                Other than that. My questions have been answered.
                                Wow...my first post on Apolyton...

                                Anyway...I answered this on civfanatics, but for the benefit of those who haven't been over there yet, here goes.

                                Isak and I have been doing some testing to try to solve this problem. Unfortunately, we have come to the conclusion, after testing every possible fix with the exception of hacking the .bic file or the .exe file, that this is a hard-coded game limitation.

                                Isak and I are going to get a new thread started over on civfanatics to try to get a definite answer from Firaxis regarding this and maybe get them to include a fix for this in the next patch.
                                ----------------------------------------
                                What do you mean it can cause you to go blind?!

                                Comment

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