Here is the list of changes that I am planning to implement in the mod I am working on.
Change Log:
Added Techs: new 48 (20 Changes to Existing Techs)
Ancient Era:
Farming – Starting Tech –Makes visible Wheat, Rice, and Vegetables – Starting tech for Expansionistic Civs
Domestication – requires the wheel – allows horseback riding – Can use livestock resources
Slavery – allows Slave Market, Requires Mysticism
Elephant Training – Allows Elephant Rider and Elephant Archer – Requires Polytheism and Domestication
Boat Building – Allows Mapmaking – Requires Pottery and Bronze Working - Allows Galley and Trireme
Drama – Allows Theater – Requires Literature and Philosophy
Tactics – Requires Iron Working and Writing - Allows Sun Tzu's Art of War
Weaving – Requires Domestication – Allows access to silks
Aristocracy – Requires Code of Laws – required for Monarchy
Seafaring – Requires Mapmaking – Allows Longboat
Change to Pottery – Requires Farming
Change to Mapmaking – Requires Boat Building
Change to Horseback Riding – Now requires Domestication
Change to Democracy – Rename Egalitarianism – Requires Philosophy and Code of Laws
Change to Republic – Rename Republicanism – Requires Currency and Code of Laws
Change to Monarchy – Rename Divine Right – Requires Aristocracy and Polytheism
Middle Ages:
Agriculture – Literature and Horseback Riding – Allows Irrigation – Requires Feudalism
Stirrup – Starting Middle Ages Tech– Required for Chivalry – Allows Knight
Clockworks – allows improvement town clock and Big Ben Wonder – Requires Invention
Explosives – Requires Chemistry
Strategy – Allows Military Academy – Requires Gunpowder and Education
Leadership – Requires Strategy and Stirrup – Allows Dragoons
Jurisprudence – Requires Education
Guilds – Requires Feudalism
Mercantilism – Requires Education
Textiles – Requires Invention – Allows Textile Mill
Modern Legal System – Requires Federal Republic – Allows Prison and Supreme Court
Fundamentalism – Allows Govt. of Same Name – Requires Theology
Social Contract – Allows Constitution – Requires Printing Press and Modern Legal System
Federalism – Allows Govt. Federal Republic – Requires Social Contract and Economics
Change to Chivalry – Requires Monotheism, Stirrup and Feudalism
Change to Invention – Requires Agriculture and Engineering
Change to Education – Requires Guilds and Theology
Change to Metallurgy - Now requires both Leadership and Explosives
Change to Magnetism – Requires Navigation and Physics
Change to Banking – Requires Mercantilism
Industrial Age:
Emancipation – Requires Steam Power – Allows Emancipation Proclamation
Legalized Gambling – Requires Radio Allows Casino
Pharmaceuticals – Requires Scientific Method – Allows Drug Store
Motion Pictures – Allows Movie Palace and Hollywood – Requires Electronics
Mass Media – Allows TV Tower – Requires Radio and Corporation
Civil Liberties – Requires Radio and Emancipation – Allows Civil Rights Movement
Refrigeration – Requires Electricity and Corporation – Allows Supermarkets
Guerrilla Warfare – Requires Espionage – Allows Partisan
Unionization – Requires Marxism – Allows Labor Union
Automobile – Requires Mass Production, Required for Mobile Warfare – Allows Troop Transport
Socialism – Allows Govt. Social Democracy – Requires Marxism and Civil Liberties
Totalitarianism – Requires Nationalism – Allows Communism with Marxism, Fascism with Corporation – Allows Police Station
Marxism – Requires Industrialization; allows Communism with Totalitarianism – Allows Union Workhouse
Fascism – Allows Govt. Fascist State – Requires Totalitarianism and Corporation
Change to Communism – Allows Govt. Communist Regime – requires Marxism and Totalitarianism
Change to Automated Transportation – Renamed Mobile Warfare – Requires Automobile
Change to Steam Engine – Doubles Work Rate, Allows Laborer
Change to Radio – Doubles Work Rate, Allows Engineers and Radar Stations
Change to Medicine – Allows Hospitals
Change to Sanitation – Allows Sewage Treatment Facility
Modern Era:
Advanced Tactics – Requires Computers and Synthetic Fibers – Allows Special Forces
Game Theory – John Nash’s Governing Dynamics - doubles output of all economic buildings – Requires Fission
Machine Tools – Beginning Modern Tech – Required for Computers and Roller Coasters
Roller Coaster – Requires Machine Tools
Plastics – Requires Rocketry – Required for Recycling, Synthetic Fibers, Space Flight – Allows HumVee
Pesticides – Requires Ecology – Allows Modern Farm
Data Encryption – Requires Computers – required for E-Commerce
E-Commerce – Requires Data Encryption and Game Theory – Allows Global E-Bank, increases commercial buildings
Change to Recycling – Requires Plastics and Ecology
Change to Space Flight – Requires Plastics
Change to Synthetic Fibers – Requires Plastics
Added Improvements: 37 new (4 Wonder Specific)
Ancient Era:
Shrine – happiness – Requires Ceremonial Burial
Harbor – Now only gives additional food, Requires Farming
Obelisk - (non buildable – is given to creator of Pyramids) +1 culture in all cities – Requires Pyramids (from LWC Mod)
Forge – increases production – Iron Working
Toll House – increased taxes - Requires Mathematics
Shipyard – acts like a barracks for ships – Requires Boat Building
Slave Market – Increases production, decreases happiness – Requires Slavery
Basilica – increases happiness – Requires Polytheism
Port – Allows for overseas trade, gives tax increase in water tiles, Requires Map Making
Academy – increased science – Requires Philosophy
Bazaar – increased luxuries – Requires Marketplace, Requires Currency
Theater – happiness – requires Drama
Change to Barracks – Requires Warrior Code
Change to Temple - available with Mysticism
Middle Ages:
Mill – increased production – must be on a river – Requires Engineering
Wind Mill – increases production – Requires Engineering
Textile Mill – Increases Luxuries – Requires Textiles
Guild Hall – increases production, tax and luxuries – Requires Invention
Town Clock – Increases production – Requires Clockworks
District Courthouse – reduces corruption – requires 3 courthouses – Requires Juris Prudence
Newspaper – reduces propaganda requires Printing Press
Prison – reduces corruption – Requires Court house – Requires Modern Legal System
Industrial Era:
Opera House – Increases happiness – Requires Steam Engine
Drug Store – happiness – Requires Pharmaceuticals
Fishery – Additional Food from Water Tiles – Requires Refrigeration and Harbor
Stock Market – increase tax – Requires Economics
Steel Mill – increases production – Requires Steel & Forge
Sewage Treatment Plant – allows cities to move to level two (instead of Hospitals), Requires Sanitation
Labor Union – increase happiness – requires Guildhall and Unionization
Skyscrapers – increases tax and luxuries – Requires Steel
Supermarket – Doubles Growth Rate of cities (effectively a Second Granary) Requires Refrigeration
Movie Palace – decreases war weariness, happiness – Requires – Motion Pictures
Radio Station – reduces propaganda – Requires Radio
Superhighways – Increased trade – Requires Automobile
Casino – Increased Happiness, Increased Tax, decrease production – Requires Legalized Gambling
Television Tower – happiness – Requires Mass Media
Civil Liberties (non buildable – is given to creator of Civil Rights Movement) +1 industry in all cities – Requires Civil Rights Movement
Change to Police Station – Requires Totalitarianism
Modern Era:
Wind Farm – Increases Production – Requires Wind Mill and Ecology
Computer Network – increased science – Requires Computers
Amusement Park – Increased Happiness – Requires Roller Coaster
Modern Farm – Doubles Growth Rate of Cities, Requires Granary – Acts as a tertiary Granary – Requires Pesticides
Performing Arts Center – Increased Happiness – Requires Synthetic Fibers
WWW Effect (non buildable, is given to the creator of the World Wide Web) increased research, +1 happiness – Requires WWW
Genetic Tailoring (non buildable – is given to creator of Genome Project) +1 industry in all cities – Requires Genome Project
Added Small Wonders: 16 new
Ancient Era:
Summer Palace – reduces corruption - Requires Code of Laws
Riddle of the Sphinx – Leaders more Likely – Buildable only after building Sphinx
Middle Ages:
Holy City – reduces corruption – Requires Monotheism
Supreme Court – reduces corruption – Requires 3 District Courts – Requires Modern Legal System
Governor’s Mansion – reduces corruption – Requires Social Contract
National Constitution – reduces corruption - Requires Social Contract
Industrial Age:
Central Bank – increases tax, 5% interest - Requires Economics
National Monument – leaders more likely, reduces war weariness – Requires Nationalism
National Gallery – increases happiness, leaders more likely – Requires Free Artistry
National Library – requires 5 libraries – increases research – Requires 3 Universities
National Electricity Grid – requires 5 power plants – increases happiness and production
War Memorial – Requires Nationalism and One victorious Army – Leaders more likely
Cable Network – reduces propaganda – Requires 5 TV Towers – Requires Mass Media
Modern Era:
The Internet – increased research – Requires 5 Computer Networks – Requires Computers
Change to Heroic Epic – available with Literature – No longer requires Victorious Army – (LWC)
National Health Care – increases happiness – requires 3 Hospitals – Requires Social Contract
National Sports League – Requires Mass Media – 5 Coliseums – Increased happiness, decreased War Weariness
Atomic Weapons Testing – Required for Manhattan Project and United Nations
Added Wonders: 23 new
Ancient Era:
The Sphinx – Reduces War Weariness allows building of Riddle of the Sphinx – Requires Masonry
Chichen Itza – Available with Code of Laws – Gives Courthouse in every city
Stonehenge – Gives Granary in every city (early astronomers allowed for the proper time for planting crops)
Taj Mahal – Religious – increases happiness – Requires Polytheism
Circus Maximus – Increased Happiness in all cities – Requires Construction and 4 coliseums, the masses love a spectacle
Middle Ages:
Gutenberg’s Bible – increases both happiness and science – Requires Printing Press
East India Company – increases tax and luxuries – Requires Navigation
Big Ben – puts town clock in all cities – Requires Clockworks
Industrial Age:
Emancipation Proclamation – makes obsolete slave markets – happiness in all cities – requires Emancipation
Empire State Building – increases tax and luxuries, requires 5 sky scrapers
Eiffel Tower - reduces propaganda, those damn French, they won’t be swayed by American Culture
Spirit of Saint Louis – if you have Magellan’s voyage Lucky Chucky should get his props too – happiness and trade
Statue of Liberty – decreases war weariness – Requires Refining
Edison’s Workshop – increased science – Requires Electricity
Arc De Triomphe – Less war Weariness, leaders more likely – Requires Nationalism
Civil Rights Movement – Requires Civil Liberties, Increased Happiness, gives Civil Liberties in all Cities
Modern Era:
Hollywood – decreases war weariness, Puts Movie Palace in all cities
World Wide Web – Needs Internet – Gives WWW Effect in all cities
Sydney Opera House – Increased happiness – Requires Synthetic Fibers
Global E-Bank – increased tax, 5% interest – Requires E-Commerce
Las Vegas – Increased Taxes, Increased Luxuries – Requires 4 Casinos – Requires Legalized Gambling
Disneyland – The Happiest Place In the World!!! – Requires Roller Coaster
Genome Project – Requires Genetics, gives genetic tailoring
Changes to Existing Wonders:
Pyramids: Increases Luxury Trade, Resistant to Propaganda and Reduces Corruption in city that builds it – Puts Obelisk in all cities (from LWC mod)
Cure for Cancer – shiny happy people – Requires 5 Hospitals
Longevity – Requires 5 Research Labs
Added/Modified Units: 29 new
Ancient Era:
Barbarian Warrior – Barbarian Only
Barbarian Rider – Barbarian Only
Elephant Rider – Available with Elephant training
Elephant Archer – Available with Elephant training
Chariot Archer – Available with the Wheel
Spy – Available with literacy, no attack, can pillage, hidden nationality – “What?!? Who?!? Where?!? Us?? No.”
Coracle – available with Pottery, early boat moves 2 carries 1 no attack
Trireme – Military version of Galley – Requires Boat Building
Longship – sailing ship available with Mapmaking, can voyage across the ocean, moves 2 carries 2
Middle Ages:
Longsordsmen – Available with Feudalism
Crusader – With Chivalry
Fanatic – Terrorist Unit – available with Fundamentalism – available to all civs – Stealth/Cruise Missile/Low Defense
Musketmen – Available with Leadership
Corvette – Available with Navigation
Brig – Available with Astronomy
Change to Musketmen – Renamed Arquebusier
Changed to War Elephant - Available with Stirrup; requires Ivory
Change to current Cavalry – Renamed Dragoons - of the Napoleonic/Colonial Period - now available with Leadership
Industrial Age:
Laborer – Industrial Age worker; 2 Movement - Available with Steam Engine
Troop Transport – Available with Automobile
Cavalry – akin to the US army cavalry circa Civil War - Available with nationalism
Partisan – Available with Guerilla Warfare
Land Mine – Available with Mass Production
Naval Mine - Available with Mass Production
Secret Agent – Available with Espionage, upgrade from spy, better defense, still no attack – don’t want them to be able to take over cities, but can bombard – gives them some offensive capabilities, ”, treats all tiles as roads - “I think this would be a good time to leave”, can pillage – there real purpose, and of course hidden nationality - “if you are caught we have no knowledge of your existence.”
Airbase – Available with Flight
Radar Station – Available with Radio
Engineer – Modern Age Worker; 3 Movement – Available with Radio
Changed to Samurai – Available with Feudalism
Change to Knight –Available with Stirrup
Modern Era:
SpecialOps – Green Berets/Navy SEALS/SAS, etc. – Available with Advanced Tactics
HumVee – Lighter Faster Troop Transport – Available with Plastics
PPS-15 Radar – Available with Miniaturization
Penguin Anti-Ship Missile – Available with Rocketry
Note: Nearly all units will have their A/D/M ratings changed.
Change Log:
Added Techs: new 48 (20 Changes to Existing Techs)
Ancient Era:
Farming – Starting Tech –Makes visible Wheat, Rice, and Vegetables – Starting tech for Expansionistic Civs
Domestication – requires the wheel – allows horseback riding – Can use livestock resources
Slavery – allows Slave Market, Requires Mysticism
Elephant Training – Allows Elephant Rider and Elephant Archer – Requires Polytheism and Domestication
Boat Building – Allows Mapmaking – Requires Pottery and Bronze Working - Allows Galley and Trireme
Drama – Allows Theater – Requires Literature and Philosophy
Tactics – Requires Iron Working and Writing - Allows Sun Tzu's Art of War
Weaving – Requires Domestication – Allows access to silks
Aristocracy – Requires Code of Laws – required for Monarchy
Seafaring – Requires Mapmaking – Allows Longboat
Change to Pottery – Requires Farming
Change to Mapmaking – Requires Boat Building
Change to Horseback Riding – Now requires Domestication
Change to Democracy – Rename Egalitarianism – Requires Philosophy and Code of Laws
Change to Republic – Rename Republicanism – Requires Currency and Code of Laws
Change to Monarchy – Rename Divine Right – Requires Aristocracy and Polytheism
Middle Ages:
Agriculture – Literature and Horseback Riding – Allows Irrigation – Requires Feudalism
Stirrup – Starting Middle Ages Tech– Required for Chivalry – Allows Knight
Clockworks – allows improvement town clock and Big Ben Wonder – Requires Invention
Explosives – Requires Chemistry
Strategy – Allows Military Academy – Requires Gunpowder and Education
Leadership – Requires Strategy and Stirrup – Allows Dragoons
Jurisprudence – Requires Education
Guilds – Requires Feudalism
Mercantilism – Requires Education
Textiles – Requires Invention – Allows Textile Mill
Modern Legal System – Requires Federal Republic – Allows Prison and Supreme Court
Fundamentalism – Allows Govt. of Same Name – Requires Theology
Social Contract – Allows Constitution – Requires Printing Press and Modern Legal System
Federalism – Allows Govt. Federal Republic – Requires Social Contract and Economics
Change to Chivalry – Requires Monotheism, Stirrup and Feudalism
Change to Invention – Requires Agriculture and Engineering
Change to Education – Requires Guilds and Theology
Change to Metallurgy - Now requires both Leadership and Explosives
Change to Magnetism – Requires Navigation and Physics
Change to Banking – Requires Mercantilism
Industrial Age:
Emancipation – Requires Steam Power – Allows Emancipation Proclamation
Legalized Gambling – Requires Radio Allows Casino
Pharmaceuticals – Requires Scientific Method – Allows Drug Store
Motion Pictures – Allows Movie Palace and Hollywood – Requires Electronics
Mass Media – Allows TV Tower – Requires Radio and Corporation
Civil Liberties – Requires Radio and Emancipation – Allows Civil Rights Movement
Refrigeration – Requires Electricity and Corporation – Allows Supermarkets
Guerrilla Warfare – Requires Espionage – Allows Partisan
Unionization – Requires Marxism – Allows Labor Union
Automobile – Requires Mass Production, Required for Mobile Warfare – Allows Troop Transport
Socialism – Allows Govt. Social Democracy – Requires Marxism and Civil Liberties
Totalitarianism – Requires Nationalism – Allows Communism with Marxism, Fascism with Corporation – Allows Police Station
Marxism – Requires Industrialization; allows Communism with Totalitarianism – Allows Union Workhouse
Fascism – Allows Govt. Fascist State – Requires Totalitarianism and Corporation
Change to Communism – Allows Govt. Communist Regime – requires Marxism and Totalitarianism
Change to Automated Transportation – Renamed Mobile Warfare – Requires Automobile
Change to Steam Engine – Doubles Work Rate, Allows Laborer
Change to Radio – Doubles Work Rate, Allows Engineers and Radar Stations
Change to Medicine – Allows Hospitals
Change to Sanitation – Allows Sewage Treatment Facility
Modern Era:
Advanced Tactics – Requires Computers and Synthetic Fibers – Allows Special Forces
Game Theory – John Nash’s Governing Dynamics - doubles output of all economic buildings – Requires Fission
Machine Tools – Beginning Modern Tech – Required for Computers and Roller Coasters
Roller Coaster – Requires Machine Tools
Plastics – Requires Rocketry – Required for Recycling, Synthetic Fibers, Space Flight – Allows HumVee
Pesticides – Requires Ecology – Allows Modern Farm
Data Encryption – Requires Computers – required for E-Commerce
E-Commerce – Requires Data Encryption and Game Theory – Allows Global E-Bank, increases commercial buildings
Change to Recycling – Requires Plastics and Ecology
Change to Space Flight – Requires Plastics
Change to Synthetic Fibers – Requires Plastics
Added Improvements: 37 new (4 Wonder Specific)
Ancient Era:
Shrine – happiness – Requires Ceremonial Burial
Harbor – Now only gives additional food, Requires Farming
Obelisk - (non buildable – is given to creator of Pyramids) +1 culture in all cities – Requires Pyramids (from LWC Mod)
Forge – increases production – Iron Working
Toll House – increased taxes - Requires Mathematics
Shipyard – acts like a barracks for ships – Requires Boat Building
Slave Market – Increases production, decreases happiness – Requires Slavery
Basilica – increases happiness – Requires Polytheism
Port – Allows for overseas trade, gives tax increase in water tiles, Requires Map Making
Academy – increased science – Requires Philosophy
Bazaar – increased luxuries – Requires Marketplace, Requires Currency
Theater – happiness – requires Drama
Change to Barracks – Requires Warrior Code
Change to Temple - available with Mysticism
Middle Ages:
Mill – increased production – must be on a river – Requires Engineering
Wind Mill – increases production – Requires Engineering
Textile Mill – Increases Luxuries – Requires Textiles
Guild Hall – increases production, tax and luxuries – Requires Invention
Town Clock – Increases production – Requires Clockworks
District Courthouse – reduces corruption – requires 3 courthouses – Requires Juris Prudence
Newspaper – reduces propaganda requires Printing Press
Prison – reduces corruption – Requires Court house – Requires Modern Legal System
Industrial Era:
Opera House – Increases happiness – Requires Steam Engine
Drug Store – happiness – Requires Pharmaceuticals
Fishery – Additional Food from Water Tiles – Requires Refrigeration and Harbor
Stock Market – increase tax – Requires Economics
Steel Mill – increases production – Requires Steel & Forge
Sewage Treatment Plant – allows cities to move to level two (instead of Hospitals), Requires Sanitation
Labor Union – increase happiness – requires Guildhall and Unionization
Skyscrapers – increases tax and luxuries – Requires Steel
Supermarket – Doubles Growth Rate of cities (effectively a Second Granary) Requires Refrigeration
Movie Palace – decreases war weariness, happiness – Requires – Motion Pictures
Radio Station – reduces propaganda – Requires Radio
Superhighways – Increased trade – Requires Automobile
Casino – Increased Happiness, Increased Tax, decrease production – Requires Legalized Gambling
Television Tower – happiness – Requires Mass Media
Civil Liberties (non buildable – is given to creator of Civil Rights Movement) +1 industry in all cities – Requires Civil Rights Movement
Change to Police Station – Requires Totalitarianism
Modern Era:
Wind Farm – Increases Production – Requires Wind Mill and Ecology
Computer Network – increased science – Requires Computers
Amusement Park – Increased Happiness – Requires Roller Coaster
Modern Farm – Doubles Growth Rate of Cities, Requires Granary – Acts as a tertiary Granary – Requires Pesticides
Performing Arts Center – Increased Happiness – Requires Synthetic Fibers
WWW Effect (non buildable, is given to the creator of the World Wide Web) increased research, +1 happiness – Requires WWW
Genetic Tailoring (non buildable – is given to creator of Genome Project) +1 industry in all cities – Requires Genome Project
Added Small Wonders: 16 new
Ancient Era:
Summer Palace – reduces corruption - Requires Code of Laws
Riddle of the Sphinx – Leaders more Likely – Buildable only after building Sphinx
Middle Ages:
Holy City – reduces corruption – Requires Monotheism
Supreme Court – reduces corruption – Requires 3 District Courts – Requires Modern Legal System
Governor’s Mansion – reduces corruption – Requires Social Contract
National Constitution – reduces corruption - Requires Social Contract
Industrial Age:
Central Bank – increases tax, 5% interest - Requires Economics
National Monument – leaders more likely, reduces war weariness – Requires Nationalism
National Gallery – increases happiness, leaders more likely – Requires Free Artistry
National Library – requires 5 libraries – increases research – Requires 3 Universities
National Electricity Grid – requires 5 power plants – increases happiness and production
War Memorial – Requires Nationalism and One victorious Army – Leaders more likely
Cable Network – reduces propaganda – Requires 5 TV Towers – Requires Mass Media
Modern Era:
The Internet – increased research – Requires 5 Computer Networks – Requires Computers
Change to Heroic Epic – available with Literature – No longer requires Victorious Army – (LWC)
National Health Care – increases happiness – requires 3 Hospitals – Requires Social Contract
National Sports League – Requires Mass Media – 5 Coliseums – Increased happiness, decreased War Weariness
Atomic Weapons Testing – Required for Manhattan Project and United Nations
Added Wonders: 23 new
Ancient Era:
The Sphinx – Reduces War Weariness allows building of Riddle of the Sphinx – Requires Masonry
Chichen Itza – Available with Code of Laws – Gives Courthouse in every city
Stonehenge – Gives Granary in every city (early astronomers allowed for the proper time for planting crops)
Taj Mahal – Religious – increases happiness – Requires Polytheism
Circus Maximus – Increased Happiness in all cities – Requires Construction and 4 coliseums, the masses love a spectacle
Middle Ages:
Gutenberg’s Bible – increases both happiness and science – Requires Printing Press
East India Company – increases tax and luxuries – Requires Navigation
Big Ben – puts town clock in all cities – Requires Clockworks
Industrial Age:
Emancipation Proclamation – makes obsolete slave markets – happiness in all cities – requires Emancipation
Empire State Building – increases tax and luxuries, requires 5 sky scrapers
Eiffel Tower - reduces propaganda, those damn French, they won’t be swayed by American Culture
Spirit of Saint Louis – if you have Magellan’s voyage Lucky Chucky should get his props too – happiness and trade
Statue of Liberty – decreases war weariness – Requires Refining
Edison’s Workshop – increased science – Requires Electricity
Arc De Triomphe – Less war Weariness, leaders more likely – Requires Nationalism
Civil Rights Movement – Requires Civil Liberties, Increased Happiness, gives Civil Liberties in all Cities
Modern Era:
Hollywood – decreases war weariness, Puts Movie Palace in all cities
World Wide Web – Needs Internet – Gives WWW Effect in all cities
Sydney Opera House – Increased happiness – Requires Synthetic Fibers
Global E-Bank – increased tax, 5% interest – Requires E-Commerce
Las Vegas – Increased Taxes, Increased Luxuries – Requires 4 Casinos – Requires Legalized Gambling
Disneyland – The Happiest Place In the World!!! – Requires Roller Coaster
Genome Project – Requires Genetics, gives genetic tailoring
Changes to Existing Wonders:
Pyramids: Increases Luxury Trade, Resistant to Propaganda and Reduces Corruption in city that builds it – Puts Obelisk in all cities (from LWC mod)
Cure for Cancer – shiny happy people – Requires 5 Hospitals
Longevity – Requires 5 Research Labs
Added/Modified Units: 29 new
Ancient Era:
Barbarian Warrior – Barbarian Only
Barbarian Rider – Barbarian Only
Elephant Rider – Available with Elephant training
Elephant Archer – Available with Elephant training
Chariot Archer – Available with the Wheel
Spy – Available with literacy, no attack, can pillage, hidden nationality – “What?!? Who?!? Where?!? Us?? No.”
Coracle – available with Pottery, early boat moves 2 carries 1 no attack
Trireme – Military version of Galley – Requires Boat Building
Longship – sailing ship available with Mapmaking, can voyage across the ocean, moves 2 carries 2
Middle Ages:
Longsordsmen – Available with Feudalism
Crusader – With Chivalry
Fanatic – Terrorist Unit – available with Fundamentalism – available to all civs – Stealth/Cruise Missile/Low Defense
Musketmen – Available with Leadership
Corvette – Available with Navigation
Brig – Available with Astronomy
Change to Musketmen – Renamed Arquebusier
Changed to War Elephant - Available with Stirrup; requires Ivory
Change to current Cavalry – Renamed Dragoons - of the Napoleonic/Colonial Period - now available with Leadership
Industrial Age:
Laborer – Industrial Age worker; 2 Movement - Available with Steam Engine
Troop Transport – Available with Automobile
Cavalry – akin to the US army cavalry circa Civil War - Available with nationalism
Partisan – Available with Guerilla Warfare
Land Mine – Available with Mass Production
Naval Mine - Available with Mass Production
Secret Agent – Available with Espionage, upgrade from spy, better defense, still no attack – don’t want them to be able to take over cities, but can bombard – gives them some offensive capabilities, ”, treats all tiles as roads - “I think this would be a good time to leave”, can pillage – there real purpose, and of course hidden nationality - “if you are caught we have no knowledge of your existence.”
Airbase – Available with Flight
Radar Station – Available with Radio
Engineer – Modern Age Worker; 3 Movement – Available with Radio
Changed to Samurai – Available with Feudalism
Change to Knight –Available with Stirrup
Modern Era:
SpecialOps – Green Berets/Navy SEALS/SAS, etc. – Available with Advanced Tactics
HumVee – Lighter Faster Troop Transport – Available with Plastics
PPS-15 Radar – Available with Miniaturization
Penguin Anti-Ship Missile – Available with Rocketry
Note: Nearly all units will have their A/D/M ratings changed.
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