I like playiing where everyone starts out equal, so i like playing without civ specific advantages...however, as you may know, the game goes VERY slowly at the beginning without them. My solution: give everyone all of the advantages. Everyone has all six advantages and can build all of the UUs, but the UUs no longer trigger golden ages. Also, there still is one difference, and that is the starting techs....i wasnt sure which ones everyone should have so i left them alone...please give me feedback!
Update! Version 1.1 is out, fixing a bug that made it so that only 1 of the UUs could be built if there were more than one replacing 1 normal unit (for example legionary/immortal (only immortal could be built in version 1.0))
Update! Version 1.1 is out, fixing a bug that made it so that only 1 of the UUs could be built if there were more than one replacing 1 normal unit (for example legionary/immortal (only immortal could be built in version 1.0))
...Also, I found that when there are more than one replacements for a unit, only one can be built. I think this is becaause of something in the 1.17 patch that lets you upgrade to special units...ill remove that ability, so that you WILL end up with the weaker normal units when you upgrade....I'll try to add that tonight...
It's an easy mistake, I've only seen the chariot once in all my months of playing Civ3. By the time a civ get a connection to horses they'll usually already know Horseback Riding... and to make it even more silly, if you spot a Horse, you'll very likely research HR asap to get the Horseman unit. Not that I mind, the chariot has so bad animations.
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