there has been compliants that forts in civ3 are worthless because they give free shots and don't actually stop a unit
but i had an idea, if you created a 0.0.1 land unit that was immoble but had zoc, would it actually stop an enemy unit or would it just add to the free shot ability?
what i am unsure of right now is, has free shots replaced civ2/smac ZOCs where the unit had to stop?
if it has, then would a 0.X.1 unit (set to act as a cruise missile and given immobile, but either load or airdrop, and possibly hidden nationality) actually defend but die automatically? unfortunantly i am almost positive that the AI couldn't handle this unit (because if set as a defensive unit it would stack them in its cities, and if set as anything else it wouldn't do anything)
what would be really cool is if a land unit had the submarine ability then you wouldn't be able to see it, so you could plant a few of these and actually be able to defend your boders
anyone have any thoughts on the subject?
but i had an idea, if you created a 0.0.1 land unit that was immoble but had zoc, would it actually stop an enemy unit or would it just add to the free shot ability?
what i am unsure of right now is, has free shots replaced civ2/smac ZOCs where the unit had to stop?
if it has, then would a 0.X.1 unit (set to act as a cruise missile and given immobile, but either load or airdrop, and possibly hidden nationality) actually defend but die automatically? unfortunantly i am almost positive that the AI couldn't handle this unit (because if set as a defensive unit it would stack them in its cities, and if set as anything else it wouldn't do anything)
what would be really cool is if a land unit had the submarine ability then you wouldn't be able to see it, so you could plant a few of these and actually be able to defend your boders
anyone have any thoughts on the subject?
Comment