The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I thought about having them form little towns. You can sort of predict how the irrigation tiles will be layed out based on the number of other irrigation tiles surrounding them. Not always though.
I didn't want to wait for you get insomnia again so I took the liberty of playing with the hue/saturation levels of your graphics. I haven't done the tundra yet. But then again, how are you supposed to irrigate frozen ground? Unless of course the desired crop is a skating rink!
I didn't get a chance to see the desert irrigation before I posted this. Now that I have, I think it sucks. The Plains looks alright though.
Originally posted by Chuckles
Actually, I can't get winzip to unzip it, even if I call in a .zip. What's up?
There's some problems with the files at the moment. Some work, some don't. If you can track down Gramphos at his Civ3CopyTool thread, he might be able to help you.
Could someone with the Willem files post it on Civfanatics forum?
It can be on the end of Zeb's thread there. Here's the address: http://forums.civfanatics.com/showth...threadid=12391
Maybe there we can download it without troubles with the damm attachment file we get here and always is a zip corrupted file when you change the extension to .zip.
Thanx for any help.
And... Great work you guys!!
Originally posted by sieboldii
Try cassembler's thin brown roads. They work quite nicely with the irrigation overlays.
Yup! Looks much better with the thin roads. Granted! But they're still running over the roofs of the houses, sadly. It's probably pretty complicated to change
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