The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Make sure you are in the same screen size and color depth as the game (usually 1024x768 at 16-bit). I know when I exit or load a game, the game crashes when I started the game at 800x600 at 32-bit (my normal screen settings).
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Indeed? Well that puts a whole new spin on the situation then, I guess, I did not think it was possible to make the game crash simply because of some changes to the rules, I did not change graphics or anything like that, simply changed unit stats, resources, terrain, and some buildings... is this what one would call a bug then? If you have a "clean" civ3mod that works with the patch, perhaps you could attach it? Better to play with standard rules if the game works with them.
Thrawn05: I tried starting the game using the same screen size, and colour depth, still crashed, but thanks for the suggestion.
"Beauty is truth, truth beauty, that is all ye know on earth, and all ye need to know." -John Keats, from "Ode on a Grecian Urn"
Right, well I managed to get my game working again, since the problem was in the modified editor I went searching for anything that might cause problems in there.
Since the Explorer unit is so amazingly useless in the game (I think so anyway), I had made my own little unit, using Rifleman graphics, and with some changed stats, just to make that unit slot into something one might actually consider using... well, I just removed that unit, and put the explorer back, and lo! The game runs smoothly again... guess the moral of the story is that you should not mess with the units, aside from changing their stats, hope they do something about this bug (?) in some later patch.
Thanks for the help, Gramphos, I couldn't have isolated, and solved, the problem without you.
"Beauty is truth, truth beauty, that is all ye know on earth, and all ye need to know." -John Keats, from "Ode on a Grecian Urn"
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